Last we left off, our intrepid party found themselves grappling with the consequences of their previous misadventure. With their companion Tinky De Brave lying unconscious after the removal of a cursed bracelet, they made their way to a crucial Magi Assembly meeting at the Colosseum. There, before fifty gathered mages and three powerful archmages - Palitus of the Order of Sages, the elven Far Traveler Emerald, and the tenedris dwarf Grenda - they recounted their tale of deception and unleashed ogres. The revelation that these ancient enemies could shapeshift and teleport sent shockwaves through the assembly, particularly when the party revealed intelligence about an underground ogre capital and their discovery of the ancient Silverwave clan. The assembly quickly mobilized in response to this existential threat. After binding themselves with geas spells to ensure loyalty, the party received powerful magical equipment from the archmages: Tak donned the gleaming Plate armour, Shei wielded a Rod of the Pact Keeper, and Garuman received a Helm of Telepathy. With their mission clear - track down the kidnapped Voidheart and the shapeshifting ogre queen Mika - they prepared for what lay ahead while the various mage orders coordinated their own responses to the growing ogre menace. Now, after being teleported to the cliff-side town of Pasan in the Northern Hills, the party finds themselves investigating reports of a brutal massacre at a local homestead. But as they meet with Magistrate Deontorin and prepare to interview the sole survivor - a red-haired woman with distinctive moles beneath her right eye - a chilling realization dawns upon them. In a world where enemies can wear any face and trust has become a luxury they can ill afford, they must wonder: is this truly a survivor of the ogres' violence, or have they once again walked into the web of a master deceiver?
The party has finally made it to the Isle of Mystrium. There they hope to speak with the archmages of the Island and get some answers, advice, and general knowledge. Will they find what they seek, is there danger on the island... and what of the future that Garuman fortold in the flame.
After an eventful celebration of the Sirathian victory, the party finds the town is calming down and slowly returning to normal after the horrors of war.
The war between Crook Crag and Castle Sirather has ended; leaving the party to nurse their wounds and the town to recover. Due to the party's actions the town has survived in better shape then they possibly could have. The rogues never gained the castle and the people of Sirather are safe... or are they....
Having killed a medusa and used its blood to revive an ancient Elf, the party waits to hear from this elf who has been petrified since before the change of ages.
The party begins to make their way through Suthoran, attempting to make their way to Rapid Falls. They know that the land is currently going through a turmoltous time, will they make it safely through?
The region is growing tense as the Ogres and their hob soldiers have begun to create mischief. The rumors of the war between SIrather and Crook Crag have come to a head as battle looms over the town. The party is making their way to one of the two towers in the area, hoping to find the Ogre Duke there to kill him. It appears as if he may be searching for the lair of Sirnai.
The hobs have told you that they found something strange in their cave, possibly the reason why the Merchant is so hell-bent on eliminating them. They have begun to lead you to their cavern home; telling tales of the strange sounds that they have been hearing.
The Party has made its way into the crypt and fought a tough battle. What else lays in this undead home?