Tenebrous has been awakened, the excess energy of the desert has been released. It is now up to your group to decide on the fate of this evil deity. Will you allow it to be born and grow up to become a darkness deeper than the new shadow, or will you stop this evil in its infancy.
You have defeated the green dragon that tried to hunt and kill you. Camped outside its lair you have regrouped and healed up after a good night's rest. Time to venture inside the dragon's lair and claim your rewards. The difficult part is over, right? Right?
Your actions in Sa Owu have unintended consequences as the forces of Orcus begin raising the city to the ground and you are forced to flee for your lives. In the aftermath, an old and maybe forgotten mystery is resolved and an urgent challenge presents itself.
You decided to travel south, towards Azul. The journey is long and some dangers might surprise you.
You have learned about a way into the Deep Dark as well as someone who may know more about Torbin and his gang.
With your business in Akek completed, it is time to venture forth. Carrying priceless artifacts and hunted by the black hand, interesting days are certainly ahead.
Sarva's strange disappearance and the Shaman's quest may be more connected that originally thought.
With the second Eye of Azavox secured, you have decided to head south. Before doing so you need some aid from a shaman in Akek, who may have some more work for you.
You have agreed to venture into the lair of Shattenzahn to retrieve the "Necklace of the 4th sphere".
You have tracked Xalantha's capturers to an abandoned and ruined city south of Akek. Why have they come here, and what is waiting for you in the dungeons beneath the city?
You have done your initial reconnaissance of Den and have gotten to know the large town somewhat. Several avenues now lay before you. Rescue a kidnapped official from Akek? Investigate the Eyes of Azavox, or look into Torbin, a name that seems to continue to pop up.
You find yourselves on board the riverboat Grim Chosen, captained by Huville, a pirate known to San. Will you confront him or wait to see if he is planning something?
You have found the entrance to the vault, now all you have to do is get inside. You'll also have to decide how to deal with the orcs and reach an agreement on where to go next.
You have made your way to the village of the Daggerfang tribe. They believe you have been sent by one of their gods, the Tyrant Lizard, to help them deal with a mystery, the disappearance of the 100 human members of their tribe.
After a pleasant evening at the Honest Snake you find yourself waking up in a moving prison wagon. You have been sold by the treacherous bartender, Drull, to a slave caravan. Who are the 4 other people with you in this wagon and what are these strange marks you all have on your left shoulder?