Last we left off, our intrepid party found themselves deep within the flooded chambers where the darkness held more than just shadows. When Wartortle felt an unseen presence brush against him in the murky depths, he managed to grapple their mysterious stalker into the light—revealing a terrifying sea hag with blue skin, greasy green hair, and razor-sharp claws. What began as the hag's offer to escort them to her master quickly devolved into combat when the party's suspicions proved well-founded. Through clever tactics and fierce determination, they managed to defeat both the sea hag and a four-armed izu, claiming valuable treasures including crystal torches that illuminated their underwater path and intricately carved whale teeth. Their exploration led them through a complex light puzzle chamber, where mirrors and glass orbs tested their wits as much as their combat prowess. Wartortle's direct approach to problem-solving—breaking down doors with his axe—proved effective, though not without triggering several acid traps along the way. The party's resourcefulness shone as they manipulated beams of light to unlock their passage deeper into the mysterious complex. The true test awaited them in the final chamber, where they encountered Raxifax, a young green dragon who boasted of being the favored son of Sorfendel, "the omnipotent one." When diplomacy failed and insults flew, the underwater battle commenced in earnest. Despite the dragon's poisonous breath and arrogant demeanor, Wartortle's rage-fueled critical strike with his battle axe proved decisive, completely severing the young dragon's head. But as Raxifax's life ended, mysterious green reptilian eyes appeared on the chamber wall—undoubtedly belonging to his mother Sorfendel—watching the party's victory before disappearing. With Hex's bold taunt echoing through the water, "sorry about your son, you're next," the stage is now set for an even greater confrontation with the true power lurking in these depths...
Last we left off, our intrepid party found themselves deep within the bowels of an ancient, corrupted crypt. After discovering a chamber of corpses dissolved by acidic ooze and navigating past a towering eight-legged serpent statue, they encountered their first taste of the horrors that dwelt within these depths. Through chambers filled with blood kelp and mysterious frosted-flake mushrooms, they battled acidic oozes that corroded their very weapons, and faced down an Amizu - a merfolk creature whose venomous bite and harpoon strikes tested their resolve. Their journey led them to a disturbing nursery of glowing red eggs, each containing serpentine drakes that bore an unsettling resemblance to the statue they had passed. After destroying these potential abominations and defeating both a tortle spellcaster and another izu warrior in brutal combat, the party took time to rest and recover, even partaking in their now-traditional consumption of their fallen enemies. Their exploration revealed mysterious amulets and led them to a chamber housing a massive six-armed izu statue with a missing trident and an octagonal groove that seemed to await some unknown key. Now, as Wartortle steps into a chamber of absolute darkness, a cold, clammy hand brushes against his shell while a mysterious feminine voice welcomes them as "new supplicants for our master." With danger lurking in the shadows and an unknown entity revealing itself, our heroes stand on the precipice of discovering what dark force truly commands this forsaken place...
You have managed to find a strange series of tunnels, Inside there was a statue but now you are stuck until you find another way out.