Protection Domain
Cleric Subclass
The gods of this domain offer divine protection from harm, particularly in the form of warding magic. Though primarily associated with the forge, the smith god Verboge is also looked to for protection as a maker of sturdy armor and the building of stalwart defenses. Some priests of the mighty Rhingor are inspired by their god's determination to protect the innocent weak from the evil strong and follow this path.
Domain Spells
Cleric Level | Spells |
---|---|
1 | Alarm, Shield |
3 | Protection from Poison, Warding Wind |
5 | Nondetection, Protection from Energy |
7 | Deathward, Guardian of Faith |
9 | Circle of Power, Wall of Force |
Bonus Cantrip
At 1st level, you gain Blade Ward as a bonus cantrip that does not count against your limit; it is a cleric spell for you. Blade Ward as cast by you can target yourself or a friendly creature you can see within 30 feet of you, and you can cast Blade Ward as a reaction when you or a friendly creature you can see within 30 feet are the target of an attack that deals bludgeoning, piercing, or slashing damage. If you cast the spell as a reaction, you must cast it on the creature targeted by the triggering attack.
Bonus Proficiencies
At 1st level, you gain proficiency with heavy armor.
Channel Divinity: Warding Aura
Starting at 2nd level, as an action you may brandish your holy symbol and Channel Divinity to activate an aura with a 15-foot radius, which is centered upon and moves with you. This aura is perceivable with normal sight as a shimmering magical nimbus which sheds dim light within its radius. This aura grants you and each allied creatures within it a +1 bonus to AC and all saving throws, and resistance to all damage types. The aura remains until the end of the current round plus a number of additional rounds equal to to half your cleric level (rounded down). You can dismiss the aura early as a bonus action.
Channel Divinity: Create Glyph
Starting at 6th level, as an action you may use your hand to "draw" your holy symbol on a surface and Channel Divinity to cast Glyph of Warding upon it as if you used the highest spell slot available to you, without need of material components, and without expending the spell slot.
Aegis
Note: you can replace this feature with the Radiant Strike optional feature if you prefer.
Starting at 8th level, you may add half your proficiency bonus (rounded down) to saving throws you are not proficient with. Additionally, you gain +1 AC.
Improved Spellcasting: Guards and Wards
Starting at 14th level, the spell Guards and Wards is always prepared, does not count against your limit, and is a cleric spell for you. You may cast it by brandishing your holy symbol, without need of spell components.
Improved Spellcasting: Foresight
Starting at 17th level, the spell Foresight is always prepared, does not count against your limit, and is a cleric spell for you. You may cast it by brandishing your holy symbol, without need of spell components.