Prerequisite: part of your alignment must be neutral and your creature type cannot be construct.
At 3rd level, you gain ancient insights into the cycle of life and death and become privy to certain druidic mysteries.
First, your patron grants you proficiency with two-handed scythes (treat as glaives) and scimitars.
Additionally, your patron grants you knowledge of Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.
Finally, your patron grants you Druidcraft and Guidance as free cantrips that do not count against your limit and are warlock spells for you.
Eldritch Invocations
The following eldritch invocations are available to warlocks with this Pact.
Create Blights
Prerequisite: 5th level, Pact of the Harvest feature
You gain the ability to cast a special ritual spell with a casting time of 10 minutes and no spell components to transform a Medium dead plant into four twig blights or two needle blights or one vine blight. Blights created by you in this way know basic Druidic and have an initial disposition towards you of friendly. While they remain friendly they will agree to do simple favors for you that are within their capabilities, but more complicated requests require negotiation or magical coercion. This does not use a spell slot, but once you have used this invocation you must finish a long rest before you can use it again.
Dominate Blights
Prerequisite: 5th level, Pact of the Harvest feature
As an action you may attempt to beguile any number of blight creatures within 150 feet that have a combined challenge rating equal to or less than your total character level. The affected creatures must succeed on a Wisdom saving throw with disadvantage, against DC 12 + half your warlock level (rounded down). Any that fail their saving throw are charmed by you for a duration of concentration, 4 hours.
You have a telepathic link with all of the currently charmed creatures while you remain on the same plane of existence. You can use this telepathic link to issue commands to the charmed creatures while you are conscious (no action required), which they do their best to obey. You can specify a simple and general course of action, such as “Kill that creature,” “Run over there,” or “Bring me that object.” If a charmed creature completes the last order given, it will defend and preserve itself to the best of its ability while it remains charmed, until it receives another order from you.
You must finish a short or long rest before you can use this invocation again.
Ebb and Flow
Prerequisite: 5th level, Pact of the Harvest feature
When you cast a spell using a spell slot that deals necrotic damage to one or more creatures other than yourself, you can choose one of the damaged creatures. If you do, select a different creature that you can see within 60 feet (including yourself) to regain a number of hit points equal to the amount of necrotic damage taken by the chosen damaged creature.
Similarly, when you cast a spell using a spell slot that restores some number of hit points to one or more creatures, you can choose one of the healed creatures. If you do, select a different creature that you can see within 60 feet (including yourself) as your target and deal an amount of necrotic damage to that creature equal to the number of hit points restored to the healed creature. The target may succeed on a Constitution saving throw against your spell save DC to instead suffer half as much necrotic damage.
You can use this invocation a number of times equal to your proficiency bonus. You regain all uses after completing a long rest.
Eldritch Transference
Prerequisite: 5th level, Pact of the Harvest feature, eldritch blast
cantrip
When you use your eldritch blast cantrip to reduce a creature that has at least 1d6 Hit Dice and is not a construct to 0 hit points, you can choose yourself or another creature that that you can see that is within 30 feet of you and is not a construct. The chosen creature regains a number of hit points equal to 1d4 + your proficiency bonus.
Reaping TIme
Prerequisite: 5th level, Pact of the Harvest feature
As a bonus action during your turn you may enchant a two-handed scythe (treat as a glaive) you are wielding or conjure a spectral one into your hands (which must be empty). For the duration of 1 minute, attacks made by you with this weapon are considered to be magical and score a critical hit on a roll of '18', '19', or '20', and you may use Charisma as your attack attribute when wielding it. Additionally, all damage inflicted by you with this weapon is necrotic and you regain hit points equal to the amount of necrotic damage taken by creatures you hit with it.
You can use this invocation a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Skilled Harvester
Prerequisite: 5th level, Pact of the Harvest feature
You gain proficiency with herbalism kits, if you do not already have it. Additionally, choose two from Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival; you have proficiency with the chosen skills.
Bounty of Beasts and Fowl
Prerequisite: 7th level, Pact of the Harvest feature
You can cast Conjure Animals without expending a spell slot, without a spellcasting focus, and without spell components, as if using a 5th level spell slot. You must finish a long rest before you can use this invocation again.
Harvest of Souls
Prerequisite: 7th level, Pact of the Harvest feature
When any number of creatures are reduced to 0 hit points within a 60-foot radius of you, as a reaction you can absorb an amount of life energy equal to the combined challenge rating (rounded down, minimum 0) of the creatures just killed, and then cause a willing living creature that you can see within 60 feet of you (including yourself) to regain a number of hit points up to the life energy you absorbed. This invocation does not work on constructs, in either direction.
You can use this invocation a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Nature Lore
Prerequisite: 9th level, Pact of the Harvest feature
You can cast Commune with Nature without expending a spell slot, without a spellcasting focus, and without spell components, as if using a 5th level spell slot. You must finish a short or long rest before you can use this invocation again.
Plant Thing
Prerequisite: 9th level, Pact of the Harvest feature
When you take this invocation, if your body is not already tree-like it becomes tree-like, and if your creature type does not already include plant it is changed to include plant. You gain the following benefits:
- If your calculated AC is less than 18, you have AC 18.
- You make Constitution saving throws with advantage.
- When you would roll one of your Hit Dice to recover hit points you may roll twice and take the higher result.
- While you are on the ground, you gain advantage on saving throws against being shoved or knocked prone.
- You can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
If you replace this invocation, any changes to your body and / or creature type caused by this invocation are reverted.
Step Between The Seasons
Prerequisite: 9th level, Pact of the Harvest feature
You can cast Pass Without Trace affecting only yourself at will, without expending a spell slot or spell components.
You can use this invocation a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Withering Vortex
Prerequisite: 9th level, Pact of the Harvest feature
You gain the ability to create a life-sucking burst of necrotic power. As an action during your turn, you may cause a dark streak to flash from your fingers to a point you choose within 120 feet where it expands into a sucking magical vortex of necrotic energy. Each creature that isn't a construct in a 20-foot-radius sphere centered on that point takes 6d8 necrotic damage and becomes stunned until the end of their next turn unless they succeed on a Constitution saving throw against your spell save DC. If at least one creature fails their saving throw, you regain an equal number of hit points.
After you use this invocation, you must finish a short or long rest before using it again.
Bounty of Thorns
Prerequisite: 15th level, Pact of the Harvest feature
As an action, you may cast the spell Wall of Thorns, without using a spell slot and without need of a spellcasting focus or spell components. You must finish a short or long rest before you can use this invocation again.
Create Tree Blight
Prerequisite: 15th level, Pact of the Harvest feature
You gain the ability to cast a special ritual spell with a casting time of 10 minutes and no spell components to transform a Huge dead tree into a
tree blight. A tree blight created by you in this way has an initial disposition towards you of friendly and they will agree to do simple favors for you that are within their capabilities, but more complicated requests require negotiation or magical coercion. This does not use a spell slot, but once you have used this invocation you must finish a long rest before you can use it again.