Elemental Water Sorcery

Sorcerer Subclass
The primal forces of the Elemental Plane of Water has suffused you with magic. This almost certainly manifests as more than just an affinity for air magic; it likely affects your personality and outlook on life. Sorcerers of this origin are typically known for their intuition, patience, and ability to effortlessly adapt to situations. They tend to be accepting, insightful, and social, but they can be overly sensitive and passive aggressive.
 
Elemental Magic
You must choose one of the offered spells at each of the indicated sorcerer class levels. The chosen spells are learned automatically, are considered sorcerer spells for you, and do not count against your known spells limit.
Some of the Elemental Spells provided by this feature normally allow a caster the choice of one of the four elements when the spell as cast. However, when you cast these spells water is chosen for you. For instance, if you know Conjure Minor Elementals due to this feature it always conjures water elementals when you cast it. Similarly if you know Elemental Pocket due to this feature you may only use it to create or interact with an extradimensional space within the Elemental Plane of Water.
Sorcerer Level
Spell
1
Create or Destroy Water, Fog Cloud
3
Binding Ice, Snowball Swarm
5
Sleet Storm, Tidal Wave
7
Conjure Minor Elementals [Water], Control Water
9
Conjure Elemental [Water], Maelstrom
11
Investiture of Ice, Wall of Ice
13
Dominate Elemental [Water], Elemental Shift [Water]
15
Elemental Pocket [Water], Tsunami
17
Elemental Polymorph [Water], Flash Freeze
Elemental Cantrip
At 1st level you gain either Frostbite or Shape Water as a bonus cantrip, which does not count against your limit. Additionally, you may cast this cantrip without need of a spellcasting focus or spell components. You may not replace the cantrip you gain from this feature by any means.
 
Elemental Affinity
Starting at 1st level, water elementals feel an affinity towards you. Their initial disposition towards you is friendly, and they will not deliberately attack you directly or indirectly unless their disposition changes to hostile. Additionally, intelligent water elementals understand your spoken words even if you do not share a language, and you are able to understand thier attempts to communicate as well. However, the initial disposition of fire elementals towards you is hostile.
You also gain water breathing and a swim speed equal to your walking speed. Additionally, you gain darkvision with 30-foot range if you do not already have it or increase the range your existing darkvision by 30 feet, and your underwater visibility range is doubled.
Starting at 14th level, your swim speed increases by 30 feet and the range of your darkvision is increased by 30 feet.
 
Elemental Magic
Beginning at 6th level, when you cast any spell of 1st level or higher from your Elemental Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
 
Elemental Resistance
At 6th level, you gain resistance to cold and fire damage.
 
Elemental Servant
At 18th level, you may spend 9 sorcery points and take an action to call forth an elemental water spirit as per the spell Summon Elemental cast at 9th spell level but without the need for a spellcasting focus, spell components, or concentration. The spell lasts until you next complete a long rest, unless the elemental spirit is reduced to 0 hit points or is dismissed by you prior to expiration.

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