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City-State of Lightdell

The Familia of the Lightdell

The Six

Barsavi

  • More Opherian
  • Rival of the Seneca
  • Came to promience with its domination of River Trade

Chrysanthi

  • Complete Foreign (Paralean or Faerie Dominion)
  • One of the original founding families
  • Dominate in the airship trade

Seneca

  • Complete Foreign
  • One of the original founding families
  • Focused on Transportation (Carters Guild and transhipping river trade until the Barsavi arriveD)
  • Crime Family gone legit
  • Rival of the Barsavi

Caelius

  • More Armian
  • Focused more on internal crafting and Lightdell generated goods

Adamos

  • More Storm Expanse
  • One of the Original Founding Families
  • Dominate in the navigator's guild

Nicolo

  • Origin Expanse
  • Crime family gone legit
  • The new ocean shipping family

Major Familia

  • Dimitra
  • Spyro
  • Naevius
  • Anthea
  • Deianeira
  • Teodozja
  • Myrto

Minor Familia

  • Lawerence
  • Wigbrand
  • Rosalia
  • Philoktetes
  • Charalambos
  • Bonifacy
  • The Guilds of Lightdell

    Majors

    Dockworkers
    • 2 competing guilds
    • (Seaside and towerside)
    Carters
    • The group responsible for transhiping goods and moving incoming trade goods between docks and warehouse
    Navigators
    • Speficially ocean and airborne
    Crofters
    • Food producers for the city
    • Also producers of cash crops
    Seamstress Bankers
    • In charge of minting coins and carefully overseen by the ruling families
    Shipwright Sailmaker Carpenter Weavers Cartographer's Guild
    • Owns a monoply on all maps of the river delta and sea
    Flower Sellers
    • "Flower Sellers" Guild

    Minors

    Her Majesty's Solemn Quietude
    • Effectively the Queendom's embassy in Lightdell, the HMSQ is the Queendom's official corporation for eastern Doverynn matters
    Charhollow Limited Liabilities
    • A Paralean Merchant Association
    • These are corporations/associations meant to help independent merchs negotiate with families and guilds
    Tri-Shod Commercial Clearing House
    • A Paralean corporation founded in New Albion that serves as a factor for Zocryan and paralean interests
    Henriette Hanse
    • A Tusen Fosser Merchant Association

    Demography and Population

    Approximately 27,000 citizens in Lightdell   Estimated 33,000 living in the Territory of Lightdell

    Territories

    Lightdell and associated towns occupy the river delta that sits at the crux of Armian, Storm Expanse and Opherian borders.   In this effective neutral zone, a group of smugglers and merchants decided to settle a city and build it into a regional trade power.

    Lightdell

    The City of Lightdell is the heart and center of the territory but various towns have sprung up in the area.

    Riverdell

    A very large town about 80 miles East South East from Lightdell. Set along the (River name), it serves as the main hub for all river traffic and trade to Lightdell. The Seneca and Barsavi maintain controlling interests in the town Home to its own guilds who also have houses in Lightdell
    • The Pilots Guild
    • The Riverdell Dockworkers

    Foreign Relations

    Balanced on a precarious knife's edge between three major powers, the City-State of Lightdell and its small surrounding territory survive largely through pragmatic realpolitk and a generous trade advantage.   They retain the best and only effective pilots for navigating up the waters of (Expanse sea here) as well as the only sea port for all of Armia.   The Storm Expanse eyes their city as a trade rival and wishes to incorporate it.

    Agriculture & Industry

    Agriculture

    The hills of the delta are largely agricultural in nature. A lot of it food for the city but there is also a fair amount of cash crops in the the hills

    Food Stuffs

    • Rice, Wheat, Pigs, other foodstuffs that grow well in hilly and mediterrian temperatures

    Cash Crops

    • Wine and Fruit Orchards
    • Tea
    • Tobacco?
     

    Goods

    Opherian Lye is both imported and exported through Lightdell

    Industry

    Economists/market trading Some sort of valuable Mud Shipwrights

    Trade & Transport

    4 major trade flows of Lightdell

    Seaborne

    Largely trade with Opheria, Paralea, Nidavellir, Faerie Dominion

    Riverborne

    Largely (almost entirely) trade with Armia and own holdings

    Airborne

    Largely trade from the Storm Expanse and nations further away

    Camelborne/Ground

    Large trade from Opheria though some ground trade from Armia. Some Amount of own holdings too
    Type
    Geopolitical, Country
    Training Level
    Semi-professional
    Veterancy Level
    Trained
    Government System
    Oligarchy
    Power Structure
    Unitary state
    Economic System
    Market economy
    Currency
    Pending but they mint thier own coin and do a lot of foreign exchange
    Legislative Body

    The Triumvirate

    • A Triumvirate elected from the 6 Ruling Families to run the City
    • They set all policy within the city

    The Six

    • The Six most prominent and wealth merchant families that dominate the upper echeloens of the city
    • This is a semi-fluid status quo. It's not often one of the six falls from grace but when they do a feed frenzy erupts as lower families try to claim the title.
    • They function as the Triuvirate's senate

    The Assembly

    • The Assembly has no legislative or political power but is intended to represent the will of the people
    • --Any member of a Familia may speak before the Assembly for an allotted amount of time--Traditionally, Familia spokespeople are retained to raise the concerns of their Familia and more prominent members but anyone may request a time slot
    • The President of the Assembly (a rotating position between the Major Familia) has the right to present grievances and recommendations to the Triumvirate
    • --President of the Assembly rotates monthly--The Six have representatives at the Assembly but by long tradition, they are set aside and merely observers
    Judicial Body
    Pending...
    Executive Body

    The Triumvirate

    • A Triumvirate elected from the 6 Ruling Families to run the City
    • They set all policy within the city

    The Six

    • The Six most prominent and wealth merchant families that dominate the upper echeloens of the city
    • This is a semi-fluid status quo. It's not often one of the six falls from grace but when they do a feed frenzy erupts as lower families try to claim the title.
     
    • They function as the Triuvirate's senate
     

    The Assembly

    • The Assembly has no legislative or political power but is intended to represent the will of the people
    --Any member of a Familia may speak before the Assembly for an allotted amount of time --Traditionally, Familia spokespeople are retained to raise the concerns of their Familia and more prominent members but anyone may request a time slot
    • The President of the Assembly (a rotating position between the Major Familia) has the right to present grievances and recommendations to the Triumvirate
    --President of the Assembly rotates monthly --The Six have representatives at the Assembly but by long tradition, they are set aside and merely observers
    Location
    Controlled Territories

    Peace

    The Storm Expanse regards the City-State of Lightdell as it's rightful territory but is unable to claim the City-State due to the interests of other powers.   As such, Lightdell's independence is tolerated

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