Felinid
The Felinids, also known as Homo Sapien Hirsutus, are a recognized strain of Abhuman within the Imperium. They are primarily known as being native the world of Carlos McConnell, however they have been encountered by Kroot mercenaries across the galaxy.
They are known for their cool in the face of the most brutal opposition, and claws the length of a forearm - and are some of the most efficient killers in a militarum regiment. Kroot say they are near indistinguishable from other humans.
Starting Aptitudes: Agility, Perception, Weapon Skill or Ballistic Skill, Finesse, Fieldcraft, Social
Starting Skills: Stealth or Survival, Dodge, Awareness
Starting Traits: Dark Sight
Starting Talents: Catfall or Leap Up, Weapon Training (Las or Solid Projectile, Low Tech), Heightened Senses (Sight & Smell)
Specialist Equipment: Good Craftsmanship Mono Knife, Good Craftsmanship Lascarbine or Autopistol w/Silencer
Wounds: 8+1d5
They are known for their cool in the face of the most brutal opposition, and claws the length of a forearm - and are some of the most efficient killers in a militarum regiment. Kroot say they are near indistinguishable from other humans.
Starting Aptitudes, Talents, and Modifiers
Characteristic Bonus: +10 Agility +10 Perception -5 WillpowerStarting Aptitudes: Agility, Perception, Weapon Skill or Ballistic Skill, Finesse, Fieldcraft, Social
Starting Skills: Stealth or Survival, Dodge, Awareness
Starting Traits: Dark Sight
Starting Talents: Catfall or Leap Up, Weapon Training (Las or Solid Projectile, Low Tech), Heightened Senses (Sight & Smell)
Specialist Equipment: Good Craftsmanship Mono Knife, Good Craftsmanship Lascarbine or Autopistol w/Silencer
Wounds: 8+1d5
Genetic Ancestor(s)
Scientific Name
Homo Sapien Hirsutus
Geographic Distribution
Related Organizations
Related Ethnicities
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