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Republic of Idland

Idland is a rugged realm, its forests broken by peaks, crags, and ridges, many topped by ruined castles and watchtowers from previous, war-torn eras involving the Dwarves of Sithre. Idland is cold and six to seven months out of the year, southern Idland is covered with a blanket of snow. Rising above this multitude of minor ranges is the Sither Expanse and the Skaag Hills, two highland regions in central and north eastern Idland, their heavily fortified mines responsible for much of the realm’s recent prosperity. Farther south, the trees thin out to the exposed plains and foothills of the fertile Vorbergland that lie between the Bloodpine Forest and the dangerous Endless Delta, that offer enormous wealth and danger in equal measure. Idland has been around for a long time, originally settled by those from Kingdom of Alamor in 933. It began as little more than a few families that scattered from the western coast to settle their own lands as quickly as possible. It was only after a long debated treaty known as the Declaration of Idland was signed. The declaration stated that all settlements no matter what size had the ability to elect officials from the ballets of people in the respected regions. Even though Tabbacland is by far the largest and most developed, they only have six representatives just as all the other settlements. The Republic of Idland has been at peace since its beginning, and each city state raises their own forces for battle in the event of war. Idland has no leader and is strictly represented by a parliament style leadership. Among their staunchest allies are the Dwarves of Khaz Morgris, who they share an improved road and healthy trade rout with.
Type
Subcontinent
Included Organizations

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