Session 03: Caves Under Mansions Report
General Summary
NEED TO FINISH & CLEAN UP!!
05/07/2024
09/25/2020
PRE-BASTARDSRecap
The party is at a haunted house, on assignment for Eda Oweland to explore the house for a possible location of a new dock. Dodd led us here. They cleared it out and took a long rest.
Sace snuck ahead and found two bandits and a hobgoblin.
Sace went back and we decided I would do a sneak attack and then we would see if they follow or we could attack en masse.
Sace kept doing potshots, but missing…
Sace killed the hobgoblin
2 bandits and a hobgoblin ☠️
They fought and won.
$$ 30 cp & 2 pouches of alchemical powders (5 gp ea.) $$
This opened up into a sea cave, this is how the goods are transported in. In the jollyboat.
28. Sloping Passage
The incline of the passage is perceptibly greater in this area. Coarse matting has been laid in places on the floor, negating some of the slope's slipperiness.
29. Stock Cavern
The passage widens to the south at this point to form a small cavern. There are three bolts of cloth and five small casks in the middle of the floor, resting on a piece of coarse matting.
30. Sea Cave
The passage leads into a cave that opens directly to the sea. The tide is out at present, and there is little water in the cave, but there is an obvious high-water mark three feet above the floor. Pulled up onto the sloping cave floor is a small boat, perhaps large enough for eight people, with oars, a step-down mast, and a neatly furled sail. A rope tied to the bow is being held down by a large boulder that serves as an anchor.
There was a jolly boat and a chest:



There were 6 skeletons in there.
Sace attacked and hit, but not dead.
Sace killed one… then a strange necromancer "Secrets found and lost then found again. Your paltry minds cannot fathom"
It's the alchemist
Sace Killed final skeleton
6 skeletons and the alchemist lich or whatever undead ☠️☠️☠️☠️☠️☠️ ☠️
Alchemist… wearing bag of holding…
24. Laboratory
The secret door opens toward you to reveal a clutter of broken glass and earthenware piled on the floor beyond. Three small copper pots lie amid the debris.
As the party enters and sees the rest of the room, read:
A bench runs down the west wall of what seems to be a laboratory. On the bench are jars of powders and liquids and several pieces of chemical apparatus.
There is a table against the south wall, forming an L-shape with the bench. A book is open on the table.
Also on the table is a candlestick, with a tiny stump of unlit candle still in it, and a variety of other items that, even in the dim light, shine with the warmth of pure gold. One of these objects looks like a human skull.



- A human skull (20 gp)
- An apple (5 gp)
- A rose (5 gp)
- A set of five small discs (balance weights, 5 gp each)


- Cursed luckstone?
- Gold rib bone
- Golden human skull…
- Book -- secret of philosophers stone
- Alchemist spell book - bag of holding
- Gold Skull
- Gold apple
- Gold rose
- 5 small gold balance weight disks…
- 47 gold pieces
- Chemical apparatus (20gp)


Rewards Granted

- 30 cp
- 2 pouches of alchemical powders (5 gp ea.)
- Baggie of gemstones (carmelion and two moonstones.
- Bronze crown
- Silver & gold broach
- Bag of money with 800gp
- Potion of mind reading, potion of giant strength (ziva)
- Bag of beans (10 dried beans) dump on ground and they explode. Plant it and then it will create an effect in a minute.
- Bag with two stones (sending stones)
- The alchemist wears an empty bag of holding at the waist. One rib bone on each of the skeletons is dipped in gold and is worth 5 gp. The alchemist also carries a cursed luckstone (see appendix B).
- Ye Secret of Ye Philosopher's Stone
- A human skull (20 gp)
- An apple (5 gp)
- A rose (5 gp)
- A set of five small discs (balance weights, 5 gp each)
- gold coins totaling 47 gp
- spellbook the alchemist
- 2 potions of healing
- The Magical Properties of Gemstones by the archmage Tenser
- The Magical Properties of Herbs and Flowers by the archmage Tenser
- The Metaphysics of Mathematics by the mage Nystul
- 8 bolts of silk
- 3 bolts of silk
- 5 casks of brandy - sold to The Snapping Line
- jolly boat chest
- 200gp
Experience

...
Missions/Quests Completed
- Finish clearing house. Return to Town.
Character(s) interacted with
Created Content
0000
MONTH 01
1/3/0001
Finish clearing house. Return to Town.
IMPORTANT LOCATIONS
ITEMS OF NOTE
FACTIONS
Session 03: Caves Under Mansions Report
Table of Contents

Sace
Chaotic Good Pallid Elf (Criminal (Pickpocket))
Rogue 10
Rogue 10
97 / 97 HP
STR
12
12
DEX
20
20
CON
18
18
INT
14
14
WIS
14
14
CHA
14
14
Report Date
25 Sep 2020
Primary Location
Related Plots
Related Characters