Plots of the BASTARDS

DM Jamie Plots

  Backstory: Sace teamed up with Ziva to take on some slavers in Saltmarsh. Freed a half dozen missing fishermen from a Revelry ship, The Seas Embrace.   Sace has no memory of past.   Haunted House near Saltmarsh, rumors of an alchemist who could turn base metals into gold. Possible treasures.   Missing Fishermen in Saltmarsh.   Mines nearby... A Dwarf mining enterprise not sanctioned by the council of Saltmarsh.   Rumors of a smuggling ring at Empty Nest. (More rumors of haunted house)   Eda has a favor, wants to expand fishing operations to the East, needs more docks. (Reward: 100 gp)   Dodd took party to haunted house.   NED?                
 

DM Mike Plots

              Currently the Group is actively trying to find the cure for the disease plaguing Neverwinter.   Offfered task by Tiny Ophirn at the bar for an escort job.   In the NeverDeath Graveyard is the Neverwinter Knights Crypt with a mausoleum covered in ancient runes (Celestial) 12 glory holes: "collect 12 blue gemstones to unlock the secrets"