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Faust

Sovereign of fear Faust Goethe

Faust goethe was a powerful warlock many milenia ago, now trapped inside a glowing gem he seeks to be free again

Mental characteristics

Personal history

Faust was a powerful wizard on his life, people said that his wits would put demons to shame, a demon decided to put that to test and convinced him to make a pact, faust agreed, and now with access to even greater knowledge he procceded to make pacts with even more patrons, but his lucky ran out and mephistopheles, his original patron, got air of what he was doing and conspired with the others patrons he made pacts with to kill him, but Faust was prepared, even with an army on his door he wasn't afraid, even before being a warlock he was already a legendary wizard, and with all the knowledge of all the planes of existence he built his defence, years of non-stop fighting followed suit, the entire landscape sorched by fire, everything still alive twisted by the most foul of magics, and nothing was allowed to stay dead for long... Mephistopheles realized he wouldn't be able to overcome faust with sheer power, so the lord of schemes decided a different approach, he choose a party of heroes, appearing as a deity to them, he stroke a deal, and gave thema jewl saying that they should seal away the evil wizard inside that jewl, the party was strong, better than an army of random feys and skeletons, but they were no match for Faust, they managed to seal him away, but as soon as they did the entire tower collapsed killing the heroes and leaving their souls to mephistopheles to feast and Faust to be forever imprisioned within the rumble. Faust was prepared for something like this to happen but he didn't expect it to be this strong, the lord of lies had really outdone himself this time, but one of his servants, a small imp which he gifted the blessing of immortality, to forever serve him, managed to find the jewl under the rumble, Faust discovered he could communicate with someone near the gem if their minds were sufficiently shaken, he spent the next hundreads of years trying to figure out a way out but his servant wasn't strong enough and without being able to affect the outside world he was out of options, eventually as the years passed he realized he might be able to do a little more if he had someone to channel his powers through, so he ordered his familiar to find the best blacksmith alive and encrust him on an armor so he could have an avatar with proper skills and able to finally free him from his cursed prison...

Accomplishments & Achievements

Faust was a warlock that managed to fool the devil on his own game, at one point he ruled a great part of the world, all feared his powers, and said that he could kill you with a simple glance, thus they started calling him the sovereign of fear.

Intellectual Characteristics

Faust is an outstanding planner, before he even begins his plans he already sets everything in motion to work in his favor.

Morality & Philosophy

A powerful lust for knowledge guided Faust to his misdeeds, no price was too high for power.

Personality Characteristics

Motivation

He wishes to be free from his shackles and once again resume his rule over this world, and even more, to rule the inferior planes and outcast the fiends who imprisioned him
Alignment
Neutral evil
Children
Quotes & Catchphrases
"What is not done today is not done tomorrow; and no day should be wasted in dallying."

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The sovereign (Custom patron)


Hit Points

Hit Dice: d8 per The sovereign (Custom patron) level
Hit Points at first Level: See Warlock
Hit Points at Higher Levels: See Warlock

Proficiences

Armor: See Warlock
Weapons: See Warlock
Tools: See Warlock
Saving Throws: See Warlock
Skills: See Warlock

Subclass Options

You have made a pact with a lich-like creature. Faust was a great wizard of his time and eventually ascended beyond his mortal shackles, you found what was left of him and made a pact with this entity that history decided to forget.  

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level Spells
1st Burning Hands, Command
2nd Blindness/Deafness, Scorching Ray
3rd Fireball, Stinking Cloud
4th Fire Shield, Wall of Fire
5th Flame Strike, Hallow

Sovereign's endurance

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain hit points equal to your Charisma modifier + your warlock level (minimum of 1).   Your patron also shared his knowledge of combat with you, giving you proeficiency with medium armor and heavy armor.  

Sovering's reflexes

At 6th level, your presence alone can send chills down your enemie's spine and you learn how to take advantage of their hesitation. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.   Once you use this feature, you can't use it again until you finish a short or long rest.  

Sovering's existence

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.  

Sovering's decree

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through a demi-planes. The creature disappears and hurtles through a nightmare landscape molded by the warlock's nightmares.   At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.   Once you use this feature, you can't use it again until you finish a long rest.

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