Leria
'Leria, now that's a place to live. The largest of the 3 central nations, its people are a friendly lot on the surface. But do a little digging, and you'll find that Leria has its fair share of problems. Bandits, monsters, crime Lords and cults, all hidden in plain sight within this seemingly idealistic country.'
Structure
Leria is made up of several cities who were once city states. They were united by the Steelheart family around 300 years ago, and that line continues to rule today. Velra Steelheart sits on the Throne in Evondra, the capital city after the tragic death of her mother some 10 years prior.
The ruling class of Leria is as follows:
The ruling class of Leria is as follows:
- Queen Velra Steelheart,
- Dukes and Duchess', who hold domain over the old city states
- Barons and Boroness', who hold domain over the Towns and Villages in the countryside
- Councils, who run the day to day affairs of the Barons and Dukes
- Mauger Arevan, Duke of Neuland
- Crystina Vemeur, Duchess of Alorith
- Huon of The Fall, Duke of Nerberg Falls
- Janeta Elysante, Duchess of Tousier
- Bausan Yvres, Duke of Ironweald
Culture
The people of Leria enjoy a fairly mixed cultures, varying from city to city. One thing that links all the people is loyalty to one another, whether its a village militia, an underground crime ring, or a school sports team, loyalty to your superiors, and respect to those who deserve it are important to Lerians.
Moreover, Lerians enjoy finer things, as the cities have great trade relations with many surrounding countries. Their Mages college, the University of Ironweld, is world renowned for its vast array of tutors, resources and classes.
Moreover, Lerians enjoy finer things, as the cities have great trade relations with many surrounding countries. Their Mages college, the University of Ironweld, is world renowned for its vast array of tutors, resources and classes.
Assets
Leria has excellent trade relations with the Dwarf holds to the east, the Northmen of the Hinterlands, and the desert traders and nomads of the Roiling Sands region.
These trade relations hang on Lerias farms, mines and artificeries. These 3 resources are in reletive abundance in Leria, allowing the Dukes and Barons to sell their excess food, water, metals and magic items in exchange for spices and silks from the Roiling Sands, rare ores and gemstones from the Dwarves, and monster parts and materials from the Hinterlands.
These trade relations hang on Lerias farms, mines and artificeries. These 3 resources are in reletive abundance in Leria, allowing the Dukes and Barons to sell their excess food, water, metals and magic items in exchange for spices and silks from the Roiling Sands, rare ores and gemstones from the Dwarves, and monster parts and materials from the Hinterlands.
Pride and Prosperity
Type
Geopolitical, Country
Capital
Demonym
Lerians
Leader
Leader Title
Head of State
Head of Government
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Mixed economy
Currency
Platinum Pieces, Gold Guilds , Silver Slivers, Copper Chips
Legislative Body
Queen Velra has the final say on Laws and rules, but she has advisors and administrators who come up with the main body of laws, which she accepts or declines.
Judicial Body
The Church of Tyr accepts responsibility for the courts and law enforcement, training their priests to be judges, lawyers and law men. They work in conjunction with the Crown Guard who are the main police force of Leria.
Neighboring Nations
Remove these ads. Join the Worldbuilders Guild
Comments