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Hunting, Gathering Skill

Hunting allows you to track animals.   Hunted animals can be sold, traded, and eaten only if it’s still fresh. Game is considered fresh within 24 hours of being caught. Game can be preserved for longer by being cooled or cured. Game can still be harvested like any standard creature for organs and other parts. Having a higher Hunting level will allow you to hunt more valuable animals   Hunting Process   You can hunt twice per long rest. This activity takes 2 hours. For every +5 you beat the DC of the game by, you get an extra one of it.   Sometimes, a lucky hunter manages to stumble upon a nest of creatures. When you successfully hunt an animal, roll percentile dice. If you roll a 95% or higher, you obtain the maximum number of game possible for the creature you are hunting. If the creature does not allow a roll to determine quantity, you instead gain an extra 1 of that animal.
  • Roll a Stealth or Survival skill check. If your roll equals or exceeds the animal's DC, you successfully hunt the animal.
  • Roll the corresponding die to determine how much game you obtain.
  • You gain Hunting XP equal the level of the game you obtained + your current Hunting level (If you fail to hunt an animal, you instead gain 1d4-1 Hunting XP).
Invisibility   If you have invisibility while hunting, it acts as a Camouflaged Cloak +3. Invisibility does not stack with the bonuses granted from Camouflaged Cloaks.   Pelt Information   All game have pelts than can be harvested. Pelts are measured by the roll. A roll is measured by 1 square foot and weighs approximately 5 lb. There is no roll needed to skin an animal for its pelt, but a player must specify they skin the animal. 1 roll of pelt is worth 5 sp.   Skinned Animals   Skinned animals cannot be sold for their listed value in the Game table. Once skinned, they must be sold, traded or eaten as meat. Prices of meat per pound can be found in the PHB. The rarity of the animal or its market saturation may affect the price. This is DM's discretion.   Skinning Other Creatures or Monsters   Players may still skin monsters from the D&D 5e Monster Manual. The DM determines if a monster's pelt can be used for anything, if that monster can even be skinned at all. See Crafting for information on using pelts from Legendary Creatures.   Camouflaged Cloak +1   Tool, Uncommon
  • This cloak obscures your appearance in the wilds. It also allows you to add a +1 to any Hunting skill check you make to hunt an animal.
Camouflaged Cloak +2   Tool, Rare
  • This cloak obscures your appearance in the wilds. It also allows you to add a +2 to any Hunting skill check you make to hunt an animal.
Camouflaged Cloak +3   Tool, Very Rare
  • This cloak obscures your appearance in the wilds. It also allows you to add a +3 to any Hunting skill check you make to hunt an animal.

Career

Qualifications

12 DEX or 12 WIS   Skinning Knife (PHB 149)    Hunting Trap (5gp- PHB 150)    Dedicated Ranged/Thrown Weapon (PHB 149)

Career Progression

Level 5
  • Character gains use of the Outlander Background Feature. (PHB 139)
  • Character gains access to Hunting Guilds and knows the location of any important hunting areas such as high traffic blinds and breeding grounds.
  • Rangers and other NPCs who love to hunt become friendlier.

Perception

Social Status

Lower Caste

Operations

Tools

Skinning Knife (PHB 149)   Hunting Trap (5gp- PHB 150)   Dedicated Ranged/Thrown Weapon (PHB 149)

Materials

Animal Skins
Alternative Names
Hunter; Huntress
Type
Agricultural / Fishing / Forestry
Demand
Staple

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Articles under Hunting, Gathering Skill


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