The Guilds Association
"Gwin? Gwin, where did you go?" Gale shouted, spinning around in circles as he searched for his daughter. "Gwindolin, come here right away!" Gale heard a small giggle behind him, pretending to not know where she was he continued calling out her name and slowly moved towards the statue she was hiding behind. "I found you!" he shouted, sweeping the small child into his arms, she giggled and squealed as he tickled her. "Now help me with this cart of charcoal, it won't get to the guild hall on its own." She jumped down from her father's arms, grabbed a rope hanging from the cart, and began pulling with all her might. The cart didn't budge until her father began pulling too, and as it did, she glanced back at it with a satisfied look.
Structure
- High Guild Master
- Guild Master
- Warden
- Master
- Journeyman
- Adept
- Novice
- Initiate
Public Agenda
The original purpose of the Association was to force the governments of the world to cease hostility by wrestling control of commerce away from the monarchy. Now it also does that on top of maintaining professional standards across Highmet.
Assets
The Association has guild halls all over the continent, their main hall is deep in the center of Half-Land Dale.
History
During a particularly devastating war, the common folk of the continent were tired of the greed and bloodlust of the royalty. To force the end of the war, a rebellion of the craftsmen happened.
Pursuing progress
Type
Guild, Professional
Capital
Alternative Names
The Association
Demonym
Guildsmen, Guilders
Leader Title
Subsidiary Organizations
- Guild of the Endless Phial, Alchemist's Guild
- Guild of the Luminescent Chalice, Glassblowers Guild
- Guild of the Stonemask, Masonry Guild
- Ironmarks Guild, Metalworking guild
- Kilnfire Covenant, Potters Guild
- Leather Workers Guild
- Salted Cedar Guild, Shipwrights Guild
- The Guild of Flower and Seed, Bakers Guild
- The Kovosis Collective, Enchanters Guild
- Twin Oaks, Woodworking Guild
Location
Comments