Wrathorn
god of nature’s rage & change (a.k.a. The Fury, Dire Woe, Wolf who Shepherds)
Wrathorn's origins are more murky than that of his fellow nature deity Amber-in-Green, but purportedly his divinity stretches back almost as far. If his older ‘sister’ is nature’s soul incarnate, then Warthorn is nature’s rage. He is the wildfire that must burn, the lightning that must strike, and the earth that must quake. His is not rage for the sake of anger however, but an unbridled agent of change. Forests must occasionally burn to clear the way for new trees and to germinate their seeds. Lightning must strike to disperse their charge or risk the very skies themselves exploding. Earth must rend itself to redirect rivers, raise new mountains, and encourage life to migrate to new lands. And yes, when the occasion calls for it (which is far less than the storytellers would lead you to believe), nature must avenge itself on those who have wronged it. Wrathorn is all this and more.
Patronage: Some refer to him as the very first druid; others merely suggest he was the first wildshaper. As such his devouts include many who wear the skin of a creature other than what they were born in. Foresters or druids who seek to proactively protect the wilds look to him for strength, even while begging Amber-in-Green her forgiveness for what they know must be done. Those who unabashedly worship the might of nature, who seek out the blessings of animal totems, or confront the wilds head on to earn their place offer prayers not for help, but that he might find their actions worthy. Countless barbarian tribes far removed from civilization consider themselves Furiens or children of The Shepherd. Even the more monstrous tribes such as goblins and kobolds look to Wrathorn as a patron deity when they feel wrongly persecuted by the so-called more civilized races. Those cursed or gifted (depending on their point of view) with lycanthropy might be said to children of The Fury as well, and may in fact worship him as their creator. Finally, those who give themselves over to a single minded mission of vengeance will invoke Wrathorn’s name and supplicate before his shrines, praying for the strength to avenge the fallen or lost honor.
Worship: For solemn, significant events Wrathorn’s devouts will offer up fatted livestock at his altars. Once the animal has been slain it’s meat will be stripped to be shared by the devouts, sometimes raw, and the rest of the carcass will be burned (many of his shrines will have a firepit or bonfire for convenience) as an offering. Devouts may carry small skulls worked into charms to symbolize their devotion and to use as a prayer focus. Small wicker fetishes may be crafted to either carry as a charm or hung to ward off danger. Skilled weavers will incorporate an actual skull, using the wicker to form spiked spurs like that of a dire creature. Particularly committed devouts may add tattoos, ritual scarring, or a combination of the two to their skin to symbolize their faith.
Divine Domains
Blood, Luck, Nature, Tempest
Divine Symbols & Sigils
Dire bear skull
Tenets of Faith
Wrathorn pushes his devouts to adhere to the following:
1. Harness thy rage for purpose
2. Avenge thyself upon those who wrong thee
3. Be measured in thy retribution & exacting in the price thy set
Physical Description
General Physical Condition
Avatar: His avatar appears as a wild gnome with a beard mixed of dark green and light gray moss that flows from under a sinister helm formed from a dire elk’s skull and a humanoid skull that hides his face. His knotted bare arms and barrel chest are thick with hair, and his hands and feet twist into furred clawed paws. He wields in one clawed hand a brambled staff twice as tall as he.
Social
Contacts & Relations
Relationships in the pantheon: First and foremost is his turbulent relationship with Amber-in-Green, whom he finds himself at odds with almost as often as they have cause in common. She tests his control of his anger more than any mortal concerns. He respects Phoenix Sol’s emphasis on a cyclical system of life into death and death into life, a system of which Wrathorn sees himself as a primary influencer. Surprisingly he’s more tolerant of Mircalla than most if not all of the rest of the pantheon, likely due to both of them being patrons to supernatural life. Sparingly he allows Odin to draw him into schemes where Wrathorn foresees enough benefit to his domains to outweigh his mistrust, but holds the chaotic god at staff's length.
Family Ties
Amber-in-Green (perceived sister)
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