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Ienre Lafkel, Lon’Baelyth

Chief Guardian of Clan Meldarin (Office of the Lon’Baelyth), former War-Leader (Lon’Keryth)

Daughter of a Moonsong ranger and a Sevensong sorceress, Ienre Lafkel is the Meldarin’s steel in a velvet scabbard—calm-eyed, decisive, and immensely experienced. A decorated veteran of the Hateful Wars and a former officer in Queen Yolande, Her Fey Majesty’s Companion Guard of Celene, she returned to the Gnarley four decades ago to raise a family and to keep a sterner watch than any court could afford. In 569 CY she was acclaimed Lon’Keryth, leading Clan Meldarin’s musters at Emridy Meadows; after victory she accepted the office of Lon’Baelyth, responsible for readiness, patrol doctrine, and ruin-cordon security. In 579 CY she holds the line at Ansynor (Runeoak) with a hand-picked cadre, her human husband Shaman, their half-elven son Haemir, a vigilant cooshee hound, and a keen-eyed falcon familiar. She is 276 years old.


Appearance & Bearing

Tall and spare, with wind-cut features and moon-silver hair braided for campaign, Ienre wears travel-tempered leathers under a dusk-green officer’s cloak. Her eyes are the patient green of river moss. She speaks softly, signs orders crisply, and wastes no motion—whether stringing a bow, drawing a sigil, or setting a picket line.


Offices & Authority

  • Lon’Baelyth (Chief Guardian). Oversees all Meldarin watches and outposts; sets patrol calendars; appoints ruin-ward captains; requisitions resources in emergency without full council, subject to later review.
  • Former Lon’Keryth (War-Leader). Activated by council decree in 569 CY to coordinate the clan’s role at Emridy Meadows; retains authority to reconsolidate a war-host on issuance of a red-branch signal.
  • Council Standing. Senior officer in 579 CY; votes as a technical advisor and can recommend immediate “readiness writs” when omens or scouts demand.

History & Deeds

  • Companion Guard of Celene. Rose by merit; led mixed archer–skirmisher detachments, learned court discipline and long-march logistics; decorated for actions in The Hateful Wars.
  • Return to the Gnarley (c. 540s CY). Resigned with honors; took command of Moonsong border patrols before leaving to marry Shaman, a human ranger whose woodcraft matched her own.
  • Emridy Meadows (569 CY). As Lon’Keryth, synchronized Meldarin archers with Gnarley Rangers and Verbobonc scouts, denying the enemy flank cover and cutting supply ferries at dusk.
  • Postwar Readiness (573–579 CY). Reorganized ruin watches, standardized whistle-cants with Sevensong choirs, and established the Ansynor cordon—a rotating ring of stealth posts, beacon caches, and ward-stones.

Personality & Leadership

  • Doctrine: “Predictability kills.” Ienre shifts routes, hours, and signals constantly to keep raiders guessing.
  • Temperament: Even, unsentimental, unshakably fair. She listens to farmers and captains with the same attention.
  • Beliefs: The forest is defended best by those who live in it—elves first among equals, but Rangers and Woodsmen are partners, not pawns.

Relationships

  • Shaman (human ranger). Spouse and fellow officer without rank insignia; runs long-range reconnaissance and mentors mixed patrols.
  • Haemir (half-elf). Quick-footed scout and messenger; trusted with courier work between Alaeduril and the southern ferries.
  • Thonás Elaenda, Garad’a’Besh (Binder of Oaths). Mutual respect—she demands clear writs; he ensures she gets them.
  • Gilathadar Telva, Lon’Törl. Collegial; she values his compacts when they arrive on time and with teeth.
  • Venlathyr Quenlarue, Lon’Törl. Friendly friction—both hawkish, she toward readiness, Venlathyr toward Celene realignment.

Companions & Gear

  • Cooshee “Leafstride.” Trained for silent flank warnings and downed-foe guarding.
  • Falcon Familiar “Talan.” Delivers sigil-notes, counters enemy scouts, and marks approach vectors.
  • Arms & Kit: Bronzewood longbow, leaf-etched saber, laminated shield for field work, and a travel desk of warding salts, wax, and bark slates.

Field Magic & Tactics (Ranger 6 / Wizard 5, outline)

  • Spells (typical): hunter’s mark, pass without trace, spike growth, absorb elements, ensnaring strike; shield, misty step, mirror image, counterspell, rope trick.
  • Signature Plays:
  • Blind Approach: Pass without trace + dispersed archers → decoy whistle → enfilade.
  • Knife of Time: Rotating ambush windows; no route repeats within a moon.
  • Ruin Lockdown: Rope trick med-bay; spike growth to seal flanks; counterspell for cult casters.

Current Mandate (579 CY)

  1. Hold Ansynor. Maintain quiescence: nothing goes in, nothing comes out, nothing wakes.
  2. Starve Nulb Corridors. Interdict ferries and night caravans tying Nulb to inner trails; work with Rangers on synchronized cut-offs.
  3. Drill the Nine Tribes. Quarterly musters with mixed Sevensong signalers and Nolbrael shields; drills end with live-fire dusk marches.

Adventure Hooks

  • The Red-Branch Signal. A beacon goes up from the southern ring; Ienre needs the PCs to seal a gap before cult outriders slip through.
  • Falcon Down. Talan is shot over a sink meadow; the PCs must retrieve the message before it reaches a Nulb factor.
  • Quiet Geometry. A ward-stone at Ansynor hums off-measure; escort Ienre to reset it while something old tests the perimeter.
  • The Human Track. Shaman’s long-range patrol has not checked in; follow a sequence of coded sign and decide whether to press on or call the muster.

Quotes

  • “Change the hour, not the order; the enemy will be on time to the wrong place.”
  • “I prefer promises I can defend with six archers and a whistle.”
  • “If the ruin wants to speak, it can wait until I have chosen the language.”

Ienre Lafkel

Wood Elf Ranger 6 / Wizard 5

Medium humanoid (elf), NG
AC
18 (studded leather + shield; shield to 23) • HP 84 (6d10 + 5d6 + 22) • Speed 35 ft.
STR 12 (+1) • DEX 18 (+4) • CON 14 (+2) • INT 16 (+3) • WIS 14 (+2) • CHA 12 (+1)
Saving Throws Dex +8, Int +7, Wis +6
Skills Athletics +5, Insight +6, Investigation +7, Nature +7, Perception +8, Stealth +8, Survival +6
Senses darkvision 60 ft., passive Perception 18 • Languages Common, Elvish, Sylvan, Gnomish
Proficiency Bonus +4

Traits

  • Fey Ancestry. Advantage on saves vs. being charmed; magic can’t put her to sleep.
  • Mask of the Wild. Can attempt to hide when lightly obscured by foliage, rain, or natural mist.
  • Deft Commander. Allies within 10 ft. have advantage on checks to avoid getting lost and on initiative ties (situational ruling).
  • Favored Foe (reflavored). 3/day, when she hits a creature, deal +1d4 damage to it once per turn and track it (as TCoE).

Spellcasting. Multiclass caster level 8 (ranger 6 counts as 3 + wizard 5). Spell save DC 15, spell attack +7.

  • Slots: 1st (4), 2nd (3), 3rd (3), 4th (2).
  • Ranger Spells Known (5): hunter’s mark, absorb elements, pass without trace, spike growth, protection from energy.
  • Wizard Prepared (8): shield, magic missile, misty step, mirror image, rope trick, counterspell, dispel magic, fly.
    (Common cantrips:) mage hand, minor illusion, prestidigitation, fire bolt, message.

Actions

  • Bronzewood Longbow +1. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 1d8+5 piercing (+1d4 Favored Foe 3/day).
  • Leaf-etched Saber. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6+5 slashing.
  • Spike Growth (3rd-level slot; recharge on rest). As action, centers a 20-ft radius hazard; she often drops it to seal flanks.

Bonus Actions

  • Hunter’s Mark (mark priority target) • Misty Step (wizard) • Hide (Mask of the Wild, terrain permitting).

Reactions

  • Shield (+5 AC) • Absorb ElementsCounterspell.

Equipment & Boons

  • Longcloak of the Baelyth (rare, attunement): cloak of protection (+1 AC, +1 saves 1/day cast pass without trace (no concentration for 1 minute).
  • Bronzewood Longbow +1, leaf-etched saber, laminated shield, whistle-cant kit, field maps.
  • Companions: falcon familiar “Talan” (as find familiar cooshee hound “Leafstride” (use mastiff with advantage on Perception based on hearing/smell).
Quick Facts
  • Age: 276 • Lineage: Moonsong ranger × Sevensong sorceress
  • Offices: Lon’Keryth (569 CY, war Lon’Baelyth (573–present)
  • Seat: Forward command at the Ansynor cordon; rotates through Alaeduril for council
  • Allies: Gnarley Rangers, select Woodsmen elders, Telva wardens in Verbobonc
  • Enemies: Nulb smugglers, Temple outriders, poachers who travel by torch

Alignment
Neutral good
Ethnicity
Year of Birth
300 279 Years old
Children
Aligned Organization
Other Affiliations
Clan Meldarin Herald by 3orcs



Cover image: Elven Pantheon by 3orcs
Character Portrait image: Chief Guardian of Clan Meldarin by 3orcs

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