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4. Boatman’s Tavern Basement

The Forgotten Depths Beneath the Ale

Beneath the worn timbers and riotous laughter of the Boatman’s Tavern lies something far darker than old kegs and salted meat. The basement complex, hidden behind a trapdoor cleverly concealed behind the bar, is a decaying warren of shadows—a haven for smuggling, detention, and torture. While most believe it to be a simple storeroom, it houses a chilling secret known only to Captain Tolub, Lodriss, Madame Selentis, and a trusted few.


Tolub’s Smuggler’s Chamber (Northern Basement)

This low-ceilinged, torch-lit chamber behind reinforced warehouse doors is Captain Tolub’s private landing zone for illicit river cargo. The flooring is stone-set, permanently damp, with moss creeping between the cracks. Stacked crates and unlabeled barrels are piled up like a maze, their contents hidden beneath tarps and old sailcloth.

  • Contents: Spices from distant ports, crates of stolen textiles, black-market weapons, and barrels of Velunese wine—all looted during Tolub’s river raids.
  • Dock Access: At low tide, a concealed ramp opens to the rear pier, hidden beneath a trapdoor disguised as a freight-loading dock. Slaves, weapons, or rare cargo can be quietly moved in and out.
  • Security: Two of Tolub’s crew members always remain nearby, armed with cutlasses and orders to kill anyone snooping. Some crates are rigged with tripwire noisemakers.
  • Relationship to the Temple: Tolub stores and delivers Temple-bound goods here, though he resents their control. He is tolerated by Selentis and Lodriss for the usefulness of his spoils.

Main Tavern Storage (Main Basement)

Located at the foot of the wharfside stone steps, this section is used for the Boatman Tavern’s day-to-day operations. Compared to the rest of the basement, it smells of grain and brewing yeast. A long row of dusty wine racks line the back wall, housing bottles of local red, fermented berry mash, and a few exotic imports taken from pirate loot. Smoky wall-mounted oil lanterns flicker and cast long shadows over crates and barrels, giving the room a dim glow. Moisture clings to the stone, and a faint mist creeps in from the pier with each tide, curling along the ground like a ghost. Stacked casks of ale and piles of salted meat are bound with thick rope and labeled with crude chalk tags.

  • Contents: Ale barrels, smoked fish racks, sacks of barley, wheels of aged cheese, dried fruit, and tankards of spiced root mash.
  • Staff: Typically managed by Skole or a pirate assistant. Skole ensures legitimate-looking inventory is maintained separately from Tolub’s goods.
  • Signs of Overlap: Keen eyes may notice duplicate barrel marks or mismatched manifests—a clue that legitimate and smuggled goods occasionally blur.
  • Lore: This chamber is occasionally used as a cover for quiet bribes or hiding Temple goods in the open.

The Flooded Prison Room (Southern Wall Chamber)

Hidden behind a stone wall panel with a barrel rack set before it, the dungeon is a dreadful place of old horrors and drowned secrets. River seepage constantly leaks through the foundation, collecting into slick pools beneath the cages. Mildew cakes the stone. Blood and rust streak the floor. The secret entrance to the smuggler’s tunnel is cleverly hidden behind a moldy ale cask pressed into a stone alcove. A DC 17 Investigation check or DC 18 Perception check reveals the uneven scrape marks and iron hinge concealed in the shadows.

  • Conditions: The air is cold and fetid. Water laps against half-submerged cages. The stench of rot competes with that of mold and mildew. A layer of mist crawls the ground.
  • Contents:
  • Iron Torture Rack: Still functional, flanked by hooks and chains.
  • Four Slave Cages: One contains the bloated corpse of a merchant, another is empty but damp with blood, the third has claw marks on the bars, and the last contains only torn cloth and gnawed bone.
  • Two Interrogation Cells: Damp straw and rusted buckets remain, signs of recent use.
  • Dead Bodies: Forgotten victims, slowly decomposing. Flies and pale fungi spread across their remains.
  • Tunnel Access: A hidden panel behind the ale cask opens to a narrow, stone-lined tunnel. The passage is slick, braced with planks, and ends beneath a collapsed fishing shack east of the tavern. Used for secret transfers or escape.
  • Trapdoor Ladder Access: A rotting wooden ladder in one corner leads up to a trapdoor that exits into the Boatman’s Tavern kitchen. The hatch is locked from above and covered with flour sacks.
  • Lore and Use: Selentis uses the dungeon for high-value prisoners—traitors, spies, or “donations” bound for sacrificial rituals. Lodriss provides the muscle, and Tolub disposes of remains in the river when needed.

Adventuring Notes

  • DC 14 Survival or Investigation check reveals dried blood smears, drag marks, and boot prints to the prison wall.
  • DC 15 Perception identifies distant sobs, the faint clink of chains, or a moaning voice echoing through the stone.
  • Clues Found: Temple papers, slave ledgers, ritual knives, and half-torn notes from terrified captives may all be recovered here.

Boatman's Tavern Basement by 3orcs

Conclusion: The Rot Beneath the Revelry

This basement is no mere cellar—it is a crucible of cruelty and control, where laughter above masks the pain below. Every barrel, every bloodstain tells a tale of corruption. And any who uncover its secrets face a decision: expose it… or become the next forgotten voice beneath the tavern.

d20 Captain Tolub Piracy Loot – Bulk Goods (Basement Storage)

RollLooted Cargo Description
1Barrel of Velunese plum brandy (Temple seal scratched off)
2Crate of silk scarves and courtly sashes (House Milinous crest half-burned)
3Sack of dyed wool marked for Celene’s embassies (still slightly damp)
4Chest of river pearls packed in straw (1d4 pearls missing)
5Cask of rare blackleaf pipeweed from southern Pomarj
6Crate of unmarked short swords and cheap bucklers (made for merchant guards)
7Barrel of sea salt mixed with ground bone (rumored to be humanoid)
8Sack of forged documents, trade permits, and temple “clearance scrolls”
9Crate of dried fish and salted boar—some spoiled, some spiced
10Chest of temple relics and bronze prayer masks taken from a minor shrine
11Barrel of nails, hammers, and rope—pillaged from a construction convoy
12Crate of alchemical reagents: sulfur, charcoal, saltpeter (volatile mix)
13Sack of black candles, ritual chalk, and scorched parchment
14Bundle of spears, javelins, and netting taken from a coastal militia
15Crate of stolen textiles: velvets, canvas, and bolts of oiled cloth
16Barrel of smoked frogs and lizard tails (intended for cult feasts)
17Box of strange shells and trinkets looted from riverfolk grave sites
18Sack of shackles, collars, and slave ledger scrolls (some bloodstained)
19Cask of imported coffee beans from the south (unusual in this region)
20Crate of miscellaneous jewelry (silver chains, lockets, rings)—partially melted and unmarked

Boatman’s Basement by 3orcs

Captives in the Rusted Cages – Awaiting Temple Trade
1. Captain Fenwick Doral
  • Race/Gender: Human Male (Oeridian)
  • Occupation: Merchant river captain, The Lily of Dyvers
  • Condition: Shackled and beaten, his hands broken to prevent escape
  • Status: Still defiant, mutters prayers to Zilchus; high value to the Temple for ransom or sacrifice
  • Gear: His river charts and signet ring were taken by Tolub’s men and may still be stored nearby
  • Hook: He has knowledge of smuggler codes and guild ties in Dyvers that might interest the PCs
2. Boatswain “Red” Haldi Greft
  • Race/Gender: Dwarf Male
  • Occupation: Senior crewman of The Emberwake, known for transporting dwarven ore
  • Condition: Bruised, one eye swollen shut, but remains stoic
  • Status: Meant to be handed to Romag for forced labor in the Temple’s mines
  • Gear: His stone-carved clan pendant has been hidden in his beard
  • Hook: A temple acolyte has taken a personal interest in torturing him for fun
3. Galena of Greenwharf
  • Race/Gender: Human Female (Flan)
  • Occupation: Ship’s cook and quartermaster, The Silver Lantern
  • Condition: Thin and dehydrated, chained by the neck, still humming sailor’s songs
  • Status: Set aside for transfer to Belsornig’s water cultists—rumored to be “gifted”
  • Gear: None left; she secretly keeps a poison pill in the heel of her boot
  • Hook: Claims to have overheard a coded message about Verbobonc emissaries being watched
4. Tarven Jusk
  • Race/Gender: Half-Elf Male
  • Occupation: Deckhand turned petty smuggler, formerly of The Whispering Gull
  • Condition: Feverish and delusional, muttering nonsense about “the eye beneath the waves”
  • Status: Scheduled for a midnight ritual by cultists connected to Madame Selentis
  • Gear: Hidden pouch under his shirt with a silver locket engraved with an unfamiliar family crest
  • Hook: Was carrying a coded message from a temple spy in Dyvers when captured

Type
Room, Common, Basement
Owner
Additional Rulers/Owners
Boatman's Prison Chamber by 3orcs

d20 Tavern Supply Inventory – Food & Drink
RollItemDescription
1Barrel of aleStrong and dark, with a bitter aftertaste—labeled “Three-Keg Brew”
2Cask of cheap red wineCorked and dusty, from Wild Coast vineyards
3Sack of barley grainUsed for brewing or feeding pigs—partially torn open
4Crate of salted fishMostly river eel and carp, packed in coarse grey salt
5Wheel of hard cheeseCracked rind, smells sharp; popular with rivermen
6Jar of pickled root vegetablesCarrots, radish, and burdock floating in cloudy brine
7Loaves of hardtackDense and dry, often gnawed by rats before people
8Keg of spiced ciderFermented apple and clove brew, mildly alcoholic
9Basket of dried apples and pearsWrinkled, but sweet and chewy—good travel fare
10Smoked sausages on hooksHung from crossbeams, greasy with fat
11Crock of butter or lardKept cool near the floor, sometimes salted
12Bag of dried lentils and split peasStaple stew ingredients for lean months
13Jug of honeyed meadSweet and golden, imported from a local monastery
14Sack of coarse flourSifted poorly, may have weevils
15Crate of glass bottlesEmpty or reused, stored for refilling wine or oil
16Barrel of vinegarSharp scent, used for preserving and cooking
17Pot of stewing herbsBay leaves, thyme, nettle, and dried garlic
18Jar of tavern mustardHot, tangy, and mixed with river salt
19Bundle of firewoodDamp and mossy, stacked in the driest corner
20Jug of thick molassesSticky and black, used in brewing or cooking



Cover image: Nulb Banner by 3orcs

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