2. The Lodge of the Twin Oaks
Within the heart of Twilight Falls, a small settlement in the western Gnarley Forest, The Lodge of the Twin Oaks stands as both an enduring landmark and a welcoming refuge for travelers, rangers, and merchants passing through this untamed region. Built over a century ago, the lodge has remained a cornerstone of community life and a key meeting place for those seeking shelter, information, or the camaraderie of fellow wanderers.
Owned and operated by Jenna Vethaim, with the ever-present assistance of her lover Rhodri, a devout cleric of Fharlanghn, the god of horizons and travel, the Lodge has become more than just an inn—it is a waypoint where roads and fates cross. Here, adventurers can overhear whispers of the growing tensions between the Mounted Borderers, the Gnarley Rangers, and the Druids of the Gnarley Forest, as well as rumors of humanoid raids along the Forest Road and merchant skirmishes involving the gnomes of the Free Assembly of the Kron Hills.
Despite the inviting glow of the place, only a handful of patrons are scattered about—a pair of Gnarley Rangers murmuring over their drinks, a hooded figure hunched in quiet contemplation, and a lone merchant nursing a cup of warmed cider, eyes darting warily toward the door every time it opens. There’s an undeniable tension in the air, the kind that comes when a town is waiting for the next piece of bad news.
From behind the bar, a woman turns toward you, sharp brown eyes assessing you in a single practiced glance. Streaks of silver run through her loosely tied auburn hair, but the strength in her presence suggests she’s not someone easily worn down by the years. Wiping her hands on a cloth, she offers a polite, if cautious, nod.
“Well now, you’re new faces. Haven’t seen many travelers come through of late.” Her voice is steady, warm, but there’s a note of curiosity beneath it. “The roads aren’t as safe as they used to be, and folk tend to keep close to home these days. So tell me, what brings you to Twilight Falls?”
The Lodge of the Twin Oaks
A Tavern Steeped in History
A Legacy Passed Down Through Generations
- Established over a century ago by the Vethaim family.
- Built near the Twin Oaks by the river, a landmark sacred to local druids.
- Serves as the oldest and most respected gathering place in Twilight Falls.
A Meeting Place for Travelers and Locals
- Serves merchants from Dyvers, Free Lands of, The Wild Coast, and Verbobonc, Viscounty who travel along the Forest Road.
- Frequented by The Gnarley Rangers , Mounted Borderers, and Druidic circles.
- Offers food, ale, and warm beds, making it the most sought-after lodging in the village.
"Fharlanghn bless your journey, but before you go, have some stew. A traveler walks better on a full belly."
The Lodge’s Role in the Gnarley Forest
Trade & Travel
- A critical stop along the Forest Road, connecting Verbobonc, Dyvers, and the Wild Coast.
- A haven for gnome traders from the Greenway Valley, ensuring a steady flow of rare goods.
- A place where caravans exchange news, making it a hub of information for adventurers.
Politics & Growing Tensions
- Recently, Viscount Wilfrick Revepaix ordered the Mounted Borderers to withdraw from the Kron Hills, upsetting the gnomes.
- Jenna remains neutral but keeps her ears open, wary of rising bandit attacks along the road.
- Mercenaries, Gnarley Rangers, and elven emissaries pass through regularly, hinting at an upcoming conflict.
"There are three things a ranger needs: a sharp blade, keen eyes, and a pint of Sevensong Ale at the end of a long day."
Keepers of the Lodge of the Twin Oaks
Jenna Vethaim
The Resilient Innkeeper
Jenna Vethaim is a woman shaped by time, toil, and quiet perseverance. She is the heart of the Lodge of the Twin Oaks, keeping the fires burning, the rooms filled, and the peace maintained. In her late forties, Jenna still moves with the energy of a woman half her age, though the silver streaks in her auburn hair speak of long years spent managing a tavern at the edge of civilization.
Her keen brown eyes miss nothing, reading guests like a well-worn book. She has a firm but fair presence—welcoming to all, yet never a fool. Strangers entering her establishment are greeted with polite warmth, but they quickly learn that she tolerates no nonsense, no cheating, and no needless violence. The Lodge is neutral ground, and Jenna intends to keep it that way.
She was born into the Lodge, inheriting both the business and its responsibilities from her father, and though many in Twilight Falls still remember her wild younger days, she has long since settled into her role as the village's unofficial judge, mediator, and protector of its secrets.
Physical Description
- Human woman of mixed Oeridian and Flan descent
- Late 40s, with streaks of gray in her auburn hair
- Sharp brown eyes that read people with practiced ease
- Sturdy and well-kept, favoring practical wool and leather clothing
Personality
- Sharp-witted and pragmatic, she runs her inn with efficiency and fairness
- Cautious but kind, always welcoming travelers but wary of troublemakers
- Unshakably loyal to Twilight Falls, ensuring the Lodge remains neutral ground
- Keeps secrets well—knows more than she lets on about local politics
Relationships & Influence
- Has strong ties to the Gnarley Rangers, providing free lodging when needed
- Respects the Druids of the Old Faith, ensuring the Lodge honors their traditions
- Regularly hosts merchants and mounted borderers, acting as an informal liaison between them
- Keeps a careful distance from Twilight Falls’ growing political tensions but remains highly informed
Rhodri
The Wandering Cleric of Fharlanghn
Where Jenna is rooted in the land, Rhodri is a man of the roads, even if he has chosen—for now—to stay. A Cleric of Fharlanghn, the god of travel, he has spent much of his life wandering, only to find himself lingering in Twilight Falls for far longer than he ever expected. The journey is never truly over, but for now, he has made the Lodge his waystation.
Tall and wiry, with shoulders made lean from years on the road, Rhodri wears simple robes in earthen colors, always travel-ready. His hair, dark but now peppered with gray, is often tied back, and his weathered face bears the creases of long days spent under the sun and sky. Despite his age, there is an easy energy to him, a restless spark in his deep-set eyes.
Though he serves as the Lodge’s chief cook, he is also its spiritual guide, offering prayers for safe journeys and blessings for those heading into the wilds. Many rangers, merchants, and adventurers have received his wisdom over a warm meal and a cup of strong tea. And though he denies any formal ties, some suspect that he still passes messages to the Mounted Borderers or the Striders of Fharlanghn.

Bringing the Lodge of the Twin Oaks to Life in Your Campaign
Adventure Hooks
- “A Secret in the Cellar” – Rumors of hidden tunnels beneath the Lodge surface. Are they used by spies, smugglers, or something worse?
- “The Vanishing Merchant” – A gnome trader disappears after leaving the Lodge. Who was watching him?
- “The Last Ranger” – A wounded Gnarley Ranger stumbles into the Lodge, seeking refuge. He carries a map to an ancient druidic site.
"A wise traveler knows to ask the innkeeper what rumors are worth listening to."
How to Use This Location
- A safe resting place for adventurers exploring the Gnarley Forest.
- A hub for gathering rumors, hiring guides, or securing gnome trade contacts.
- A site of political intrigue, where players can witness growing tensions firsthand.
Conclusion
The Lodge of the Twin Oaks is more than just an inn—it is a crossroad of fate. Whether your adventurers are seeking a place to rest, a source of information, or the first whispers of a deeper conspiracy, Jenna Vethaim and Rhodri stand ready to welcome them into the heart of Twilight Falls.
For more Greyhawk campaign material, visit the Verbobonc Campaign Guide 576CY, and be sure to check out 3orcs on YouTube for deep dives into Greyhawk lore and campaign-building discussions.

"A full tankard, a warm meal, and a quiet corner—what more could a traveler ask for?"

Jenna Vethaim (Human Commoner)
Medium humanoid (human), Neutral Good
AC: 12 (leather armor) | HP: 11 (2d8+2) | Speed: 30 ft.
STR 10 (+0) | DEX 12 (+1) | CON 12 (+1) | INT 13 (+1) | WIS 14 (+2) | CHA 15 (+2)
Skills: Insight +4, Persuasion +4, Perception +4
Passive Perception: 14
Abilities: Keen Observer. Jenna has advantage on Insight checks to detect lies.
Actions: Club. Melee Weapon Attack: +2 to hit, 1d4+1 bludgeoning.
"Keep your weapons sheathed and your grudges at the door. The Lodge is neutral ground."

Rhodri (Human Cleric 6, Fharlanghn)
Medium humanoid (human), Neutral Good
AC: 14 (traveler’s robes, shield) | HP: 33 (6d8+6) | Speed: 30 ft.
STR 11 (+0) | DEX 13 (+1) | CON 12 (+1) | INT 14 (+2) | WIS 17 (+3) | CHA 14 (+2)
Skills: Religion +5, Insight +6, Medicine +5, Survival +5
Passive Perception: 15
Abilities: Blessings of the Road. Once per long rest, Rhodri can grant a creature advantage on survival checks while traveling for 24 hours.
Spellcasting: Spell Save DC 13, +5 to hit
- Cantrips: Guidance, Sacred Flame, Mending
- 1st (4 slots): Bless, Cure Wounds, Detect Magic
- 2nd (3 slots): Augury, Lesser Restoration
- 3rd (3 slots): Beacon of Hope, Remove Curse
Actions: Quarterstaff. Melee Weapon Attack: +3 to hit, 1d6+1 bludgeoning.
"The road never ends, but even the most devoted wanderer needs a place to rest his boots."
Accommodations at The Lodge of the Twin Oaks
The Lodge of the Twin Oaks offers comfortable yet practical accommodations, suited for the rugged frontier travelers, merchants, and adventurers who pass through Twilight Falls. The rooms are simple, well-kept, and built for endurance, reflecting the long history of the Lodge as a safe haven in the Western Gnarley Forest.
Inn Layout & Rooms
Common Room (1 cp per night, 3 cp with meals)
- A large, open space with thick woolen blankets and straw-stuffed pallets laid out near the central hearth.
- Accommodates up to 20 travelers—first come, first served.
- Basic meal included for 2 cp extra—usually a hearty vegetable stew and black bread.
- Popular with rangers, laborers, and traveling druids who need a roof but little else.
Shared Room (5 sp per night, includes meal & drink)
- Eight small but clean rooms, each containing two sturdy wooden beds with fresh straw mattresses.
- A small chest for personal belongings (guests must provide their own lock).
- Windows with wooden shutters, overlooking either the river or the village square.
- Includes one hot meal, fresh bread, and a tankard of weak ale or cider.
- Most frequently used by merchants, gnome traders, and adventurers traveling in pairs.
Private Room (1 gp per night, includes meals & drink)
- Four private rooms, each with a single large bed, lockable door, and small writing desk.
- Better straw-stuffed mattresses, wool blankets, and a small personal hearth for warmth.
- Includes two meals per day, a stronger ale or wine, and access to a private washbasin.
- Ideal for wealthier merchants, well-paid mercenaries, and traveling nobles passing through.
- Occasionally rented by rangers and elven dignitaries from the deeper Gnarley Forest.
The Traveler’s Refuge
(Special Pricing – Clerics of Fharlanghn Only)
- A small, cozy attic room, separate from the main guest quarters.
- Available only to clerics and priests of Fharlanghn, free for a single night of stay (additional nights at a 50% discount).
- Comes with a simple wooden cot, thick blankets, and a small chest for personal items.
- Rhodri personally ensures that Fharlanghn’s faithful are welcomed and treated with honor.
- Those who stay are expected to leave a small blessing upon departure, whether a prayer, story, or act of service.
Discounts & Special Considerations
Rhodri’s Generosity
- Clerics of Fharlanghn receive their first night free, with half-price lodging thereafter.
- Traveling priests of other deities who are on pilgrimage may also receive a 20% discount at Rhodri’s discretion.
- Striders of Fharlanghn (Fharlanghn’s wandering protectors) are always given refuge and never turned away, though they often offer services in return.
Frequent Guests & Special Arrangements
- Gnarley Rangers & Druids of the Old Faith – Pay only half-price for lodging if actively on patrol or sacred duty.
- Merchants & Caravan Masters – Those who stay frequently or provide regular trade to the Lodge may negotiate long-term discounts with Jenna.
- Elven Envoys & Diplomats – The few who visit Twilight Falls are often offered the best rooms at a courtesy rate, ensuring continued relations.
The Lodge of the Twin Oaks – Menu
A Rustic Taste of the Gnarley Forest
Welcome to The Lodge of the Twin Oaks, where woodsmen, rangers, and travelers can find hearty meals and stout drink after a long day on the road. Our food is simple, fresh, and filling, crafted from the finest ingredients foraged from the Gnarley Forest or brought in by trusted merchants.
Due to recent banditry along the trade routes, some imported ales and wines are in limited supply—so enjoy them while they last!
Hearty Meals for Hungry Travelers
(All meals include fresh baked bread and a side of roasted root vegetables.)
Daily Stews & Roasts
- Ranger’s Rabbit Stew – Slow-cooked rabbit with mushrooms, wild onions, and potatoes. (8 cp, 1 sp with ale)
- Boar & Bean Stew – A thick, meaty stew of smoked boar, red beans, and fiery wild peppers. (1 sp, 15 cp with ale)
- Hearthfire Venison Roast – A tender cut of venison, marinated in juniper and slow-roasted over oakwood, served with a tart berry sauce. (2 sp)
- Forester’s Pottage – A simple but filling vegetable and barley stew, flavored with herbs foraged from the Gnarley. (6 cp, free refills for druids!)
Huntsman’s Specialties
(Available while supplies last—ask Rhodri what’s fresh!)
- Panfried Trout with Hazelnut Butter – Caught fresh from the river. (2 sp)
- Braised Pheasant with Thyme & Mead Glaze – A special treat when the hunters bring in a fine bird. (3 sp)
- Elven Nut & Honey Loaf – A rare treat brought in from the elven villages of the Gnarley. (5 sp, served with sharp cheese and dried fruit)
Drinks – Ales, Meads & Wines
(All ales are served in wooden tankards, wines in simple goblets.)
Common Drinks (per pint)
- Sevensong Ale – A mild but smooth ale, stored in large casks by the bar. (1 sp)
- Gerstenbrenner’s Gnarley Stout – A hearty, dark stout, rich with hints of roasted malt. (3 sp)
- Three Copper’s Spiced Ale – A rare treat from Dyvers, flavored with cinnamon and nutmeg. (15 sp, limited stock!)
- Honey Haven Mead – A sweet, golden mead, rich with floral flavors. (3 sp)
(Limited Stock – Imported Ales)
- Bron’s Special Ale – A rich, caramel-like ale, brought in from Nigb’s Rest. (1 ep, rare stock)
- Thaenae’s Ivory-Blossom Mead – An exquisite mead with a light, floral taste, imported from Sheernobb. (3 ep, rare stock)
Wines (per goblet)
- Keoish Golden – A smooth, honeyed wine favored by merchants. (15 sp)
(Limited Stock – Bottled Wines)
- Keoish Golden – (4 gp per bottle)
- Sundish Lilac – (15 ep per bottle, rare stock)
- Celene Ruby – (6 gp per bottle, imported from the elven lands)
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