Óðr, Sunscourge (Oh-thoor)
God of Radiance and the Sun
Mortal form: Yellow skinned tiefling, short white hair, large horns that spiral backwards over the head giving the illusion of a crown. intricately engraved silver armor.
Dragon form: Brass Dragon
Equivalent Oracle: Zulgan Starseeker, Twentieth Oracle of the Sun
Born of Mystra
Loyal to the Betrayer Gods
Turned against his kin, led by Njord, he fought vigorously during the Dark Age and beyond, ruling alongside Myrthos Karavala, Fourth Oracle of Gravity. He and Myrthos led a brutal campaign to attempt to capture the continent of Gleyari in the name of the Karavala Sovereignty , stealing the Staff of Vaka from it's home in Nimloth, but were ultimately defeated in the battle of Sunfall by Ikki Windfeather, Ninth Oracle of the Wind , Yarmin Smalltooth, Second Oracle of Lore, Leonidas Silverhand, Fourth Oracle of Nature , Toshinori Yagi, Seventh Oracle of Peace , Molina Montarelli, Eighth Oracle of Peace, and Threaven Wranris, The Oracle of Life.
Status: Dead
Location: Graena, Karavala's End
Staff of Vaka
Show Revelations
Cruel Sun
Rising With The Sun - Level 2
As the sun rises, so to does your power. Each sunrise, choose one of the following abilities to take hold until sunset:- a) Sunrise: You gain the effect of the Death Ward spell, as well as advantage on Death Saving Throws. At 10th Level, you also give yourself 30 Temporary Hit Points. At 20th Level, you gain the effects of a Short Rest the first time you drop to zero Hit Points.
- b) High Noon: You gain one additional spell slot of each level you are able to cast. This increases to two at 15th Level.
- c) Sunset: You gain a +1 to your AC and your Spell Save DC, and your speed increases by 10ft. At 10th Level, the bonus increases to +2, and your speed increases by 15ft. At 20th level, the bonus increases to +3, and your speed increases by 20ft.
Serpent in the Sun - Level 4
So long as you are exposed to at least four hours of sunlight per day, you no longer need to eat or drink to survive and you gain advantage on all saving throws against disease. Additionally, while standing in direct sunlight, your AC increases by 1. At 10th level, you become immune to all diseases and poisons. At 15th Level, your AC now increases by 2, and you gain a +1 to all attack rolls and saving throws while standing in direct sunlight. At 20th Level, your bonus to attack rolls and saving throws increases to +2.Fleet Footed - Level 6
You can cast a radiant damage version of the spell Ashardalon's Stride without expending a spell slot once per long rest. This increases to two times at Level 12, and three times at Level 20. Ashardalon's StrideSunshield - Level 8
While you are not wearing armor or carrying a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.Warmth of the Dawn - Level 10
You become resistant to your damage type. Consult the Oracle Powers and Damage Types table to determine the damage type. At 15th level, you become immune. At 20th level, you absorb your damage type.Sunstride - Level 12
You can cast the spell dimension door without using a spell slot. Once you use this ability, you must complete a long rest before using it again. At 18th level, you may use this ability twice per long rest. Dimension DoorDimension Door
4-level Conjuration
Casting Time: 1 action
Range/Area: 500 feet
Components: V
Duration: Instantaneous
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet".
You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Available for: Wizard
Solar Power - Level 14
You gain the ability to control the position of the sun, causing it to flare once per long rest. This grants you and up to 10 creatures within 60 various abilties. As an action, choose one of the following effects:- a) Sunrise: Gain advantage on all ability checks and spell saving throws.
- b) High Noon: Deal an additional 2d8 radiant damage on hit.
- c) Sunset: Heal 1/2 of your total hit points.
Flashbang - Level 16
As an action, you may briefly summon the full might of the sun on a point you can see as a 30ft radius sphere of blinding light appears. Creatures that can see the sphere must make a Constitution Saving Throw, or be blinded for one minute.Protection of Heavenly Fire - Level 18
You gain one Legendary Resistance to use at will.Essence of Orbital Laser - Level 20
You learn the spell Dawn. DawnThe Grand Game
Dawn (Oracle)
9-level Abjuration
Casting Time: 1 action
Range/Area: Sight
Components: Verbal, Somatic
Duration: 1 minute
Damage/Effect: Radiant, Force
You summon an incredible beam of light, made up of energy from the sun, that descends from the skies and obliterates a location you can see. Until the spell ends, a 60-foot-radius, 30,000ft tall cylinder of blinding light glimmers there, and the area is considered difficult terrain.
When the cylinder appears, each creature in it must make a Constitution saving throw. On a failed save, targets take 10d8 radiant and 10d8 force damage and are knocked prone as they are slammed to the ground by the force of the magic. A creature must also make this saving throw whenever it ends its turn in the cylinder. A creature takes half damage on a successful saving throw.
If you’re within 300 feet of the cylinder, you can move it up to 100 feet as a bonus action on your turn.
Available for: Oracle
Ascension - Sunscourge
The ultimate feature of the Oracle, Godhood. Upon the death or dethroning of their associated God, the Oracle of the Sun ascends, gaining several new abilities:Ascension is the pinnacle of power that an Oracle can attain. By dethroning or killing the God of their chosen Element, the Oracle assumes their place in the pantheon, becoming a God themselves, gaining unimaginable power in the process. An Ascendant Oracle is something to be in awe of, and something to be feared.
Divine Durability
You gain one additional Legendary Resistance.Divine Speed
You gain an additional action per turn.Divine Resistance
You gain advantage on saving throws against all magical effects.Divine Power
You gain additional 8th and 9th level spell slots, or an additional 24 spell points.Divine Providence - Cruel Sun
You learn the spell Cruel Sun. God AbilitiesThe Grand Game
Cruel Sun
9-level Evocation
Range/Area: 1 mile
Components: VSM
Materials: Divine blood or an Artifact of Vaka
Duration: Instantaneous
Attack/Save: DEX Save
Damage/Effect: fire, radiant
An incredible firey explosion appears at a point of your choosing, radiating incredible heat. Each creature in a 60-foot-radius sphere centered on each point you choose must make a Dexterity saving throw as you launch the sphere in their direction. The sphere spreads around corners. A creature takes 20d8 fire damage and 20d8 radiant damage on a failed save, or half as much damage on a successful one.
The spell melts objects in the area and sublimates flammable objects that aren't being worn or carried. Any water in the area is instantly evaporated.
Available for: Oracle, Wizard, Druid, Cleric
Divine Domain - [Domain]
Once per day, invoke the pinnacle of your power as the God of [Element]. By presenting the hand sign and expending one half of your current hit points, you gain the ability to bring the sun itself down to Valakadyn. For as long as you can concentrate, you deal 2d100 Radiant Damage to all creatures within 1 mile.
Date of Death
25th of Bloodrise, 1500 AS
Circumstances of Death
Killed by Ikki Windfeather, Threaven Wranris, and Yarmin Smalltooth
Birthplace
Eldhress
Place of Death
Graena, Karavala's End
Children