Playing a Gosteye
Gosteye are exceptionally perceptive and feature a good mix of mobility and endurance. However, this comes at the cost of most of their other abilities.
Str |
Dex |
Con |
Int |
Wis |
Cha |
For |
-
|
-
|
+1
|
+1
|
+2
|
-
|
-
|
Base Hitpoints |
Resistances |
Vuenrablites |
18 + HD + Con |
Cold |
Psychic |
Mobility
Standard |
Climbing |
Swimming |
Slow |
20ft. |
Medium |
30ft. |
Fast |
120ft. |
|
Type |
Standard |
Speed |
20ft. |
|
Type |
Standard |
Speed |
20ft. |
Max Depth |
20ft. |
|
Major Features
Take all of the following features upon character creation
Ancient Chimera
Cardinal Feature
Your ancient ancestors do not hail from a natural conception and your genetic code is awash with unknown biology and forgotten genomes.
Starting at second level you may choose a single trait from a Animal in the Bestiarywithin your Tier. You may then select an additional trait every 4 levels after that. These features can be from the same animal or a different one.
{Note: While the Bestiary is still a work in progress you may substitute an animal out of there for a Beast from any of the Offical rule books at your GM's discretion.}
Fleeting Visions
Minor Feature
From time to time you catch a glimpse of the world and all its secrets.
Upon rolling a natural 20 on a perception or investigation check you are granted 120ft of true sight for that check. This will only work on things you have not already checked during the last 24 hours.
Fleeting Visions [Feature]
Syenrgies
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