Ventris (Vent- riz)
~The City of Steel~
Surrounded by water lies a city of brilliance, brains, and magic. The city of steel is the newest of all four of the continent's capitals, but it has built up with the most haste of all of them. The ruling family of this city have changed the amount of time a clock hand changes it's position. The social inequality in this city is not mirrored in any other quadrant. Those who reach 'bar level' are sent to 'The Island of Kings'. All of these concepts and strange political ways have been made in great depth. Brilliant inventions, and powerful magic can be found in the streets of Ventris. Stats provided: If from Ventris, you gain proficiency in the tinkerer's kit, a +1 in intelligence and the feat 'Street smart'. Street smart: Street smart gives you advantage once a day on a perception check when in a city or settlement. You also have a +1 to passive perception. City Breakdown:- Pantheon: Loose Religion
- Primary Religion:
- Other deities commonly acknowledged:
- Size: Approximately 70 × 70km
- Government: Monarchy
- Age: 204 Years old
- Defence: Army of 3,000 soldiers (However, all eligible men and women can be drafted), a force filed of channelled magic powered by electrically engineered defence beacons, stationed guards on towers on the edges of the city, unique weapons such as missiles, air defence, and an elite 3 spellcasters know as, a very original title, "The three"
- Key races: Anything you can imagine
- Key languages: Anything you can imagine
- Reputation: Brains
- Fun Flair: Their most renowned sport is skating. It's adored city wide
| Quest | Reward | Location(s)/Sources Found |
|---|---|---|
| Sinquoi. The Rising Sun are in need of a tree leaf called Sinquoi, found in the Drifting Sands. The red leaves of this unusually twisted tree should be burned, and the smoke inhaled. This will have the effect of ‘dilating’ time (making it appear to pass slower.) For every minute experienced outside the influence of the herb, only thirty seconds will actually pass. A single dose is effective for 1d6 hours. Normally used by torturers to prolong agony, the leaves may also be used by people who must think quickly. It does not increase the speed at which a person moves but you may be able to see an opponent telegraph their movements more easily. (DC 20 Dexterity Save when a melee attack is targeted toward you, on a successful save, your AC increases by 2 for the period of that attack.) However, Sinquoi also causes side-effects in the form of halved movement speed for 1d6 hours after the initial dosage wears off. | 350GP | Rumours, The Sneaky Keep, Rising Suns |
| Lissuin Wanted! Raine & Drada at Cauldron Confections are in need of Lissuin, A fragrant desert flower that grows from singular reedy stalks that bloom after a rainfall. It can be found in the Silver Sands, but is hard to find. Please come see me or my gran if you happen to acquire any! | Trade or Purchase | Denis', Raine Charavin |
| Tateesha Addict. Luke hasn't come by the bar in a few days. Us locals are a little worried he's gone and done something stupid after he ran out of Tateesha. Luke got caught up with a gang, and can be found beaten in the factory district and his teeth ate notably stained teeth. The Tateesha bush is a low-lying shrub with long thin leaves and small brown nuts. These nuts may be chewed to provide a short-lived feeling of euphoria, and are mildly addictive. They have the side effect of staining the teeth, making it easy to find a tateesha addict. The flowers, called silks, bloom only in spring, and if gathered and dried for one week form a powerful narcotic which may be smoked. For 2d10 minutes after smoking, the persons’ insight skill is increased by +2, but for 1d4 hours after this, a state of distortion ensues, and the recipient’s Intelligence and Wisdom drop by -2 from their normal levels. Prolonged use causes the user to collapse into an almost dreamlike trance. The drug is highly addictive, and after only two uses, the user must make a DC 16 Cons. Save or become addicted, with a +1 to the save DC after each dose from here on out. Addicts lapse into the dreamlike trance stated above until their next exposure to the drug or until cured of addiction | 1GP | Rumours, Denis' |
Rumours
All kinds of rumours can be found in Ventris, some are unhelpful, some are pure gold. The DM may roll the allocated dice based on location, then have the player roll a perception check.- Anywhere
- Housing District (D1)
- Shopping Districs
- Redlight District (D1)
| Preception Check Conditions | Rumour | Related to |
|---|---|---|
| Redlight District, DC18 | QUEST: Sinquoi The Rising Sun are in need of a tree leaf called Sinquoi, found in the Drifting Sands. The red leaves of this unusually twisted tree should be burned, and the smoke inhaled. This will have the effect of ‘dilating’ time (making it appear to pass slower.) For every minute experienced outside the influence of the herb, only thirty seconds will actually pass. A single dose is effective for 1d6 hours. Normally used by torturers to prolong agony, the leaves may also be used by people who must think quickly. It does not increase the speed at which a person moves but you may be able to see an opponent telegraph their movements more easily. (DC 20 Dexterity Save when a melee attack is targeted toward you, on a successful save, your AC increases by 2 for the period of that attack.) However, Sinquoi also causes side-effects in the form of halved movement speed for 1d6 hours after the initial dosage wears off. | Rising Suns |
| Housing District, DC10 | QUEST: Tateesha Addict. Luke hasn't come by the bar in a few days. Us locals were talking at Denis' and are a little worried he's gone and done something stupid after he ran out of Tateesha. The Tateesha bush is a low-lying shrub with long thin leaves and small brown nuts. These nuts may be chewed to provide a short-lived feeling of euphoria, and are mildly addictive. They have the side effect of staining the teeth, making it easy to find a tateesha addict. The flowers, called silks, bloom only in spring, and if gathered and dried for one week form a powerful narcotic which may be smoked. For 2d10 minutes after smoking, the persons’ insight skill is increased by +2, but for 1d4 hours after this, a state of distortion ensues, and the recipient’s Intelligence and Wisdom drop by -2 from their normal levels. Prolonged use causes the user to collapse into an almost dreamlike trance. The drug is highly addictive, and after only two uses, the user must make a DC 16 Cons. Save or become addicted, with a +1 to the save DC after each dose from here on out. Addicts lapse into the dreamlike trance stated above until their next exposure to the drug or until cured of addiction | N/A |
Demographics
The demographics of this city is far and wide. Most are poor, but that is all many have in common. All kind of species, races, and cultures are spread throughout the streets of Ventris.
Government
The political system in this city is the most corrupt and unfair to those without money. Tax is 50% of your wage, and each civilian must be able to sacrifice a gold piece a week if they do not have a wage. This is unbalanced as some families and citizens wages include food and resources. Those of political importance are on The Island of Kings.
Infrastructure
The city is of a very 'Victorian era' build and aesthetic. Copper, metals, and brick makes up much of the unique style of the city. Windmills, clock towers, and factories line the city.
Assets
The city is a powerful spot for spellcasters and inventors, resources of all kinds can be found littered across the city. You can also find the most entertainment in this city.
Stores and Locations:
Taverns/Bars:
- Iron Gut
- Sea Legs
- Botty shots
- Denis'
- Homestead
- Transitional Tavern
- The Sneaky Keep
- Steel Hog Inn
- Barber
- Artist's photography
- The 'Legal Bit'
- Talent Agency
- The 'Remover'
- Michalean's Fix It
- Wood Cutter
- Stone Mason
- Water purifier
- Button's (Whore house)
- Sexy Sluts (Whore house)
- Young & Beautiful (Whore house)
- In the Deep (Whore house)
- Knick Knacks n' Cracks
- Jade's Jewellery
- Traveller's Treats
- Hearty Hatters
- Cups n' Cutlery n' Cutters
- Pieces
- Magical Mysteries
- The Alchemy Shop
- "The Tailor"
- Farty Arty Marty Party
- Storage Pile
- It's a Map
- Sweetest Scents
- Tools one Stop
- Bookery
- Jessy's Gems
- Veggie Stall
- Plant Stall
- Foreign Food stall
- Funky Furniture
- Bag shop
- Beds n' Blankets
- Kinks
- Light em' up
- Sadie's skates
- Kinks
- Fishery
- Rods n' Nets
- Traveller's Tools
- Scrap Metal
- Greater Healing
- Flower's Fluttery
- Armed
- Protected
- History Battle
- Finer Fighting
- Minerals for Minds
- Magic & Music
- Pelor's church
- Guard Barracks
- Stables
- Hall
- Well
- Bank
History
The city has had many kings and queens, and has advanced quickly.
Timeline:(1 Di Light = 1 Year)
- 13, 294 DL- Founded by 'The Three' and their team. It began as a small factory for great minds.
- 13, 296 DL- The Three meet Octavius Herensby and decree him as a monarch of the small civilisation to encourage great minds to enter a city
- 13, 298 DL- The clockwork castle development begins on the floating Island above Ventris.
- 13, 299 DL- The floating island is named 'The Island of Kings'. Only the royals and 'The Three' have made residence on the Island
- 13, 299 DL- Ventris is deemed worthy as a capital by the other quadrants and is included in trade with a population of 7,000 already
- 13, 304 DL- Town central is developed including the Blimp Port and Pit of Fists
- 13, 305 DL- Teleporters begin to help travellers get around the large expanding city
- 13, 306 DL- Octavius Herensby is killed and his son and daughter share the throne.
- 13, 307 Dl- The Herensbys resign themselves from the throne and The Three nominate Helen Portuary as queen, an incredible inventor who was kind and just. She had strived for planting seeds with permission in other quadrants.
- 13,308: A member of the Cornelius family, John, develops CX9457CC (A.K.A CC) who decides who is worthy of attending the island of the Kings through calculated algorithms
- 13, 308: The Steel Court is founded
- 13, 308 DL: Queen Portuary is killed
- 13, 308 DL: A new king and queen are declared. Juilus Keeps, and Selena Keeps, the only rulers to be from another quadrant.
- 13, 310 DL- Julius and Selena are killed by an invention
- 13, 310 DL- Kipius Keeps replaces his parents place on the throne
- 13, 310 DL- Kipius Keeps goes missing.
- 13, 311 DL- Kylantha Polus is deemed ruler. She is wise and beautiful and clever and helps the city prosper unlike ever before
- 13, 313 DL: Kylantha marries Cint Cornelius who becomes king alongside his queen
- 13, 314 DL: Kylantha and Cint give birth to twins, Orion and Olive
- 13, 349 DL: Kylantha dies of old age and Cint continues to rule
- 13, 351 DL: Cint Cornelius dies of old age
- 13, 351 DL: Orion Cornelius, Cint and Kylantha's son becomes king after having killed Olive to ensure his position
- 13, 354: Orion marries the daughter of the founders, Lillian Limbrick
- 13, 364, Orion and Lillian give birth to their son, Bartholomew
- 13, 367, Orion and Lillian give birth to twins, Kathrine and Gregory
- 13, 371 DL- 'The Bar' Is invented and great social inequality is formed in the city
- 13, 380: A plague sweeps the city, killing Lillian, Orion and 5,824 civilians
- 13, 381: Bartholomew Cornelius, the current king is bestowed king.
- 13, 389 DL- Pit of Mech is founded. Skating also becomes a competitive sport
- 13, 389 DL- The Three create the defence dome sensing tensions grow between the Quadrants
- 13, 390 DL- Bartholomew marries Tia, a beautiful druid from Oropiko
- 13, 400 DL- War between the four quadrants is declared
- 13, 401 DL- An assassination attempt takes place. Bartholomew's sister and brother are killed but Bartholomew kills the attacker when defending his pregnant wife. This is the first of many deaths the many loves to come.
- 13, 402 DL- Bartholomew and Tia give birth to the beautiful baby girl, Neesa
- 13, 403 DL- Bartholomew and Tia give birth to Harmer, their son.
- 13, 492 DL- Peace treaties are attempted, but they fail when someone kills Queen Violet of the Ignis Quadrant
- 13, 493 DL- All of Bartholomew's Family are killed by cut throats at what was to be Neesa's wedding. It is believed to be an act of vengeance on behalf of Ignis who believe Bartholomew had Queen Violet killed.
- 13,498 DL- (Current Year)
Alternative Name(s)
City of Steel
Type
Capital
Population
45,400
Inhabitant Demonym
Ventrian
Included Locations
Ruling/Owning Rank
Characters in Location

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