Adventurers Guild of the Central Continent
Structure
The guild is divided into 3 sections which are further subdivided into 6 ranks that have different responsibilities:
Logistical Branch
The Logistical Branch serves as the foundation for the Guild to function properly, by providing the basic necessities and services required for everyday running of the guild and Rest, the members are highly respected individuals who are seen as the backbone of the Rest and are often greeted with open arms anywhere in the Central Continent.Rank | Obligations |
---|---|
Sprout | This rank is reserved to fresh joinees of the logistical branch. They are considered a part of the guild, but lack benefits and responsibilities of the other ranks. Their main responsibilities are apprenticing under Planner's while they learn their crafts, as well as sometimes serving as builders for public works. At any time no more than 10% of the guild can be Sprouts so registration to the logistical branch is quite limited. |
Primary Logistician | This Rank is the largest of the Logistical Branch, its members consist of the people who oversee the local levels of trades and infrastructure,
They are offered certain benefits such as a pension, housing and medical care. These benefits are relatively small but tend to make for a comfortable life.
Their main responsibilities are:
|
Secondary Logistician | This Rank is the last rank considered as one of the "Enlisted". Members of this rank are normally members of the Primary Logisticians who either serve for enough
time, beginner specialists in certain fields, and base administrators for the Guild.
Their main responsibilities are:
|
Mature Planner | This is the first Rank that is considered to hold actual power and influence within the guild, as these guild members are normally the first time logisticians will lead
teams of lower ranks, take charge of projects or positions, and have low to no oversight on how they perform tasks. These normally consist of more established
members of certain specialties, middle administration, and distinguished Secondary Logisticians.
Their main responsibilities are:
|
Ancient Planner | This is the final Rank most Logisticians actually reach within the branch as to get assigned to it not only do candidates have to go through a court of peers, but
also have to be nominated by an Ancient Planner or an equivalent of the other branches.
Due to the difficulty of attaining this Rank the responsibilities allowed to it are quite great, From assigning teams and leaders, dealing with the most sensitive
information of the guild, granting promotions and both Ranking and assigning requests.
Their main responsibilities are:
|
Great Planner | Great Planner's are a rank restricted to only the leaders of the Guild, they are members who excel at their rank so much that the guild is deemed to be negatively
impacted if they were to disappear. Due to this members of this Rank are not only granted oversight over their own branch of Logistics, but are also trusted with some
of the secrets behind the guild's founding and even have access to the Founders and guildmaster.
Their main responsibilities are:
|
Arcanist Branch
Against popular belief this branch does not serve only as the supervisors of magic in the guild. They also serve as educators, Chroniclers, Researchers,and Diplomats (amongst other roles). This branch is usually caller the "Brain of the Guild" as it is through this branch that most of the information network and innovations come from.Rank | Obligations |
---|---|
Egg | This rank is reserved to fresh joinees of the Arcanist branch. They are considered a part of the guild, but lack benefits and responsibilities of the other ranks. Their main responsibilities are apprenticing under senior Arcanists while they learn magic, or their academic duties, . At any time no more than 10% of the guild can be Egg's so registration to the logistical branch is quite limited. |
Hatchling | This rank is assigned to Eggs who have either finished their studies or show proof of the ability to cast level 2 spells. They are mostly used as gatherers of information
and are often sent to different parts of the world in order to gather research materials, knowledge or other things that the branch may need in order to conduct their duties.
Their main responsibilities are:
This rank occupies around 30% of the active Arcanist Branch members at any given time.
|
Nestling | This Rank is the last rank considered as one of the "Enlisted". Members of this rank are normally members of the Hatchlings who either serve for enough, have graduated
from Edrahil University's Specialty division, Have written a Thesis that is accepted by the council of Owls, or show proficiency in magic.
Their main responsibilities are:
|
Fledgling | This is the first Rank that is considered to hold actual power and influence within the guild, as these guild members are normally the first time logisticians will lead
teams of lower ranks, take charge of projects or positions, and have low to no oversight on how they perform tasks. These normally consist of more established
members of certain specialties, middle administration, and distinguished Secondary Logisticians.
Their main responsibilities are:
|
Owl | This is the final Rank most Arcanist actually reach within the branch as to get assigned to it not only do candidates have to go through a court of peers, but
also have to be nominated by an Archwizard,
Due to the difficulty of attaining this Rank the responsibilities allowed to it are quite great, From assigning teams and leaders, dealing with the most sensitive
information of the guild, granting promotions and casting the highest level spells (that may be restricted) in times of need
Their main responsibilities are:
|
Ki-rin | Great Planner's are a rank restricted to only the leaders of the Guild, they are members who excel at their rank so much that the guild is deemed to be negatively
impacted if they were to disappear. Due to this members of this Rank are not only granted oversight over their own branch of Logistics, but are also trusted with some
of the secrets behind the guild's founding and even have access to the Founders and guildmaster.
Their main responsibilities are:
|
Adventurer's Branch
This branch is the largest as well as the most free form of the branches. Adventurers specialize in solving requests that are sent to the guild which can range from handymen tasks to dangerous quests which forces them to put their bodies on the line. Unlike most other branches, Adventurers dont have set obligations but do it is understood that the branch has subdivisions within it that may act as different specialties. Due to this treatment of adventurers varies wildly between ranks and some lower ranks are seen quite unfavorablyRank | Quests they can take |
---|---|
Egg | Unlike most other ranks, adventurers of this rank are not yet considered as part of the guild.
Instead having to undergo a provisional request in order to get assigned a party and go up a rank. Provisional (F and uncategorized Quests) |
Wyrmling | Members at this rank are first assigned to their parties, and have an Adult assigned as an instructor/ overseer. C rank quests and below
They are offered certain benefits such as a pension, housing and medical care. These benefits are relatively small but tend to make for a comfortable life. |
Young | Members at this rank are allowed to take requests outside the city walls, as well as act without oversight.
members of this rank tend to get assigned to a singular guildmarm B rank quests and below
This Rank is also where a lot of benefits start appearing, apart from getting an increase in pension and being granted larger rooms within the guild. They also receive exclusive contracts from the guild, a living stipend (on top of their wages), Family housing (if they are married to non-guild members), and even a small discount in Stouart's shop and Dragon's rest inn. |
Adult | These members tend to either choose to continue in the party or become a guild administrator, instructing lower enlisted. A rank quests and below
This Rank provides the first out-of-guild benefits, as members of this rank are granted, housing outside of the guildhouse, Family stipends, preferential access to all Guild associated businesses, and even a 25% discount at Stouart's. This rank is the largest of the officers in the Arcanist branch occupying around 20% of Arcanist Personnel. |
Ancient | These members are the most respected and strongest parties of the guild,
they are called in times of great need and are granted almost complete oversight on their actions. S - A rank Quests
This rank has the second largest benefits of the entire guild. Members are built a home for them and their family,
Retired members can propose new measures in the Rest, Get assigned a party of guards to protect them and their families, endorsement for foundation of new villages in the continent, among many other things. |
GreatWyrm | These members are members of legends, great heroes of the guild.
This rank can only be assigned upon approval by Aevir, Edrahil and Stouart.
Throughout the history of the Guild there have only been 72 members of this rank of which only 9 remain active S+ rank Quests
This rank has the largest benefits of the guild. The actual benefits vary from individual to individual but they all
are equivalent to hero treatment in many other kingdoms. |
Culture
Every member of the guild is treated like family, and are thus looked out for even after retirement. Members are thus greeted by name usually and celebrated whenever anything happens. It is not uncommon to see the Guild's kitche full of adventurers partying and drinking like there is no tomorrow celebrating even the smallest accomplishments of a member.
Public Agenda
Protect the freedom of the central continent
History
Founded after the first expedition to the central continent in 365 ADT the guild was founded by Edrahil Mablung and Beardless Dwarf, under the watchful gaze of Stouart. At first the guild was just remainders of the ship they had taken to get to the continent, The leader of the guild (Aevir Anankol [beardless dwarf]) would remain alone, and before 10 years he would build Dragons Roost Inn as well as the first room of the guild, the remembrance hall for fallen heroes.
Aevir to this day remains the guildmaster. However, much like in his own adventuring times he most of the time left the guild to be run by volunteers and high ranking members while he went exploring. With the birth of his daughter Wenun this would once again change. Instead of leaving the guild to run for itself he would instead stay and establish a proper hierarchy, work as the arms master and head trainer as well as in some cases take requests. This led to the massive boom in adventurers coming into the guild, that is ongoing.
Freedom to Live
Founding Date
356 ADT
Type
Guild, Adventuring
Alternative Names
The guild
Leader
Founders
Location
Controlled Territories
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