Its closest allies are other neutral, global organizations in Vitroveil, such as
Ludhar's Legion. The two partner constantly, as the Legion tells TAPT where the people are most in need of outside help they are not receiving. Still, TAPT can only set up rails with approval, which it doesn't always receive.
Metal Machines of Movement
Coming from early minecart technologies, the wagonway prototypes that made the first railway lines on Totania were wooden, with large wooden carts atop them. It was Dwarven innovation (and their access to vast mines full of metal) that allowed the metal rails and train cars to first be created.

Nalrik Tilrak by Jarhed
The addition of metal to the process reduced friction and made for longer lasting rails. Soon, the wheels and rails were entirely made of iron, and while different types of rails exist, the trains were what varied most.
The original trains came in two varieties: The World Court's Stallbourne-made "Marshal" trains (with large expanded smokestacks resembling the masks of Judges, where the mages powering the train would stay to let out the smoke), and the Dwarven-made "Hammer" trains with a smoother design, designed after Dwarven forges. The Marshal design, while still occasionally in use, ceased production after the World Court was defeated by the Army of the Revolution and stopped running the trains, with similar models made afterwards called "Peace" models, with the smokestack instead resembling the puffy hair of a young
Fepar and
Nalrik Tilrak.
Later iterations include the Geltic "King" trains where the smokestacks instead lead up to a crown-shaped top that lets out the smoke in a more dispersed manner, and
Draconian "Dragon" trains, where the smoke all funnels out of the mouth of the front, painted and carved to look like a Dragon (with at least one of each color Dragon existing as a model of these trains).
Marshal and King trains (being the same save for outside design elements) are powered by
Fire magic, producing heat and steam that can move these large trains. Hammer trains are instead powered mostly by coals, with many of the conductors being blacksmiths who use the front car of the train as a forge while the heat is moving the train. Dragon trains use a similar mechanism, but instead of having mages constantly producing the heat, they often instead use
enchanted "engines" from
Yirthum to produce the heat and energy required to power the trains.
Each train line has a different number of cars for each train, with the most being either the Ishadan North and South lines with eight cars, though the smaller Geltic Coastal and Geltic River lines hold around as many people, with fewer yet larger cars. The fewest cars are found on the Lashmur Lake and Dwarven River lines. To learn more about these lines, read below.
Current Train Lines
Below are the train lines that stand as of the late 700s, with a map of the region to see where these settlements are in relation to each other.
A Map of the Majority of Elone along with the easternmost Portion of Udai.
Ishadan North
The first line of trains built, this was a test to see if the trains would be capable of transporting goods and people between distances, jointly funded by the two city-states of Stallbourne and Alzirgos.
Stallbourne
Colvers
Alzirgos
Ishadan South
Originally designed to subjugate the southern Ishadan region under the World Court, bringing only soldiers to conquer Vitroveil, it was later repurposed to be the central line of the rail network, as Vitroveil became the headquarters of the rail company. No line can run without the Ishadan South line, with many believing it should be expanded or that Vitroveil should build out more trains from itself. It has refused to do so.
Stallbourne
Talaga
Vitroveil
Three Beaches
Connecting three cities on three of the most famous coasts in western Elone, this line can bring someone from the
Great Sea to
the Ethereal Bay and then to the
Northern Sea, passing by the
Strait of Ildial on the way. Most take it to Martinau to visit the famous beaches.
Stallbourne
Colvers
Martinau
Geltic Coastal
Connecting the four major cities of western Geltic land, the Geltic Coastal train is the lifeblood of the Kingdom of Man's economy and tourism, particularly because it brings people from the popular vacation spot of Martinau to the capital of Nerodil, stopping in two other big cities on the way.
Martinau
Perilun
Otshaw
Nerodil
Capital Line
One of the most difficult lines to get approved (and the most difficult of the actually approved lines), the Capital Line connects two of the most populous cities on the continent together: the Dwarven capital of Ironforge and the Geltic capital of Nerodil. Dream expansions often included either a stop in
Alzirgos or
Camor, but the distance to Alzirgos was considered too much for one train, and (other than the Elves refusing any trains into their land), the river between Ironforge and Camor prevented any hope of a train connecting the two. Still, this train (heavily policed as it may be to prevent unsavory transport) is very popular.
Ironforge
Nerodil
Geltic River
Not actually in Nerodil, but rather across the river from it, this path goes from the river to the largest city in eastern Geltic lands, Gremont, passing through a Gnomish city on the way. Teilian, being at the center of two major rail lines, grew incredibly in population, alongside its economy, thanks to the rail implementations in the city.
Nerodil
Teilian
Gremont
Eastern Reaches
Connecting two cities in the Eastern Reaches, this line is not very popular, as Saumart is only a popular destination around
Fish Fest. At that time, however, there is little room on this line, and people are taking it constantly.
Gremont
Saumart
Western Draconia
A line that was originally going to connect as many
Draconian villages as possible, every eastern village refused a direct connection to
Bortan, and so it stopped at
Zephys.
Stallbourne
Bortan
Zephys
Eastern Draconia
Meant to go straight from
Zephys to
Ealla and then to
Lebalos, the village of Evity got in on the project last minute, refusing to let Bortan be the only one with a train. The track was diverted from Lebalos, and this line does not travel to that city at all.
Zephys
Ealla
Evity
Lashmur Lake
A line connecting Lebalos to the eastern Draconian villages, few Draconians actually take the line from Evity to Ealla, as the Eastern Draconia line is more direct, and this line instead helps bring people from Lebalos to one of the villages.
Evity
Lebalos
Ealla
Western Desert
Connecting two distant
Gnomish settlements, this line is best at bringing people to Teilian to connect to a train that would bring them to Nerodil or Gremont, or bringing someone who went to Teilian to Lebalos. It is the most direct way to travel from most of the Kingdom of Man to the Draconian villages, unless one were already in a western city like
Martinau or
Colvers.
Lebalos
Teilian
Dwarven Scenic
Traveling from Stallbourne through the entire western section of Dwarven Territory, this line is one of the slowest, despite not traveling as far as many others, as it is intended to help people see the beauty of these lands.
Stallbourne
Koningwald
Gansernfeld
Landhelm
Dwarven National
Despite only half of the stops being in Dwarven settlements, the Dwarven National line connects Ironforge and Gansernfeld, and the wealthy folks in Gansernfeld like to consider those the only two cities of importance in the nation. As they funded the rails, they decided the name.
Stallbourne
Colvers
Gansernfeld
Ironforge
Dwarven River
While this line's official purpose is to connect the capital of Ironforge to the river, the omission of a stop in Lengenmold betrays its true purpose: to quickly get troops to the Elven border in case of invasion, or to Ironforge in case of trouble in the city. There were plans to have this and the Dwarven National line be the same, but fears about protecting the border in an emergency and the train being all the way in Stallbourne or Colvers prevented this.
Ironforge
Narn Buldar
Dwarven Southern
Connecting the three major settlements of southern Dwarven Territory, the Dwarven Southern train is mostly traveled by soldiers and merchants looking to sell to soldiers, as Ebreichzell and Koningwald are both big military cities. There were dreams in the original plan to connect Ebreichzell to
Bortan, but the Dwarves rejected any plans to allow easy travel between their cities and the Draconian villages, especially Bortan, as the Bortanni believe Ebreichzell is rightfully theirs.
Ebreichzell
Balberg
Koningwald
Dwarven Express
Meant to connect the southermost city with the capital, the Dwarven express is one of the most traveled trains on the continent, as it connects three of the largest cities in Dwarven Territory via a direct line (and connects the second largest Dwarven city, Koningwald, to Ironforge via Balberg and the Dwarven Southern line).
Ebreichzell
Balberg
Ironforge
Proposed Lines
Below are proposed and rejected lines, mostly in Eastern Elone and Eastern Udai. A map of Eastern Elone and the settlements there is provided below as well.
Eastern Capital Line
A line like the Capital Line, but connecting three capitals outside of Ironforge, it was shot down by Dwarven engineers and Elven diplomats alike. The Geltic and Draconian people have sought other ways to connect their cities, as their officials want to facilitate transport between the two nations.
Zephys
Camor
Nerodil
Golden Dragon Line
A line intended to connect Zephys to three of the villages left unconnected by the train lines, this was rejected by the
Elves (who rejected all plans for a Yirthum train), the Ilderians who did not want any involvement in a project that could ruin the nature around the village, and the
Tamdians who did not want any train lines near their isolated village.
Zephys
Ilder
Yirthum
The Temple of Helle
Arctic Line
Connecting Saumart to the easternmost Geltic city, and particularly to the academy for training soldiers there, this line was deemed unfeasible in any reasonable amount of time, and too distant to realistically run regularly.
Saumart
Ortoise
Leigong Line
From the Temple of Leigong and its city of Baoying to some surrounding settlements, the danger of the region prevented this line from becoming a reality, particularly fear of
Ophidians getting anywhere near the train.
Baoying
Bourzon
Potota
Jihdi National
A proposed rail line across the Jihdi Peninsula, Kamejin officials in the split city of Danmen-Horomoto rejected this proposal, as they wanted no involvement in this train business. Parts of it have begun construction anyway, at the very least hoping to connect the westernmost settlement of
the Zhizhu Wall with the capital of Shixing, and connecting the
fuccium mines of
Suzuishan to both.
The Zhizhu Wall
Suzuishan
Shixing
Danmen-Horomoto
Jihdi Eastern
A line to the three eastermost settlements of the Jihdi Empire, this line was also rejected by Kamejin officials in Horomoto.
Shixing
Danmen-Horomoto
Fuzou
Unnamed Line
A line likely proposed as a joke, this would have connected the
Yajin city of Potota to the Ophidian city of Bang Kruthiwat and the Sunken City of
Deepwater. These are three of the most dangerous places in the world, and no serious consideration was ever given to this idea.
Potota
Bang Kruthiwat
Deepwater
Modan Direct
A proposed line to begin a rail system in
Udai, the Modan Direct would connect two of the three largest settlements in eastern Udai, as no plans were ever solidified for any line to
the Korvian City. It was struck down for multiple reasons, including a desire to keep Elone technology in Elone, and a fear of Orcish raids on the train.
Ruzrugh
Modan
Endless Money
Pitched to the
Korvians as "Endless Money" in hopes of getting them onboard, this would've connected the largest cities in Udai together. The Korvians rejected it and refused to listen to the idea again.
Ruzrugh
The Korvian City
Dangers
Trains face a great many dangers, be it the various wild animals that could get in the way of the trains, or people who seek to raid and loot trains for everything within them. These train robbers, found mostly in Geltic and Gnomish lands, are mostly Centaurs and Emetians, respectively. It has become a profitable business for criminals in these nations, as there is little hope of ever finding them in the sprawling lands of the Kingdom of Man or the
Uncharted Desert.
Dwarven train robbers are found and dealt with quickly, as Dwarven trains are often full of soldiers or traveling near a military base. It is not very likely to find a train robbery on a Draconian train, as fear of Draconian mages prevents most robbers from targeting these locomotives. Still, trains are much safer than the other form of transportation that came about around the same time,
Hot Airships, much to the chagrin of
Vreslo.
Comments