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Colvers

The Misty City of Colvers is the capital of divination in Totania, for only diviners are able to truly make their way through the streets covered in a smothering fog. The mist of the Ethereal Bay covers the city, blotting it out of sight. Most people who enter Colvers do so by accident, passing by the bay and not realizing they’ve entered into a city, as the skyline was obscured and the streets out of sight. Even on some maps, Colvers is left out, as many mapmakers miss it on their travels to scout out locations.  

Major Locations

Unlike with any other city, there is little that can be said about the locations and areas within Colvers. There are no maps of Colvers, as the mist obscures where anything is, and attempts to map it have been met only with seeming inaccuracies, contradictions, and confusion.   Still, some buildings are known to certainly be there, and others are rumored to exist.
Tohil by Jarhed
 

Ethereal Docks

The Ethereal Docks are where ships come into and out of the city from, and they are on the coast. These two things are certain, as there is some maritime trade in the city of Colvers. However, it is reported that some people cannot find the docks, no matter how much they search, and for this some speculate that the docks at times sink below the tides or are swallowed completely by the mist.  

Temple of Tohil

Historical records from Ancient Ishada almost unanimously corroborate that the land where Colvers is was likely the site of the most bustling temple of Ishada, the Temple of the Goblin God of War, Tohil. The issue is that few in modernity have ever found this temple, and most doubt that it still stands. If it does, it is hidden deep in the mist.  

Military Ruins

Remnants of old military structures built in Ancient Ishada and the Helft Empire are likely scattered around Colvers, as it was a strategic location during both the Ishadan and pre-Heroic ages. These include bases, barracks, walls, and monuments to heroes long since forgotten. In the mist, their remnants rot away, out of sight and out of mind.  

Orb of the Order

It is said the Order of Omens, a group of diviners in Colvers, has a large orb that is their headquarters. This is the center of divination education, as well as day-to-day divination activities, in Colvers, and it was designed to be large so that people could find it more easily.   There are small parts of the Orb that visitors are allowed into, for readings, but the rest of this mysterious structure is forbidden for anyone but members of the Order.  

City Hall

The center of government in Colvers, it’s a rather small fortress for what has been its own independent kingdom at various points in history. Due to the nature of Colvers as a once famous battlefield, old fortresses were torn down to little more than ruins, and so the current one was built to be harder to detect within the fog. Its miniscule size makes discovery difficult, and allows for the government to continue on in times of war, and for them to remain safe in the fog and walls combined.  

Diviners of Colvers

Considered a forbidden magical art in most of the world, divination had a special place in Ancient Ishada long ago. This can still be seen in Alzirgos with the Oracle and in the divination mages employed by the World Court in Stallbourne as Admissibles, but Colvers has carried the tradition further than the rest of them.   Divination is taught to the citizens of Colvers from birth, for otherwise it is said that citizens may just wander into the mist and never return. Most residents only learn minor divination, particularly wayfinding or other types to help guide people. This aids the residents in not just navigating their city, but also sailing on the Ethereal Bay.   Few travelers ever go to Colvers due to the immense danger in just walking down the misty streets, but when they do, they come to get their fortunes told (which can be done any time of the year and by nearly anyone in the city, unlike the seasonal and temperamental Oracle of Alzirgos).
Orlayas Ojeux by Jarhed
  The greatest issue with divination in Colvers, as with diviners anywhere, is that one can never be certain they are telling the truth (or seeing it, for that matter). Divination is a strange magic that shows possibilities, not certainties, and for that reason the futures that diviners see (save for the wielder of Prediction Magic) is only one of many. Wayfinders might see one possible path, but an issue may arise that closes that path. Fortune tellers may tell you of a future that could come to pass, but circumstance, fate, or luck could change the outcome. Due to this, some believe the residents of Colvers to be scammers, and some are! But truly even they don’t know everything.   Most magical institutions, organizations, and guilds don’t recognize the diviners of Colvers as anything but upstarts, tricksters, and scammers. The Magic College of Zephys classifies them as “rogue charlatans” while the Institute of Maya Zaman instead labels them “tricksters using mist to rob innocents blind.” The World Court does not include them on threat lists, even when they predicted the fall of the Court. Official word from Camor’s Elven mages is that they are not even aware Colvers has diviners.   Still, Colvers takes its diviners seriously. Alongside its rulers, there is an organization of diviners that has great influence in the city, being the Order of Omens. The Order of Omens help govern the city and make its laws by predicting what is needed and educating diviners within the city. However, not all diviners are part of the Order, and for that reason a large majority actually live on the streets, in rags hoping to get money from anyone they can by predicting their future, helping guide them, or… well, anything they can use their divination for. The Order of Omens doesn’t mind, knowing that the diviners they choose are more powerful and skilled than the street urchins scrounging for money.   The Order of Omens is not well-respected globally, even though they fashion themselves as greater than ordinary diviners, as most mages worldwide consider them to be just the same as the rest of Colvers’ divining population.

Founding and History

Colvers is a city that, if one considers every settlement on the same land to be a part of the city’s history, has existed for a long time, even if the idea of “Colvers” as it is known today is a modern concept. Due to this, more history is required on this city, as it was founded and destroyed many times.  

Ancient Ishada and the City of Solonia

During the time of Ancient Ishada, the land that now houses Colvers was home to a city called Solonia. Solonia, as one of the central points of the land of Ishada, was a place of diplomacy. Housing a temple to Tohil, God of War, the residents of all the city-states would visit it for prayer, also visiting for festivals and games hosted in Solonia.   Solonia fell during the collapse of Ancient Ishada, as the Helft Empire conquered the land, but it still exists in the hearts of residents in Colvers. Without Solonia, there would be no Colvers. Another remnant it left behind are the games, no longer able to be hosted in the city due to the fog, but still called Solonics as they were when in Solonia.  

The Helft Empire

Colvers was once part of the Helft Empire, at the time known instead as Tanvila. Populated by Halflings and Goblins, Tanvila was often a battleground between the Helft Empire and its enemies, especially the Ishadan (later Alzirgan) Goblins. There was still a temple to Tohil in Tanvila, though most believe it was destroyed along with most of the city in the battles before the collapse of the Helft Empire.   Among the five major remnants of the Helft Empire, Colvers is the least notable. It has generally not, for most of the period after the Ancient Era, been a powerful city-state like Alzirgos, Stallbourne, and even Vitroveil. Its laws do not reach a global scale like Stallbourne’s do. It does not invite in cultures and practices from around the world like Alzirgos. It does not scoff at all forms of law and order like Vitroveil. It doesn’t even have a major place in international trade like Roaroux does.   Colvers had to be rebuilt by Humans when they were spreading out across Elone, finding the ruins of Tanvila and deciding to build something where that old city once stood, as the location was perfect.  

Modern Era

Colvers has spent about half of the Modern Era under the Kingdom of Man or other surrounding states jurisdiction. It was captured during the great expansion at the end of the Age of Heroes, and maintained this position during the Age of Tranquility. During the split of the kingdom during the Age of Plague, it was one of the first to go, following the declaration of the first two major kingdoms to split off (Gremont and Otshaw), refusing to be subject to any kingdom, instead following in the footsteps of Alzirgos, Vitroveil, and Stallbourne and becoming a city-state.   It maintained its place as a city-state up until the middle of the Age of Unrest, when the Kingdom of Man once again conquered it. However, unable to maintain this domain far from Nerodil, the Regalcrests allowed it some rights of its own to govern itself within the authority of the Kingdom of Man.   It was towards the end of the Age of Unrest, and through the first decade of the Age of Justice that Colvers was overthrown from within. Its government, self-sustaining as it had been, was infiltrated by World Court sympathizers from Stallbourne who had them first declare independence from the Kingdom of Man, and then their desire to be under the World Court’s rule. Thus, as the Age of Unrest came to a close, Colvers became a client state of Stallbourne, ruled from Stallbourne instead of Colvers itself.


Cover image: maraisea by

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