New Conditions

Bleeding

A Bleeding creature suffers 1d4 Slashing(necrotic) damage at the start of each of its turns until it regains at least 1 HP. A creature can use its Action to make a DC 10 Medicine Check. Success: It removes the Bleeding condition from itself or another creature it can touch.

Bloodied

A creature below 1/2 its HP maximum is considered Bloodied. A creature below 1/4 its HP maximum is considered Well-Bloodied.  

Burning

A burning creature has disadvantage on ability checks and concentration checks. At the start of each of its turns, a burning target must succeed on a DC10 DEX saving throw or take 1d4 fire damage. On a success, or if a creature uses an action to extinguish the flames, or if some other effect douses the flames, the condition ends

Impaired

An Impaired creature has DisADV on Attacks, Checks, and Saves that use Strength, Dexterity, or Constitution.

Dazed

A Dazed creature has DisADV on Attacks, Checks, and Saves that use Intelligence, Wisdom, or Charisma.  

Updated Conditions

 

Updated Exhaustion

Note, Exhaustion effects your Spell Save DC!
Level Effect
1
  • -1 penalty on Attacks, Saves, Checks, and DCs.
  • Speed is reduced by 5ft.
2
  • -2 penalty on Attacks, Saves, Checks, and DCs.
  • Speed is reduced by 10ft.
  • Can’t take Reactions
3
  • -3 penalty on Attacks, Saves, Checks, and DCs.
  • Speed is reduced by 15ft.
  • Can’t take Reactions
  • Can only take an Action or Bonus Action (your choice), not both
4
  • -4 penalty on Attacks, Saves, Checks, and DCs.
  • Speed is reduced by 20ft.
  • Can’t take Reactions
  • Can only take an Action or Bonus Action (your choice), not both
  • Can’t Concentrate, and can only make 1 Attack when you take the Attack Action
5
  • -5 penalty on Attacks, Saves, Checks, and DCs.
  • Speed is reduced by 25ft.
  • Can’t take Reactions
  • Can only take an Action or Bonus Action (your choice), not both
  • Can’t Concentrate, and can only make 1 Attack when you take the Attack Action
  • Automatically fail all Saves, and become vulnerable to all damage
6 Death

Gradual Petrification

Note that more powerful monsters may use Standard Petrification rules.
A creature that fails its Save against being Petrified becomes Partially Petrified and its body begins turning to stone, with some body parts becoming more solid than others. At the end of each of its turns, a creature who is Partially or Heavily Petrified repeats its Save, becoming more or less Petrified on a success.
Petrified Status Effect Save Success Save Failure
Partially Petrified Speed Halved. DisADV on DEX Saves Effect Ends Become Heavily Petrified
Heavily Petrified Stunned. Become Partially Petrified Become Fully Petrified
Fully Petrified Turned To Stone n/a n/a