Description
The Mists consuming Vecna's domain have divided the land into four regions: the Jagged Coast, Lychgate, the Mistlands, and Rexcrown.
Vecna's domain is a land of dark wonders and apathy. The ruins of forgotten magical empires and impossible architecture litter the land, but the jaded people ignore these marvels to focus on daily concerns.
City's crater
The large hole stand where Thar ampala once stood. Torn away from this plane in a torrent of otherworldly powers, nothing is left from the city beside the magic woven into the land and the floating tower,
Entropis.
Rosaria Bay
Rosaria is a foggy port in Rosaria's bay. It used to be a center of trade, as the city received regular visits from eerie vessels from outside the domain of dread. But with Vecna's defeat, the domain of dread closed in, preventing any trade as Rosaria turned into a darker place, void of emotions. Some oddities that were once brought by those ships can still be found in town.
Prison library
There is a strange, grim but quite exceptional library in Rosaria Bay. This library is more of a prison, as each of the books inside is a curse, trapping various entities within its pages. The books retrace the history of whoever is locked inside. Some are imprisoned for good reason, while others are only for the entertainment of Vecna.
Abandonned orphanage
Vecna envisoned this place to be his mother's retreat once she would be in his domain, and had the orphanage made in her name: Skabatha orphanage. But Skabatha refused to live in Rosaria and instead chose to establish her orphanage in the woods near Martira, abandoning this place.
Fog's Frog
The only inn of Rosaria, the place is grey and unwelcoming. Over the years, it closed and opened again a countless number of times, an endless cycle for the generation of humans stuck within Vecna's domains for centuries.
Martira
Martira is a small village within Vecna's domain of dread. Controlled by a strange fey with an obsession for bones, a bone trader, the village is home to many shadow mastiffs and shadow goblins under the influence or domination of the bone trader.
The bone trader welcomes guests openly but expects the rules of the feywild to apply to his village and asks for compensation for his generosity, compensation that takes on the form of a bone. Often a phalanx is enough to satisfy him in exchange for a good meal.
The bone trader is also a knowledgable men, and may exchange information against priceier ossery.
Skabatha Orphanage
Nestled within a clearing in the dark forests near Martira, the orphanage stands as a place of twisted kindness. Ancient oaks anchor the land against the ebon tides of shadow, their gnarled branches casting long, skeletal silhouettes over the grounds. The orphanage consists of three distinct buildings: a candy mill, a sewing workshop, and the main orphanage itself.
Candy Mill
A small, enchanted watermill, but rather than water, it is propelled by pure shadow, its inky flow turning the cogs. Inside, sugar, honey, and rare plants are transformed into sweets by magical tools that heat, knead, and shape the syrup, crafting Xorn candies.
The Orphanage
The largest structure, two stories high, serves as both a refuge and a playground. The ground floor is a lively space, where children eat at long wooden tables and play freely. The kitchen, always warm with the scent of caramel and spice, is tucked into one corner.
Ascending to the first floor, one enters a vast, open sleeping area. Unlike traditional dormitories, there are no rigid beds—mattresses and blankets are scattered across the floor, forming a haphazard, cozy sprawl where the children sleep and play as they please.
The Sewing Workshop
A place forbidden to all but Skabatha. The workshop consists of two rooms:
The first room is a modest, square chamber where Skabatha occasionally invites those who have struck deals with her. Various tapestries hang on the walls, including one prominently displaying three adventurers—Aelsthim, Etha, and Tanuki. Above a small autel are the tapistry serving in her deals. The atmosphere in this room is quite oppressing, as many candles light the various tapestries.
The second room, locked behind an arcane seal, can only be accessed with the password "Skibidi." Within, Skabatha keeps her chest of toys and a peculiar dollhouse. This space is far more sinister—the walls are draped in tapestries woven from stolen pasts, their very fabric exuding sorrow and loss. The air is thick with an unsettling quiet, save for the occasional flutter of wings from a jar filled with moths next to the dollhouse.
A trapdoor lurks in the far left corner of this eerie chamber, leading downward into a hidden basement. Here, the darkest secret of the orphanage is kept—children selected for Skabatha’s next meal. Bound in the shadows below, they await their fate, for when the time comes, they are chopped to pieces and devoured by the hag.
Rivalis
Quaint pleasantness is a way of life in Rivalis. This town boasts a population of elves fishers and culinarians, while old human families keep estates around the nearby lakes. When brigands threaten the town or fishing boats vanish—victims of the lake monster, Wolf-Head Wylie—things are only briefly “unfortunate.” Discussing such events at the town’s larger public houses, such as Old Nuck’s or the Lost Goat Knight, spurs locals to change the subject.
Features
The land within Vecna's domain are infused with unholy power. Celestials and elementals can't enter the area, nor can such a creatures charm, frighten or possess creatures within it. Any creature charmed, frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area.
The night after any Humanoid dies, its corpse rises as a mindless Undead that shambles into the night. Locals swiftly burn bodies to prevent this.
Creatures who aren't undead enters the area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.
Creatures other than Vecna can't move or travel using teleportation or by extradimensional or interplanar means.
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