Description
Valhir’s Hunting Grounds stretch as far as the eye can see, an endless expanse of ancient cedar groves, wind-swept plains, and mist-veiled valleys. The air carries the scent of rain and blood, and every rustle in the undergrowth may be stalker or quarry.
Here, the souls of wild beasts roam freely, and the cursed dead who once bore lycanthropy awaken in new forms—wolf-headed hunters, antler-crowned trackers, or tiger-striped warriors—beastfolk bound to the endless chase.
Buildings are scarce, yet not unknown. Weathered torii gates stand alone in the forest, marking paths to sacred glades where the trees twist into shapes like crouched predators. Bamboo watchtowers, unmanned yet never empty, overlook game trails. No village lasts long—nature reclaims all—but travelers speak of finding lonely tea houses deep in the woods, where the host vanishes if you blink.
Features
Hunter's Paradise. Visitors to the Beastlands find their hunting and stalking capabilities improved, and characters have advantage on Wisdom (Animal Handling), Wisdom (Perception), and Wisdom (Survival) checks while there.
Beast Transformation. Whenever a visitor slays a beast native to the plane, the slayer must succeed on a DC 10 Charisma saving throw or become transformed (as the polymorph spell) into the type of beast that was slain. In this form, the creature retains its intelligence and ability to speak. At the end of each long rest, the polymorphed creature can repeat the saving throw. On a successful saving throw, the creature returns to its true form. After three failed saving throws, the transformation can be undone only by a remove curse spell or similar magic.
History
Valhir withdrew to the Beastlands after turning his back on the realms of mortals, disgusted by their waste toward the wild. Here, he shaped a domain free from law or mercy, where the predator-prey balance could unfold without interference. Lycanthropes became his favored kin, their cursed souls reborn as beastfolk to run in his eternal Hunt.
Adventure Hook
An important lord’s hunting party vanished a season ago, and now their banner has appeared—clutched in the hand of a wolf-headed warrior coming from Valhir's Hunting ground. The lord’s heirs will pay dearly for their return, but to retrieve them means joining the Hunt… and surviving it.
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