Tromokratis' Sea

The legend of twisted abominations lurking in the deep, created by the chaos of the Wasted cliff run many in Tromokratis' sea. Sailors of all kinds know to never lose sight of the coast, or they'll be too far to be saved. In addition, the countless storm, and frequent typhoons make for a well-named area.   Tromokratis' sea seems to sense ships as they approach and sends out a storm to consume them. At surface level, little distinguishes the location beyond the rest of the waters of the area, however, the location is known for its rough waters and unusual frequency of fierce storms.  

Geography

Type
Sea

Features

Necrotic Tempest. Storms infused with the essence of Death roil with dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isn’t a construct or an undead must succeed on a DC 13 Constitution saving throw at the end of each minute or take 3d6 necrotic damage. A creature that dies in a necrotic tempest rises as a skeleton or zombie (your choice) 1d10 minutes later. A necrotic tempest lasts for 1d4 hours and leaves crops withered and wells undrinkable for 1d4 days after its passing.   Tsunami and Whirlpool (Control Water or Tsunami). Large Tsunami and whirlpool seems to spring into existence in an instant in this dangerous sea, sinking entire armada within minutes.   Foul Water. The water of this sea is supernaturally fouled. creatures none native to this sea that drinks the water vomit it within minutes.  

Far Realm Effects

 

History

late 1136 AD through 1137 AD   When Tromokratis was freed, the southern ocean erupted with a necrotic storm that raged for weeks. Typhoons covering the south of the Roaring plains, and the east of the Wasted cliff, creating a shallow sea, now called Tromokratis' sea in honor of the titan.   Seizing the chaos, the Sahuagin who served Tromokratis expanded their territory, establishing dominion over the southern reaches of the newly formed Crystal ocean. Sahuanoy flourished in the aftermath, while Tromokratis himself claimed dominion over all seas and oceans of Toriel, slumbering deep beneath the Crystal Ocean’s surface.   The great civilizations of the sea, already weakened by prolonged conflict with pirates, found themselves powerless against the titan’s wrath. Though they had fought valiantly to protect the world, no aid came. Disillusioned and weary of sacrifice, they chose exile over extinction. Following the path of the tritons—who had first escaped through a massive portal within their capital—they fled Toriel and reestablished their civilization within the Elemental Plane of Water.    

Adventure Hook

Many legends about this sea run in Tana's Empire, most of them around the legendary monster that are said to haunt this sea. With so many ships driven to the bottom of this sea, countless tales of unimaginable treasures and objects of power are told about this sea.  

The Maiden of the sea

The story of Sophia Belatrange, a young maiden promised to a rich duke is one of the most well-known stories in the region. The son of a local duke, in love with the maiden, promised her everything in exchange for her hand, Sophia accepted but asked the young prince to show her his valor by bringing her the jewel of the desert, a legendary treasure among the Desolation Desert. The prince accepted, and with the help of adventurers managed to get the rare treasure, however on his way back with his ship full of gold and other treasures, unspeakable monsters attacked the ship.   The vessel was destroyed, and the treasure started to sink at the bottom of this dark sea alongside the corpses of the sailor and the prince. The Jewel of the desert still wait at the bottom of Tromokratis' sea.


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