Tinkeroo

Tinkeroo is a childish Mapach, who's old enough to be an adult, yet that still act and play like a child, rarely thinking of the consequences of his action.  

Tinkeroo


Titles
/
Race
Mapach
Sex
Male
Alignment
Chaotic Good
Children
Interpersonal Relations. The following opinions can help add depth to Tinkeroo’s interpersonal relationships:   Granny Weathertax shouldn’t be messed with—she has eyes in the back of her head!
Heliana is a quality adventuring companion: she’s very brave and is also wide enough to provide a protective barrier behind which Tinkeroo can artifice new contraptions.
Humperdink is hilarious to prank. One time, he enchanted Hump’s blood sausage with the reduce effect of the enlarge/reduce spell, which took effect while Humperdink was on the toilet, causing him to fall into the toilet bowl. Despite rarely being well received, Tinkeroo seldom feels regret, though he admits the bag of devouring prank might have been a step too far.
Lutecia mixes a good cocktail and plays a mean game of cards. It takes all his skill at cheating to beat her.
Peeper is fun to ride around on.  

Characteristics

Mental traits

Motives & Values. Tinkeroo admires three things: daring, terrible puns, and adventurers that bring him rare monster parts he can use to craft novel magic items. He doesn’t mind the bounty hunters—they make good guinea pigs for his new inventions—but he fears being audited by tax officials and always makes sure his affairs are in order.  

Abilities

Tinkeroo is a battlesmith artificer.  

History

Tinkeroo and his partner, Harried Houdinky, are infamous thieves, having stolen the priceless ruby, the Red Rakshasa, in a daring heist years ago from the archfey Hap'Robin. Caught, they had to give the ruby back, and each was punished for his crimes, serving the archfey.   Tinkeroo had his home taken, and Harried had their ability to speak whisked away.  

An encounter from the far lands

Tinkeroo and his friend were the first to see crow perch butchers in the feywild, the newly arrived group of advneturerunfamiliar with the custom of the feywild, could be an easy target for the mapachs, and Tinkeroo kindly asked to get their names. The adventurers, no fools, gave him their title instead, the butcher of crow perch.   With this new possession, TInkerro escorted them to Humble Town, where he and Harried tried to exchange their names for favors of the archfey, retrieving their lost abilities or home. The vulpin gave Harried his ability to speak back before realizing the trick, and giving chase to the duo.   Fleeing, they tried to get the adventurers to tag along but ultimately ran on their own. Now, with huge bounties on their head for their betrayal, and Tinkerro hadn't retrieve his home, so ran away, to the furtherst place they could think of, the beastland. It is during this escape that they encountered the loot tavern, a place that protected them ever since.   The pair are both easily distractable, love puns, and adore practical jokes.   Due to his notoriety, Tinkeroo couldn’t have attracted investors for his line of arcanomechanical devices. Instead, he set up a pseudonym: L'Arsène, whose inventions have become hot commodities.  

Tavern Tales

In what would have been a classic prank, Tinkeroo glamoured a rug of smothering to appear like Humperdink’s sustainably-sourced dalmatian-trimmed purple velvet cape of the mountebank. Using his omni-directional quadnoculars, Tinkeroo waited until Granny Weathertax’s back was turned before making the change. The next morning, much to Tinkeroo’s befuddlement, Humperdink returned from his morning walk entirely unscathed. Upon returning to his caravan, Tinkeroo was attacked by his doormat. The conclusion? Granny Weathertax has eyes in the back of her head and a strong sense of justice.


Cover image: Farewell by Greg Rutkowski

Comments

Please Login in order to comment!