Kingdom of Galandor

Galandor was an isolated elven kingdom, northwest of the Lightfoot Land.  

Geography

Region
norhtwest of Lightfoot Land
Capital
/
Aliases
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Society

Government
/
Leader
/
Races
Elves
Main pantheon
Elven Pantheon
Population
/
Timeline
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Other

2967 BD - 1070 BD

Type
Geopolitical, Kingdom

Government

The king or queen is the sovereign of all the people in Galandor. Serving as a figure of authority and reference for the people, the king is also the supreme commander of the armies and has the final say in the politics of the country.  

Military

Bladesong

Those who see a bladesinger in battle never forget the sight. Surrounded by chaos and blood, the bladesinger moves in an otherworldly dance. Spells and sword act in concert, meshing awe-inspiring beauty with fearsome deadliness. When the bladesinger’s sword whirls through the air so swiftly that it keens and the air hums and whistles in chorus, the bladesong has begun — and it might be the last thing the bladesinger’s enemy hears.   The elves and half-elves who practice the art of the bladesinger, appear to be almost casual in combat, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand that can be incorporated into the fighting style. This technique gives a bladesinger the freedom of movement necessary for the dancelike motions of the various forms of martial art, which allow both magical and physical attacks to flow freely.   Few among the elves, and an even smaller number of half-elves, have the honor of being inducted into the ranks of the bladesingers. One must have the mind necessary to be a great wizard, and also the agility of the greatest dancers.  

Culture

Orcs work to live, dwarves live to work
  The elves of Galandor saw themselves as superior to most other races, their long life was merely an indication of their superiority, and if they had to watch over the short-lived one, the short-lived had to praise and worship them. Especially with control of elven high Magic offering them yet another proof of their higher status.   Galandor was a kingdom composed only of elves and dragons as official citizens, other mortals were considered inferior and couldn't have citizenship granted.   Elves of Galandor used to despise human, especially as they also developed powerful magic after the Nexus Overflow. The idea of flying cities, looking down on them, and being ruled by humans was something horrible to a citizen of Galandor.   All the elven kingdom's capital and important city had large portals to the Feywild, a link to their home plane.  

Justice

Consistent with their long perspective on the world and their knowledge of its history, elves have a special view of morality. They abide by the traditional definitions of good and evil, but tinged with elven sensibilities.   Property crimes such as theft are usually considered evidence of significant character flaws, because elves don’t value material goods as highly as shorter-lived races do. An item’s intrinsic value is secondary to its historical and sentimental value, which can be considerable. An elf who steals a pouch full of gems would be pitied, but someone who steals a dried flower presented to an elf by her long-gone sister would be seen as a monster and likely exiled from the community.  

Wizardry

There’s a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long practice. More than that, each spell a wizard might cast requires a portion of one’s powerful intellect to be dedicated to the task, with the necessary patterns of thought and proper mindset kept in stasis, ready to be unleashed. Even after these concepts are mastered, new knowledge of magic remains elusive, and a wizard must progress steadily through deeper levels of understanding, breaking through mental barriers in order to achieve ever greater mastery.   Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The patience and restraint for which elves are well known serves them well in this pursuit.   Elves are often seen as masters of magic because of how easily it comes to them, but the mightiest of their mages are always those folk who burn with ambition. The path to power is never smooth. Anyone who tells you otherwise is a fool or an enemy.  

Diplomatie

 

Relations

The Kingdom of Lórien was the former home of the elves from Galandor. But because of their divergence in point of view, they were viewed as weak, and unworthy of being a real ally.   The Dryad from the Wood of the Vale were know for their magical power long before the nexus overflow, and as such were respected by the people of Galandor.  

History

In the year 2967 BD, a significant event occurred with the nexus overflow, resulting in the creation of Elven High Magic. This event triggered a desire for expansion within a portion of the Kingdom of Lórien. However, their Queen did not grant this wish, causing internal division.   As a result, various independent groups within the kingdom led by Yaevinn Murmevent resorted to guerrilla warfare and attempted to expand eastward. Unfortunately, these elves found themselves outmatched by the Chezucore Theocracy, as the Yuan-ti inhabiting the region prevented them from entering the jungle. Fearing substantial casualties, these groups eventually chose to unite and embark on a journey to the east.   After a challenging journey, they finally found safety and security in what is now known as the Lightfoot Land, where they established the kingdom of Galandor.  

Notable members



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