Hulgaz

Hulgaz is Zariel's infernal chancellor ever since Malfuriel was turned into stone. The self-styled Tempter corrupts mortals’ souls by offering them tantalizing but ruinous boons. To do so, she directs her entourage of loyal succubi and incubi to the Material Plane in search of vulnerable mortals. When they find a particularly pitiful soul, Hulgaz might visit herself, offering even greater “gifts” to her victims.   As befits a chancellor of Luxuria, Hulgaz appears regal. For all her majesty, Hulgaz’s fiendish nature is apparent in her monstrous features: bestial claws, glossy black eyes, and a snakelike tail tipped with a poisonous spike. On the rare occasion when her social graces fail to achieve the desired result, Hulgaz turns her natural weapons on her victims.  

Hulgaz


Titles
Zariel Infernal Chancellor
Specy
Devil
Sex
Female
Alignment
Lawful Evil
Sheet
dndbeyond
Children

Characteristics

Mental traits

Hulgaz is witty, garrulous, and patient all at once. She speaks calmly in a low voice, and her movements are graceful and purposeful. Each shrug of her shoulders or waggle of her finger is a well-rehearsed ploy, a gesture she has weaponized to put her targets off guard.   Hulgaz is a charmer in both the common and magical sense. She effortlessly ingratiates herself, instinctively deducing the most effective tack to take in any conversation. This might mean lending a sympathetic ear to a weepy-eyed supplicant one moment, then seconds later offering hearty laughter to a jokester’s poor jape.   Whatever her outward demeanor, any perceived kindness Hulgaz offers is strictly a means to her wicked agenda: the corruption of mortal souls. If she has a tell, it is her long, snakelike tail. In the midst of a conversation with an especially tantalizing victim-to-be, Hulgaz can’t help but whip her tail back and forth with excitement.   Selfless heroes and true martyrs pique Hulgaz’s interest because she loves the challenge of twisting and defiling the souls of such noble beings. She responds to unwavering do-gooders by redoubling her efforts to corrupt them.  

Abilities

Hulgaz loves to offers infernal gift to selfless heroes. Here are several blessings Hulgaz can bestow on willing Humanoids. Unlike most blessings, infernal blessings impose both desirable and detrimental effects on the user. Casting the Remove Curse spell on the subject of an infernal blessing ends the blessing’s effects, including its consequences.   The description of each blessing addresses its user. Each blessing’s detrimental effect should be a surprise to the blessing’s user when it is revealed some time after the infernal blessing is gained.   Blessing of Bloody Might Your Strength score increases by 2, to a maximum of 22.   Consequence. The character is cursed with werewolf lycanthropy (see the Monster Manual) until the blessing ends on them. On nights when the moon is full, the cursed character flies into a rage that lasts until dawn; while in this state, the character becomes an NPC under the DM’s control.   Blessing of Lonely Genius Your Intelligence score increases by 2, to a maximum of 22.   Consequence. The character’s intellect rubs old friends the wrong way. Three NPCs of the DM’s choice become indifferent or hostile toward the character, and the character automatically fails any Charisma check made to improve their attitudes.   Blessing of Unearned Riches The next time you search among or retrieve something from your belongings, you find an unmarked pouch containing five 1,000 gp gemstones.   Consequence. The character’s new fortune garners unwanted attention from a guild of violent mercenaries, who claim to have been robbed of exactly 5,000 gp worth of gems the same day as the character found the windfall. Every night for the next 7 days, the character is attacked by 1d4 neutral evil veterans. When the attacks end, so does this blessing.


Cover image: Farewell by Greg Rutkowski

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