Crimson Court Castle
In the shadowfell stands a terrifying castle that protects the elder of the crimson court. The castle is an opulent old castle adorned with gothic finery. It's protected by undead creatures, including skeletons and ghosts. Its halls are dim and filled with all manners of curses and traps to ensnare any who dare trespass upon the elder's property. Beneath the stronghold are burial chambers and prisons littered with old relics and deranged living monstrosities.
Description
The castle is a massive stone-built structure filled with secrets and danger. Its highest tower stands three hundred sixty feet tall, looming over the countryside, a constant reminder of the crimson court influence. The castle is surrounded by fifty-foot-wide chasms on all sides that plummet into eerie fog below. The drawbridge, normally closed unless the elder is expecting visitors, is the only safe non-magical way across. The elder tends to leave the gates and doors unlocked; confident that anyone foolish enough to enter will either be destroyed by his many minions or, in rare cases, survive long enough to earn his personal attention.Dining hall
A large hall containing ten stone statues depicting vampire elders leads to the Dining hall. A massive chamber lit by three magnificent crystal chandeliers. A long, heavy table covered with fine satin cloth sits at the center of this room and a floor-to-ceiling pipe organ stands against the far wall.Chapel
Once a holy place, the chapel was spoiled and left in disarray by the vampires.Catacombs
Forty crypts, some simple and unmarked, others ornate and covered with carvings and dedications, are organized in rows beneath the castle. each one may contain a corpse, a creature, or hidden treasures.The Brazier Room
Beneath the castle are many different vaults, crypts, prisons, an armory, and a torture chamber. Among them is a strange room that provides a magical shortcut to any destination or to a deadly demise for those who disturb its furnishings. A stone brazier burns in the center of the room, but its tall white flame produces no heat. Around it are seven spheres made of tinted glass, each a different color. Above it hangs a large wood-framed hourglass. If you cast a sphere into the white flame, the fire changes hue to match and the hourglass's sand begins to drain. Touching the colored flame doesn't burn; instead, it magically transports you to a different part of the castle. After thirty seconds, the sand runs out, the fire changes back to white, and the glass sphere reappears, resetting the magic to be used again. Two enchanted iron golems guard this space. If triggered, they attack all intruders with poison gas and crushing blows from their hooves and armor.
Type
Castle
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