Humans
Ayatollah reached down,
Picking up river clay,
He made a head,
five Sens tall,
three across,
and four deep.
Then Ayatollah made a body,
with five fingers to pull up reeds,
two arms to climb trees,
A neck to watch for danger,
and legs to hunt the ruenger.
-Old tale on the origins of Humanity
Basic Information
Biological Traits
All human biological traits are described in the DnD 3.5e Player´s Handbook and Monster Manual
Genetics and Reproduction
Sexual Reproduction, with a gestation period of eight and a half Earth Months, children resemble a combination of the parents.
Growth Rate & Stages
Humans reach physical maturity anywhere from fourteen to twenty years of age, with mental maturity occurring in a much wider range. Once a human is thirty five, they will be considered middle aged, and most likely start looking for less stressful work.
Dietary Needs and Habits
Omnivore.
Biological Cycle
Humans become stronger and tougher up to a certain point, afer which they lose strength, but sharpen their senses.
Additional Information
Geographic Origin and Distribution
Equatorial
Civilization and Culture
Naming Traditions
Names among humankind vary greatly according to the region, in the isolated kingdom of Pyrrhos, each individual shares their last name with the name of their clan, whereas in the citadel of Morzan, an individual may have up to five official names.
Major Organizations
The Kingdom of Pyrrhos is a state composed primarily of humans, but also contains a substantial number of beastmen and orcs. Isolated from the rest of the world by ocean, secrecy and wilderness, it has culture unlike any other region.
The Citadel of Morzan is a xenophobic and highly individualistic society that produces many clerics and paladins. they are known throughout the surrounding regions for their piety and perceived arrogance.
The Shells Islands are a trade hub, exporting Treated Obsidian and Ironwood and importing curiosities for the Arcanium in addition to other, more common commodities such as iron, textiles, tools, and other raw materials.
The Church of Seven is the prime religious order of the world, and Humans compose a substantial portion of worshippers.
Beauty Ideals
Beauty varies based on location, in Pyrrhos, the more a person can do for society, whether it is by trade, combat, or something else the more likely they are to be considered Beautiful, whereas in the Citadel of Morzan, much emphasis is placed on smell, and perfume is one of the biggest industries around
Gender Ideals
Humans are born male or female, but may identify as either when they grow up. rites and rituals exist in certain places to change the biological sex of a person, and many skilled spellcasters identify as gender-fluid, where they shift between masculine and feminine.
Courtship Ideals
Varies based on region
Relationship Ideals
Varies based on region
Average Technological Level
the Isolated Kingdom of Pyrrhos (approx.~10,000 shan from another civilization) has recently discovered gunpowder, and is printing books, while the Citadel of Morzan utilizes hot air balloons and Trains that run of a material called Sakuradite. the Shells islands have sailing ships that rival the ironclads of the industrial era of Earth.
Common Etiquette Rules
In conversation, it is considered highly inappropriate to waste time, and pleasantries are almost nonexistent, though small talk exists.
Common Dress Code
Both males and females wear highly practical clothing, though those of higher status are likely to adorn their clothing with trinkets according to their culture/status. Dyes are only ever used on khwarmi, traditional veils used in the Shells Islands to signal and identify groups.
Culture and Cultural Heritage
Each body part is associated with a certain god. The Head is associated with Ayatollah, for his part in creating Humanity with the ability to think. Gaia is given the heart, for her water is what flows through it. Gemini is given the hands, which play deceptions and show truths, the most expressive part of the body. Polaris is given the right leg, that stands forward when holding a weapon, as that leg leads the way. Ward is given the right arm, the arm that holds the shield to symbolize protection. The Conductor is given the left arm, which is used to greet people, and marked according to one´s profession. The Oracle is given the left leg, the one that moves first in battle, and in ritual ceremonies.
Common Taboos
Humans will never cross a friends doorway with a weapon drawn, unless doing so would endanger a persons life.
To engage in intercourse with nonsapient beings, Outsiders, or Demons is punishable by death in all human cultures.
Interspecies Relations and Assumptions
Humans view inter species relations in a variety of ways. the Citadel of Morzan is purely human, and looks down on them, while the kingdom of Pyrrhos views beastmen, particularly felinids with great regard, and it is not unheard of for political marriages between species to occur.
RPG Datasheet
Same as described in the 3.5e Player´s Handbook
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