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Hobgoblins

Hobgoblins are not so much a separate sub-race as they are a random, relatively common genetic mutation among Goblins. Hobgoblins grow up to be both larger and stronger than Goblins and, as a matter of course, come to dominate the Goblin societies of which they are a part. Hobgoblins capitalize on the natural respect that Goblins show for size, strength, and ruthlessness to proclaim themselves leader of their tribe, King of the Goblins. Goblins may resent this, but they acquiesce to it. If possible, they kill Hobgoblins at birth (as infants, they are much larger than typical Goblins) so that they will not haveto face them when they are too strong to defeat. Hobgoblins possess another natural advantage over their lesser cousins in that they do not fear daylight or to take on foes in day or night. If Goblins did not destroy so many early in life, Hobgoblins could easily form tribes of their own and terrorize other races, including the smaller Goblins.

Basic Information

Anatomy

Hobgoblins are simply oversized Goblin.

Additional Information

Facial characteristics

Hobgoblins share the round-headed, snout-like snub nose and wide, grimacing mouthed characteristics indicative of Goblins.

Average Intelligence

Hobgoblins are beings of impulse. Since many of their communities are chaotic in nature, only the strongest surviving and being the leader, Hobgoblins don't have much room for scholars in their midst.

Perception and Sensory Capabilities

Hobgoblins can see on a star-lit or moonlit night as if it were full daylight. In conditions darker than that, they need a light source to see, and they can see perfectly to 50' and reasonably well to 100'. In absolute darkness, however, they can see no better than Men.

Civilization and Culture

Naming Traditions

Hobgoblins generally do not go by the names their mothers give them, in that they are often secretly born. Instead, when they grow up and become strong enough, they give themselves a name as chieftain of their tribe.

Culture and Cultural Heritage

All Goblins are bound first and foremost to their tribe, which offers them security in numbers - and Goblin kingdoms can be quite large, offering quite a lot of security. Goblins are mechanically inclined, and for some, fascination with technology competes with loyalty to the tribe.

Interspecies Relations and Assumptions

Hobgoblins are mean and violent by nature, but they bear no single race particular ill will. They are wanton, not selective in their destruction and havoc they wreak. If they have any racial hatreds, they are inspired by turf conflicts with other subterranean races.

RPG Datasheet

AG 0; CO +4; ME -2; RE 0; SD -2; EM -2; IN -2; PR 0; QU -2; ST +6; Appearance -50   Channeling +10; Essence 0; Mentalism 0; Poison +10; Disease +5   Body Development 0.7.6.5.2; Arcane PP 0.5.4.3.2; Channeling PP 0.7.6.5.4; Essence PP 0.5.4.3.2; Mentalism PP 0.3.2.1.1   Soul Departure 8 Rounds; Recovery Mult. 0.5x   Languages 2; Background Options 3   Dark Vision - Hobgoblins can see on a star-lit or moonlit night as if it were full daylight. In conditions darker than that, they need a light source to see, and they can see perfectly to 50' and reasonably well to 100'. In absolute darkness, however, they can see no better than Men.   Sunlight Vulnerability - Hobgoblins are unnaturally bold as Goblins go, and they have less difficulty functioning in daylight. They still suffer a -25 penalty, but only in direct sunlight.   Languages: Starting Languages - Goblin (S8/W6), Common-speech (S6/W4). Allowed Adolescent Development - Common-speech (S8/W6), Goblin (S10/W8), and Orcish (S4/W4).   Everyman skills: Mining, Metal-craft   Restricted skills: None

Genetic Ancestor(s)
Lifespan
95 years
Average Height
4' - 5'
Average Weight
80 lbs
Average Physique
Hobgoblins are terrifyingly strong, even with their small stature. They can easily overcome the average Man, leaving small villages no match for a Goblin tribe led by a Hobgoblin.
Body Tint, Colouring and Marking
Hobgoblins have a muddy tint to them, visually distinguishing them from their sickly green cousins.

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