Megastructural Annex
A virtual universe simulation map commonly used for War - Engineer Games, conventional wargames, sports and entertainment.
Megastructural Annex, much like its namesake, takes place in the heart of a large megastructure. The many large rooms, large enough to hold battles of smaller starships, are laid out in a highly complex, 3-dimensional manner with many routes between rooms. Many rooms are also interconnected. The walls constantly flicker with specks of blue lights, which can hide the glow lines of some HF starships in some cases, making the walls a fairly effective form of visual camouflage. However, the glowing lines of a HF starship will remain on rather than flicker, so this strategy should not be relied on too significantly unless the glow lines are also made to flicker somehow (the glow lines on HF ships are how they dissipate heat, so this is likely not easy). The walls can also easily interfere with radar technologies and make tracking of objects inside extremely difficult, even with the quantum-entangled particle pairs that HF radars emit. As such, there is often a somewhat more significant reliance on visual sight.
The strategies commonly employed on Megastructural Annex are sometimes quite similar to those on Voidlit Citadel due to the complexity of the map. Recon forces are usually sent out before warships in order to prevent the enemy from ambushing a valuable force, and there is a lot of cover available. The rooms of Megastructural Annex are normally smaller than those of Voidlit Citadel so battles will often happen at even shorter ranges and sometimes some teams will deploy weapons which can target enemies around walls, such as extremely ricochet-heavy projectiles that will bounce off walls. Ground forces are also viable on Megastructural Annex, which features no bottomless pits unlike Voidlit Citadel. The ground is quite flat in some areas and rooms, but practically inaccessible due to an extremely uneven ground geometry in other locations. These became known as 'flat zones' and 'rough zones' respectively.
This map is well known for one particular game played on it, where a team managed to defeat Tarlox by swarming his forces with cloaking drones which his scouts could not easily detect. Tarlox rapidly improvised a new radar which could detect them with much success during the game, after several of his warships were destroyed but allowing Tarlox to make a heavy comeback. The cloaked drones were too high in numbers though, so at the time of Tarlox's defeat, there were only about 50 drones remaining. Many others have tried this strategy after the game but it became too well known and many counters were developed in the hundreds of years since that particular match.
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