A.G.S

A massive Freelancer Starship that has grown to exceeed the size of an Eradicator - Class Titan

A.G.S. began as a sentient robot assuming control of a Decimator - Class Cruiser. After witnessing several of its peers fall to enemy fire, A.G.S. became convinced that evasion was impossible. As such, it perused other methods of protection involving using massive shield generators and immensely thick armour both exceeding that of most Hyperion Federation ships short of the Cataclysm. A.G.S. also has a massive armament with a number of large main weapons designed to destroy enemy ships of a similar size, as well as a significant compliment of smaller weapons designed to eliminate large numbers of smaller ships. Though A.G.S. is not fast compared to other HF ships due to its sheer size, it is slightly faster than ships of its weight class because of its lack of crew, and the AI does not have to worry about crushing them in high-G maneuvers. This also leaves much more room for more systems like warp drives, matter plasma tanks and weapons.

The freelancer looks like a very large version of S.R.I.A, though this is not the usual appearance of freelancers. A.G.S also does not have the ring turret, has a comparatively smaller and unvectored (but more well armoured) engine bay, large weapons fixed on its central axis rather than its sides (smaller weapons are less visible but present in most locations of A.G.S's body), thrusters rather than the Starlight Energy Chisel and a number of large details not present on S.R.I.A. 

A.G.S. is seen as a commanding fortress for entire HF fleets. It has enough firepower on its own to demolish enemy planets and provide immense fire support to allied forces, as well as taking immense fire instead of allies, though A.G.S. also knows that it is not invincible in combat and will try to destroy or avoid any enemy assets designed to counter heavy ships like itself. 

A.G.S. sees any official orders that it gives as final - and rarely backs down. This can lead to situations where their forces are overwhelmed by a prepared enemy, however, it is comfortable with issuing retreat orders for any ships under its command. As a hyperintelligent being, it is very responsive and can process the entire engagement simultaneously, as well as micromanage an entire battle. Its hyperintelligence also helps it to think ahead well in the future and make elaborate plans which take many factors into account, so it is rare that an enemy can take advantage of this personality flaw. A.G.S. seems to enjoy battle as well, and might become fairly masochistic in battle, so its allied forces sometimes has to tell it to stop doing war crimes in this situation. The freelancer protects its allies with passion and a significant degree of urgency, much like most freelancers.

A.G.S also stockpiles a number of Trinity antimatter missile warheads on itself in order to protect itself and its allies only in extremely desperate situations. This has gotten it into a lot of trouble from the ethics committee but it has never used them in action before.

Children


Cover image: Atmospheric Frigate by Tankium

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