Elemental Plane of Fire

Ervenian Era, 1051 AB
It is a plane continually ablaze. It smells of burning flesh and ashen dreams. It is flame incarnate.
— A Common saying among Sages
  Fire in the Elemental Plane of Fire is landscape: dunes of ember and cinder that flow like water, basalt mesas sweating heat, and rivers of molten rock whose skin wrinkles into incandescent scales before sloughing away. The ground has weight but no mercy, ash squelches, clinker fields slither, and glass plains waver with heat mirage. From caldera to caldera, firefalls pour like liquid dawn, hurling sheets of flame into incandescent basins that steam into burning cloud. Weather is a choreography of hazard: scalding steam fronts roll in from nowhere, ash squalls drop like hot, dark rain, and pyroclastic surges chase their own shadows. Wander long and you’ll taste the borders, smoke thickens to choking tar where Air leans in, magma folds back to rock at Earth’s grasp, radiance outshines heat until colors sear white, and, in dead zones, everything collapses to sooty ash. Against this, islands of intent endure: brass domes, obsidian ziggurats, and salamander forges cooled by chained fire elementals.  

Customs

Coal Bargains
Efreeti Oaths sealed by pressing a coal to the tongue—no mark means the pact holds.   First Heat (Azer): Anvils are “awakened” with oil, name, and three sparks; only then may they forge oaths.   Quench Rite (Salamanders): A new weapon earns a name when hissed through brine without cracking.

Geography

Notable Locations

City of Brass
Efreet metropolis in a floating bowl of burnished metal.  
Sea of Fire
A heaving ocean of magma with navies of heat-proof hulls.  
Jabal Turab
Also known as the mount of Dust, is towering ash-cone riddled with gates to Air.  
Firefalls of Zhur
Tiered cataracts of living flame that sing like choirs.  
The Iron Crucible
A border gorge where Earth’s ores melt into Fire’s arteries.  

Travel and Access

Red Ethereal curtains open to Border Fire. Vortices burn in volcanic calderas, magma vents, and firefalls; a high-ash ridge links to Air. Borders grade into Smoke, Magma, Radiance, and Ash. Travelers rely on heat wards, fireproof hulls, and the protection of city-wards (e.g., the City of Brass).  

Inhabitants|

Fire elementals/animentals; efreet; salamanders; azer; magmin; mephits (fire, magma, steam fire giants; hell hounds; visiting devils and mercanes.

Localized Phenomena

Firefalls
Rivers of living flame that sing in overtones; crossing grants brief fire-sight.  
Ash Squalls
Hot, blinding storms that erase tracks and scorch lungs.  
Glass Rain
Falling sheets of half-molten silica that fuse into razor panes.  
Cold Nodes
Rare ash basins where heat ebbs, used as waystations and ambush points.  
Steam Front
Invisible, superheated walls that flash-boil exposed moisture.
Trait Type
Description
Gravity Normal.
Time Normal.
Shape & Size Infinite expanse of flame, ash, glass, and magma.
Morphic Traits Fire-dominant; mildly morphic to willful flames and efreet nobles; slag plains flow like very slow rivers.
Elemental Energy Fire Dominant.
Alignment Neutral.
Magic Fire, light, smoke, radiance, and thermodynamics are enhanced; cold, water, and plant magic are impeded; conjured water risks explosive steam.
Type
Plane of Existence
Included Locations
Inhabiting Species

Articles under Elemental Plane of Fire


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