Goblins

"A Goblin is gone." The life of the Goblin is summed up pretty easily. These nomadic people continuously move around the mountains and valleys, feeling more at home on the road than in a static residence. Hence the motto. Whenever you need to find one, a Goblin is gone.

Culture

Major language groups and dialects

Culture and cultural heritage

The goblins are nomads. They live in tribes that move constantly around the daggerback mountains. They built lightly constructed settlements around the mountains in case of quick shelter or a place to hide is needed, but mostly they stay on the move. They learned to move around after their kingdom was destroyed in the Orsai civil wars, they were pursued much more aggressively than any other kingdom that had fallen. They learned the benefit in staying on the move and the safety in quickness, they also distrusted the other Orsai for a long period of time.

Instead of rebuilding after the wars were over and peace had been made. They decided to stay a people of impermanent residence, and their travels have taught them much more than their walls did. Goblins can find each other easily, they can even find other goblin clans as well. They created a signing system unique to them, and what an Orc, Troll or Ogre might see as a regular clearing, or riverbank or cave entrance, a Goblin will see directions. They utilize their unmatched pathfinding and path making skills. If they cannot find a quicker way to get across and area, they'll build one. They've learned much more about plants and their effects than the rest of their people. Their wary nature keeps them off the radar of wanderers and bigoted raiders, and they've learned to move with ghostly silence if needed.

Goblin mages worry their people. For the loss of a mage is a sad one, and the goblins have a unique problem when it comes to their own magic users. During the wars with the Snakes who had taken over Serferine, the first Goblin Warlocks appeared. Warlocks are magical wrecking balls, in a way they're similar to battlemages. If battlemages had three times the magical potency, and if their armor had been fused to their skin, and if all other desire in this world had been stripped away from their souls. Leaving only the thrill of tearing their opponent into tattered messes of fleshy particles. When Goblins mages become backed into a corner, when fear of losing everything overtakes them and the hatred of their foe drives their every thought. They enter a irreversible state, their skin hardening like stone and their eyes begin to glow. Their magical reserves deepen like a well bottom tapping into an underground river, and they become forever focused on the task of war. Almost to the point of becoming unreactive to the outside world unless battle is brewing. They are fearsome foe to their enemies, but a bitter sweet victory for their brethren. When the Goblins gain a warlock, they slowly lose a clan member. This is why goblins mages are taught to control their anger and fear respectively, because theirs no age limit on becoming a warlock.

Common Dress code

Goblins dress in heavy furs, as they move through the cold mountains and near the windy seashores often. It's much faster than to just wear fur than to stylize it further like some of the other Orsai do.

Art & Architecture

Each goblin carries sticks on there horse. When put together they can form a small tent if alone, or when traveling together as a group they can form a large one capable of housing large parties.

Common Customs, traditions and rituals

Because they travel a lot it is encouraged for the goblins to find a secluded secret space for themselves. To calm their minds and to relax, this is considered to be there actual home. This is not the same place they would find to share with their partner. Goblins value their privacy if they so desire to have it. This place is the most telling to who that individual is and will usually hide their most favored possessions. This place may not even be sheltered or hidden necessarily, but their items will be stashed nearby if they have any sentimental value.

Ideals

Courtship Ideals

Because goblins move constantly they dont keep many things. So courtship is usually stated with small trinkets that can be worn or with a place that shares a special connection between the two. Goblins will find or craft these items to share with their prospective partner. Or they will search for a place that they think is unknown to the other, so they can have their own "place". These places can range from mountaintops, vistas, creek beds, caves, hidden caverns, or trees.

Major organizations

Warlocks
Diverged ethnicities
Related Organizations
Languages spoken

Articles under Goblins