Minotaur
Though less common than many of their beastfolk cousins, the Minotaur tribe has spread across Arith and become a regular sighting in many of the largest cities on the continent. Lorain and Trale, Kyanthor and Bloom, these large bull-men make fine workers, respectful neighbors, and premier warriors. They are most often seen in Hogar living with the Bovitaur, a relationship born of chance that has stood the test of time. Despite the many jokes bards tell comparing the two and questioning what children between them would look like, the Minotaur have settled into life on the March. They perform tasks their quadrupedal cousins cannot, and act as liaisons to the more "civilized" imperials in Bloom who have taken a liking to them. They have become synonymous with Imperial Culture, with the recent depictions of Judicator Velka VII taking on the appearance of a minotaur and becoming the standard for a premier soldier. Minotaur soldiers and mercenaries find themselves in high demand both in the Empire and out, often hired to train special combat units and elite forces for upcoming battles.
Due to this popularity in the east, many minotaur have begun crossing the Voletarian Mountains from Lorain to Bloom, leaving behind their ways of ancestor worship to instead call out Our Lady In Platinum's name before battle. This has formed a schism between the traditionalist minotaur who still pray to the totem they were bound with during the Night of Beasts and those living in the Imperial cities, worshipping the Platinum Lady or other members of the pantheon. Within Lorain, the tribe still practices the art of ritual facial scarring and horn carving to symbolize their accomplishments and milestones reached in life. Those within imperial society often forgo these rites, choosing to leave their faces unmarked and their horns uncarved. They instead hire artisans to create golden caps and rings for their horns and ears, falling even more in line with imperial fashion and customs.

by Iana Venge
Features and Traits
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Size. Minotaurs average over 7 feet in height, and they have stocky builds. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Horns. Thanks to your bovine nature, you have grown a large set of horns upon your head. They grant you a number of bonuses:
- Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
- After using the attack action to make a melee weapon attack, you may use a bonus action to make an unarmed attack against the same target using your horns.
- When you take the dash action and move more than 20 feet in a straight line, you may make a single unarmed attack against a creature within 5 feet of you as part of the Dash action.
- Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
Encompassed species
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