Pole Weapon Style
Talent
Pole weapons can be cumbersome, but not in your hooves. You can fight in this style with the two-hoofed spear or any weapon of the Polearms Group.
Effect
- D4
- You can use the length of your weapon to advantage. You treat enemies up to 4 yards away as if they were adjacent to you, so you can make melee attacks against them (they can’t do the same unless they also have this talent). If an ally is between you and your opponent, you can still attack. In fact, this is a common tactic.
- D8
- Given a chance to prepare yourself, you are hard to move. You can set yourself with an activate action. Until the end of the encounter, any opponent that attempts to use the Skirmish Stunts or the Two-Hoofer Style talent against you must first make an opposed attack roll. If you win, your opponent fails to move you and wastes the stunt point(s). If your opponent wins, they may perform the Skirmish stunt(s).
- D12
- You get the most of your weapon’s design features. If wielding a military fork or two-hoofed spear, you can perform the Pierce Armor stunt for 1 SP instead of the usual 2. If wielding a glaive or halberd, you can perform the Knock Prone stunt for 1 SP instead of the usual 2. In addition, mounted scufflers do not gain the +1 bonus for fighting against an opponent on foot when attacking you.
Source
Related Discipline
Applied Restriction
- Trained in the Polearms Group or the Spears Group
Related Articles
Remove these ads. Join the Worldbuilders Guild
Comments