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Escaped Slave

Kirin multi-class background

The Kirin were first enslaved when the Tevinter Imperium conquered the ancient kingdom of Arlathan. After they had suffered 500 years of bondage, Andraste helped to free the kirin and the rising slaves helped defeat Tevinter. That should have been the end of slavery in Thedastria but it was not. The Tevinter Imperium slowly returned to its old ways and today slavery is practiced openly there. Indeed, in some alienages, kirin sell themselves or their relations into slavery to provide for their families. Tevinter slave-hunters operate in secret all over Thedastria, kidnapping kirin and others and shipping them back to the Imperium for a handsome profit. Most who succeed in escaping slavery flee Tevinter as quickly as they can, for runaways are not treated kindly.  

Some slave-lords go to great lengths to recover their “property” (particularly those who know magic), even chasing escaped slaves into other nations. It is difficult for escapees to truly feel free with the threat of recapture hanging over their heads.

This background can also be used for a Magic Book that’s trying to free itself from a magisters’ grasp.

 

Playing an Escaped Kirin Slave

If you choose to play an escaped kirin slave, modify your character as follows:  
  • Upgrade your Body trait. Only the strong survive bondage in the Tevinter Imperium.
  • Pick one of the following talents: Special Skill: Hearing (D4) or Special Skill: Might (D4).
  • You can speak and read Tevinter and Trade Tongue.
  • Choose a class. You can play a mage, a rogue, or a warrior.
  • Play as a kirin.
  Roll twice on the Escaped Kirin Slave table for additional benefits. If you get the same result twice, re-roll until you get something different.  

Escaped Kirin Slave Table

Roll the Dice
2Upgrade Charm trait
3-4Upgrade Mind trait
5Creative Flair: Deception (D4)
6Special Skill: Scuffling (D4)
7-8Upgrade Body trait
9Special Skill: Driving (D4)
10-11Keen Knowledge: Self-Discipline (D4)
12Upgrade Mind trait

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