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Sentinel Academy - Ovyliax Branch

The Sentinel Academy is an elite training institution of the Sentinels, located in the capital city of Ovyliax. Housed within a grand, three-storied building with flanking curved wings, the academy is the primary facility for training new generations of Sentinels to protect the Hegemony of Mistoria. Its curriculum is a demanding blend of physical conditioning, martial prowess, arcane studies, and tradecraft.


Campus & Grounds (Exterior)

The academy is a self-contained campus, secured by a 10-foot stone brick wall with a wrought iron gate.

Front Courtyard: A brick-patterned courtyard serves as the main approach to the academy. It is a lively social hub where students are often seen sparring with blunt weapons, studying on the lawn, or relaxing on benches.

Rear Courtyard and Gardens: Located behind the academy, these areas provide a space for relaxation and more formal instruction.

Outdoor Sparring Arenas: These dedicated training grounds are used for dueling courses. The arenas are magically enchanted; a Sentinel can press a combination of runes on a nearby pedestal to instantly materialize a variety of complex terrains, from a rocky cavern to a marsh, to test the combatants' adaptability.

Sporting Fields and Courts: Used for general athletics and team-based activities.

Weapon Ranges: The academy has multiple ranges for both archery and firearms practice. They are designed with covered sections to allow for training in inclement weather.

Interior Facilities

The academy's interior is a labyrinth of functional and ornate spaces, designed to facilitate every aspect of a Sentinel's education.

Public & Social Areas

Front Desk: The first point of entry into the main building. It is a rectangular chamber with polished marble floors and walls of jagged black stone featuring artificial waterfalls. A security warden is always posted here to manage access and provide information.

Library: A large and well-stocked library containing a vast collection of texts, including bestiaries, historical accounts, and field manuals. The library employs an archivist sphinx to manage its extensive archives.

Refectory and Kitchens: A large dining hall in the East Wing with multiple wooden tables and a serving counter. It serves as the primary dining area for candidates and faculty.

Cafe and Bar: A more informal social space for students to relax, study, and socialize.

Academic & Training Areas

Faculty Offices: While most faculty share an open office space, while more senior members have small, private offices.

Stormwind Lecture Hall: The main auditorium for academy-wide gatherings, orientations, and important lectures. It is a large, semi-circular chamber with descending rows of connected desks that can seat forty people.

Minor Lecture Rooms: Smaller classrooms used for more specialized courses and group instruction.

Arcanic and Alchemy Laboratories: Dedicated workshops for practical instruction in spellcasting, potion-making, and other arcane sciences. These rooms are often heavily ventilated and smell of smoke and sweet herbs.

Chapel: A triangular chapel dedicated to the three Celestial Founders (Xalin, Tyrane, and Setin) and the dragon Lutiya Bahamut. The interior contains stone statues of each Founder and a ceiling painted to resemble the sky. It is open at all hours for prayer and meditation.

Collaboration Rooms: Small rooms for private meetings and tutoring.

Residential & Recreational Areas

Dormitories: Located in the East wing of the academy. Candidates are housed in private 10x10-foot rooms, each sparsely furnished with a bed, a desk with a built-in arcane letterbox, a closet, and an adjacent bathroom. The dormitories are centered around a large common room with couches, tables, and a refreshment station.

Gymnasium, Training Arenas, and Obstacle Course: Located beneath the ground floor, this massive chamber is the heart of the academy's physical training. It contains:

  • An extensive obstacle course with balance beams, climbing walls, and other challenges.
  • A section with barbells, weights, and athletic equipment.
  • A dedicated combat training area with weapon racks, punching sacks, and a 50-foot sparring ring used for battling animated training armor.

Courses Offered

  1. Sentinel Ethics and Laws of the Hegemony
  2. Defensive Dueling and Close Quarters Combat
  3. First Aid, Field Triage, and Healing
  4. Pharmacology, Toxin Analysis, and Mutagenic Studies
  5. Performance, Persuasion, and Presence
  6. Sacred Rites, Exorcism, and Sanctification
  7. Wilderness Survival and Bestiary Studies
  8. Urban Infiltration and Covert Operations
  9. Leadership and Team Tactics
  10. Animal Handling and Familiar Training
  11. Precision Marksmanship and Ballistics
  12. Applied Arcanotech and Device Crafting
  13. Arcane Theory, Rituals, and Field Spellcraft
  14. Deductive Investigation and Interrogation Methods

Type
College / Academy
Parent Location
Owning Organization
Characters in Location

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