Cyborgs

The Silence is dangerous and life is cheap. Why don't you drop some stars then to make sure your life ain't as cheap as the next guys. Be better, faster, tougher, smarter, prettier. What ever it is you want to be you can buy that. Plus if some street trash gets off a lucky shot and you go down, at least your augments will pay for the funeral.
Genetic Ancestor(s)

Player Options

 
Cyborg Origin
  Esssence Increase: One Essence by +1
Origin Skill: Increase any one skill associated with the Essence you chose to increase.
Starting Health: 3
Movement: 30ft
Langagues: You know 3 languages at the games start. For every 2 points of smarts you learn one more language
Programable: You gain the following:
  • You don't need to eat, drink or breathe to survive. You must shut down for 6 hours per day. During this time you are inactive but still can percive the world around you.
  • You can give yourself ↑1 on any Skill Test as a Free action. You can use up to three Free actions in this way on a single Skill Test. When you use your Programmable Perk, you can’t increase your Skill Rank above a d12, even with upshifts from other sources.
  • You are Resistant to effects that exclusively affect the living, like poison, but are susceptible to effects that affect machines, like Electromagnetic damage. Your damage can be fixed with Technology Skill Tests or healed with Science Skill Tests

This species has multiple parents, only the first is displayed below.
All parents:

Comments

Please Login in order to comment!