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The Hexers

Type – Crime Syndicate

The Hexers are a clandestine order of assassins, feared and respected for their ruthless precision and unsettling presence. They move unseen across rooftops and through alleyways, clad in hooded cloaks and masks carved from the bones of deep-sea leviathans. Their kills are swift, silent, and leave no trace but the corpse. Rumors swirl around their origins—some say they were the result of macabre experiments, others claim they serve a long-forgotten god—but none can say for certain. What is known is this: once a Hexer has been paid, the target is good as dead. They never announce themselves, never negotiate, and never miss. The price for their services is high, their standards rigorous, and their loyalty secured only through contract. Unlike common killers-for-hire, the Hexers treat their work as an art, and themselves as its curators. Their presence is rarely confirmed, yet their legend is etched into every backroom deal and whispered threat across the Isles.

Internally, the Hexers are governed by a rigid hierarchy masked in ritual and symbolism, each leadership role named for a face card in a deck. The Knave of Hearts handles recruitment, testing aspirants through harrowing trials of skill, pain, and obedience. Those who pass are sworn in under the Hexers’ code, their identities erased and replaced with codenames. The Queen of Diamonds manages the flow of gold, ensuring contracts are honored and every operative is paid according to their station and success. The King of Clubs acts as a broker, securing high-risk, high-reward assignments through criminal networks, rival factions, and nobles in need of quiet solutions. And above all sits the Ace of Spades, a veiled figure said to know secrets that could shake the Isles to their core. Whether the Ace is a single person or a revolving title remains unknown. What matters is their will is obeyed without hesitation. Beneath the mask of every Hexer, there is only the mission.

Founding Date
~300 BC

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