Changelings
Changelings are said to originally hail from the lands of Kentogen, the Living Lands, to the north of the Eternal Empire of Koth. Part beast, part kin, the Kentogeni vary widely in appearance and clade. There are three main forms of changelings:
- Ferine- These changelings are the most bestial. Their shape is basically humanoid, but they possess significant traits of their beast such as elongated limbs, snouts, horns, trunks, tails and even wings. The Ferine can never be mistaken for another Ancestry at a distance.
- Twined- These changelings have a predominantly humanoid body type with noticeable bestial traits such as claws, whiskers, eye, nose, or mouth shape. The face shape remains predominantly humanoid with some sign of the beast. The Twined’s skin takes on the appearance of the beast, furred, rough, or textured as the beast. Twined can sometimes be mistaken for another Ancestry in silhouette. Most changelings fall in this category.
- Kine- The least populous of changeling forms appear as Kin with subtle bestial characteristics that are hard to mistake face to face. Kine rarely have the fur or skin changes of other changelings.
- Live free
- Keep what you kill
- Blood before all
- The strong survive
- Reap what you sow
Clade | Traditional Approaches | Benefits |
---|---|---|
Avarien (Avian) | AGILE AND WIT | TRAVEL- FLY |
Volku/Wolffen (Canine) | GUILE AND MIGHT | DEVOTION OF RAGE |
Rakasha (Feline) | AGILE AND GUILE | DEVOTION OF RAGE |
Horta (Plant) | TOUGH AND MIGHT | NATURAL STYLE allows Natural Armor Horta do not have KEEN SENSE they instead have WARDED TO PUSH\PULL while conscious. |
Ikevaru (Weasel) and Vallepu (Rodent) and Moabi (Hare) | AGILE AND GUILE | TRAVEL- BURROW |
Raumta (Mammoths) | TOUGH AND MIGHT | NATURAL STYLE allows Natural Armor DISCIPLINE OF PUSHING |
Enieku (Horse) | MIGHT AND AGILE | TRAVEL- LAND |
Najae (Reptiles) | AGILE AND GUILE | NATURAL STYLE allows Natural Armor Choose either TRAVEL or TRAVEL |
Tauru (Bovine) | TOUGH AND MIGHT | NATURAL STYLE allows for Natural Armor DISCIPLINE OF PUSHING |
Gillgori (Fish) | FLAIR AND AGILE | TRAVEL- SWIM These changelings can spend a Standard Milestone to gain the Native Skill: DISCIPLINE OF SURVIVAL at a Skilled level with Breath Water. |
Chicheni (Insects) | TOUGH AND MIGHT | NATURAL STYLE allows Natural Armor Choose either TRAVEL or TRAVEL |
Sapari (Primates) | MIGHT AND WIT | TRAVEL- LAND |
Ursu (Bears) | TOUGH AND MIGHT | DEVOTION OF RAGE |
Batracha (Amphibians) | TOUGH AND AGILE | TRAVEL- SWIM These changelings can spend a Standard Milestone to gain the Native Skill: DISCIPLINE OF SURVIVAL at a Skilled level with Breath Water. |
Natural Style
You possess a variety of natural weaponry and armor based on your Clade. See the list below for details.Keen Sense [Sense]
The animal within you grants a single keen sense. Choose one: Sight, Scent, Taste or Hearing.Communicate with Kin
Changelings have an innate connection to their inner beast allowing them to communicate with them. Gain DISCIPLINE OF COMMUNICATION [CLADE] at a SKILLED level as an Ancestral Skill.Devotion of Resistance [Poison]
The animal within you allows you great resistance to POISON effects.Remove these ads. Join the Worldbuilders Guild
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