Explosives Database

Explosives are a motley collection of weapons and weapon adjacent items meant to blow things to pieces. These are typically the preserve of the military and bonded mercenaries, but some, particularly nonlethal explosives and demolition charges can be obtained as a civilian.

Grenades

Grenades are handheld thrown explosives they are a relatively cheap means of indirect fire support or a viable means of flushing out enemies from cover. Any grenade can be launched from a Grenade Sling, and any except for the Antique Grenade and Pipe Bomb can be launched from any Grenade Launcher.
Grenade Descriptions
Aerosol Grenade: The aerosol grenade sprays a fine particulate mist to diffuse lasers fired into it. It does not however, reduce visibility allowing for counterattacks.
Antique Grenade: Little more than a mass of black powder loaded into an iron ball, the antique grenade is a crude explosive device that can nonetheless deal a decent amount of damage as the pieces of the ball spray lethal impromptu shrapnel.
Chemical Grenade: The chemical grenade is a device which, when detonated releases a cloud of gas that can be deadly or nonlethal, with the cloud dispersing fairly quickly after deployment. Due to the nature of chemical grenades, they are generally restricted to military or mercenary clientele as it is effectively a chemical weapon.
EMP Grenade: The Electromagnetic Pulse (EMP) grenade does no harm to organic targets but does disable or destroy electronic devices within its burst radius. It struggles to get through shielded electronics, but unshielded electronics are readily disabled, and comparatively primitive electronics can be permanently destroyed by an EMP grenade.
Fragmentation Grenade: A basic handheld explosive that sends fragments of metal in a wide area causing injury to victims. The fragmentation grenade is a common standby for almost any mid-tech infantry soldier.
Incendiary Grenade: The incendiary grenade ignites on impact creating an area of fire that can burn most organic targets and inflict damage on most other things. Some use incendiary grenades as impromptu signal grenades using the flame to generate smoke.
Molotov Cocktail: An improvised incendiary grenade, molotov cocktails are simply bottles filled with a flammable material and lit via an oil soaked rag. They are a favorite of irregulars and rioters across the galaxy.
Neurotoxin Grenade: The neurotoxin grenade releases a gas that is deadly upon contact with living organisms, especially when breathed in. Targets not in sealed armor will have to test to resist the damage, though a respirator or other air filtration with one will take half damage if not covered. Neurotoxin grenades are generally considered illegal in most jurisdictions and under the laws of war as a deadly chemical agent.
Pipe Bomb: Pipe bombs are improvised fragmentation and explosive devices, usually constructed from lengths of discarded pipe, black powder, and whatever loose metal the builder can find, the pipe bomb can unleash a lethal spray of shrapnel, but is not quite as effective as a properly made frag grenade.
Plasma Grenade: Plasma grenades are an advanced form of explosive grenade that unleashes a deadly burst of energy when detonated, that will vaporise many targets in its blast radius. This weapon is relatively rare as only a few states have the manufacturing capability to produce the weapon, and most of them reserve the grenade for the exclusive use of their militaries.
Smoke Grenade: Smoke grenades create a cloud of thick smoke when detonated, that cut off vision, before the smoke disperses. However, those equipped with IR vision can see through this cloud. Smoke grenades can be constructed to produce colored smoke, which are often used for signalling purposes.
Stun Grenade: Stun grenades are a nonlethal grenade that release a pulse of energy, usually of light or sound, that blind, deafen, or otherwise incapacitate targets rather than killing them. These devices can often be used to clear a room in policing actions, or followed up with storming the area and killing victims that have been stunned by the grenade.
Thermal Smoke Grenade: Thermal smoke grenades release a bunch of hot particles when detonated in addition to the usual smoke, that blocks IR vision as well as unenhanced vision.
Tranquilizer Gas Grenade: A fusion between stun grenades and neurotoxin grenades that release a cloud of tranquilizer gas, the tranq gas grenade is made to incapacitate targets that might resist the initial blast of a regular stun grenade, while still providing an effect short lasting enough that it can be used in an assault.

Mines and Demolition Charges

Mines and demolition charges are placed explosives, they can either be used as traps, or as engineering devices. These devices are usually controlled, though sometimes not as tightly as grenades.
Demo Charge Descriptions
Anti-Personnel Mine: A static explosive trap, the anti-personnel mine detonates on command or when triggered by a person walking through a tripwire or stepping on the mine itself, it creates a zone of lethal shrapnel when triggered.
Anti-Vehicle Mine: A heavier version of anti-personnel mines, anti-vehicle mines have triggers set to a higher point allowing people to pass over them, but damaging vehicles that trigger the weapon. They will typically destroy a vehicles’ wheels, treads, or legs, but rarely have the stopping power to destroy them outright.
Breaching Charge: Breaching charges are specialized explosive devices that are used to create breaches in walls for forced entry. The charge is self-adhesive, and can concentrate the force of the blast, reducing the area, but the destructive effect is improved significantly. These devices are sometimes used to destroy boats by blowing a large hole into them below the waterline.
Complex Chemical Charge: Complex chemical charges take two polymers that are inert when separated, but detonate with considerable force when coming into contact with one another. It takes D3 rounds from triggering the charge to detonate, but it creates a very powerful and concentrated blast when it detonates.
Directional Mine: Directional mines are specialized traps that can be used like regular mines, however, when they detonate the send shrapnel into a cone shaped area rather than producing a wide area of effect.
Fusion Block: Fusion blocks consist of a dense material compacted into a small explosive charge, with a chemical trigger. When detonated, the block creates a shaped blast of fusion energy. This blast vaporises almost anything it comes into contact with.
Plastic Explosive: A basic explosive charge used by mercenaries, soldiers, and demolitions crews around the world.
Pocket Nuke: A powerful, but generally highly illegal explosive device, pocket nukes create a massive nuclear detonation. Pocket nukes are deceptively easy to manufacture, and fear of them causes many governments to crack down severely on anyone possessing them or even the means to make them.
TDX: A gravitically polarized explosive device, TDX explodes only on a horizontal axis, used by demolition teams to destroy structural supports.

Ordinance

Heavier versions of grenades, ordinance weapons are single shot, typically long range or high power weapons meant to be launched from vehicles, often aircraft. Ordinance weapons can be incredibly powerful, but at higher tech levels, their single use can sometimes be an issue.
Ordinance Descriptions
Anti-Air Missile: Anti-Air missiles are guided weapons optimized for targeting aircraft or, under the right circumstances, light and low flying spacecraft.There are three variants, the standard variant which provides a reasonably powerful weapon with reasonable range. A light variant that is mostly intended to be fired at short range against lighter targets, and a long range variant which is optimized to hit targets at long range.
Anti-Tank Missile: Anti-tank missiles are guided weapons optimized to engage and destroy armored targets. Though it is powerful at the tech level it is introduced, it tends to lose efficacy against more advanced targets with better armor.
Bomb: Ordinance that is intended to be dropped from aircraft, bombs can be effective support weapons, and become extremely large. Some bombs are equipped with plasma, or nuclear warheads, for dealing extra damage, though usually bombs are replaced by missiles at such tech levels.
Bombardment Missile: Bombardment missiles are superheavy missiles utilized by heavy vehicles or aircraft to crack open fortified bunkers or to destroy superheavy vehicles. Bombardment missiles are often fired in volleys that can utterly devastate entire areas with an effect similar to a nuclear detonation.
Earthquake Bomb: Earthquake bombs are some of the most powerful non-nuclear weapons available before the Stellar Age. Earthquake bombs generate localized earthquakes when detonated, weakening structures and disrupting infrastructure over a wide area.
Torpedo: Torpedoes are specialized naval ordinance meant to engage and destroy maritime vessels. Torpedoes get increasingly more effective at higher tech levels and better adapted to use specialized warheads.


Cover image: by Nightcafe

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