Armor Mods Database

Armor mods are modifications made to armor, vacc suits, environmental suits, and battledress. These modifications can, under most normal circumstances be made to existing armor, though if indicated here, or at the referee's discretion, some mods will require a suit of armor to specifically have them incorporated from the beginning.

Regular Armor Mods

Regular armor mods are designed for regular, non-Battledress armor, though they can be readily used with Battledress.
Armor Mod Descriptions
Additional Padding: Additional padding is a relatively common modification to armors of almost all technology levels. It adds a fair amount of extra protection in exchange for being more cumbersome and difficult to move in.
Autohelmet: An autohelmet is a modification made to armor with helmets (almost always, but not necessarily environment suits, vacc suits, and other sealed armors where the head covering restricts free breathing but protects against extreme environments), that allows the helmet to be stored away in a compartment of the armor but deploy rapidly (within a second) upon command or in reaction to certain conditions. This modification is usually added upon construction of the armor, but a skilled armorer can modify a pre-existing suit at double the cost.
Auto Protect Kit: Essentially a bulked up version of the autohelmet, the autoprotect kit replaces the gloves, boots, and helmet with telescoping versions that can be automatically deployed or deployed via vocal command.
Automedkit: The automedkit is an internal medical scanner paired with medical equipment equivalent to a medkit, and a dose of Fast Drug, as well as spaces for a dozen doses of drugs. When the wear of equipped armor reaches 0 END or they enter vacuum unprotected, the medkit or fast drug are deployed. At higher tech-levels the automedkit can be manually controlled via voice command, and the onboard medkit becomes more and more advanced. The Automedkit is sold with one dose of Fast Drug but additional doses or other drugs must be purchased and loaded separately.
Body Camera: A body camera is typically included with most sealed armors, but for unsealed armors this allows a suit wearer to record video, audio footage for review. At higher tech levels the body camera has, effectively unlimited onboard storage.
Camouflage: Camouflage is a combination of coloration, armor texture, and other elements that serve to break up the figure of a person wearing the armor thus making them harder to detect visually. Camouflage is intended to be used in specific terrain and provides no benefit in unmatched terrain (green-brown in a purple and violet environment), or half benefit in partially matched terrain (urban camouflage in an arctic environment). Heavier camouflage exists that is a heavy coating of camouflage or a ghillie suit that provides a better bonus so long as the wearer remains stationary.
Chameleon: Chameleon systems are essentially advanced versions of earlier camouflage, projecting thermal or visual signatures that are unidentifiable as targets to most sensors. Visual Chameleon systems are more versatile allowing for the creation of complex visual patterns for reasons beyond matching the environment (and those providing camouflage). At higher tech levels, the Advanced Chameleon System can provide both visual and thermal protection.
Computer Weave: Computer Weave either places a small computing device on a piece of armor kit, or sometimes weaves various computer interfaces and circuitry directly into armor. The Computer Weave provides some computing power to any armor, or enhances it for Vacc Suits and heavy military armors.
Coolant Rig: A Coolant Rig is a bulky addition armors intended to adapt the armor for hot weather use. It cannot protect against particularly extreme temperatures, but without a proper protective suit, it is frequently the best someone can do.
Environment Reader: A low tech solution to a relatively common problem, the environmental reader is a strip of chemically reactive material that changes color in response to certain environmental stimul. This can provide some early warning of a hostile atmosphere.
Extended Life Support: For suits of armor that have built in life support, life support can be extended. Extended life support allows a suit of armor with less than 18 hours to be operated for 18 hours without issue.
Eye Protection: Before becoming a standard feature in more advanced armors, additional eye protection helps protect a wearer against laser and debris blinding. This must be purchased for helmetless armors, and low-tech armors, but is automatically integrated into all TL-9+ armors with helmets or other head protection.
Gecko Pads: Adhesive pads allow the wearer to stick to vertical surfaces or against gravity in up to 1.5g conditions. They can also act as Mag Grapples do in microgravity environments.
Grav Assist: A relatively common means of allowing the wearer to fly, the grav assist is a grav belt integrated into an armor set.
Gyrostabilizer Rig: As infantry weaponry gets increasingly heavy and unwieldy, efforts to counteract weapon bulk become increasingly more common. Gyrostabilization is a common solution to the problem, with the gyrostabilizer rig helping with bulky weapons. At higher tech levels, the gyrostabilizer rig becomes more capable, allowing for easy handling of almost any weapon short of vehicular scale weaponry.
Helmet Light: The helmet light is simply a flashlight attached to the helmet of any piece of armor. At higher tech levels, the helmet light is activated by voice command as well as retaining a manual switch.
Life Support Belt: The life support belt is a stripped down version of a full life support system that can be more comfortably worn when not in use, and that provides sufficient life support for a wearer to find a more permanent solution in an emergency situation. Consisting of a ring of oxygenated gels, Life Support Belts get progressively more compact, and at higher tech levels can be worn together like a bandolier.
Life Support System: On otherwise sealed armors, the life support system is a disposable modification consisting of a helmet or rebreather add on that is hooked up to an oxygen supply. They can provide full protection against vacuum for a limited time, and some hazardous environments, but provide no additional protection against temperature extremes, high pressures, or corrosive atmospheres.
Magnetic Grapple: The Magnetic Grapple, commonly called “Mag Boots” are modifications made to boots that allow them to magnetically attach themselves to metallic surfaces (most often the surfaces of starships). Magnetic Grapples are incredibly common among lower tech spacefarers as their lack of gravitic systems makes navigation difficult.
Minefield Boots: Minefield boots are armored boots that provide some limited protection against mines and other ground based hazards.
Null Shield: Lacing the armor with a layer of charged psychoactive crystals, the null shield provides comprehensive protection against the effects of psionic abilities. It can effectively cut a wearer off completely from psionic effects though it does also block the psionic abilities of the user itself.
Psionic Shield Helmet: A more limited application of the null shield, the psionic shield helmet is a headwear only modification that limits its nullifying effect to telepathy, while leaving the user unprotected, but uninhibited in other areas of psionic might,
Personalization: Artistic modifications to armor that allow the wearer to express their individuality, affiliation with a group, or some other cultural or personal signifiers, personalization consists of, at lower tech levels paint, enamels or other artistic materials. At higher tech levels, programmable holographic displays can show holograms can provide motion images as well.
Reflec Coating: For those who see laser weaponry as a particularly pertinent threat, reflect coating is a durable outer coat of laser reflecting materials that provide the wearer additional protection against lasers. Due to the specific colors needed for reflect coating it cannot be used with camouflage or chameleon systems, and actively inhibits stealth under almost any circumstances.
Self-Sealing: Self-Sealing armors have some ability to patch up minor damage to armored suits. Though best with vacc suits and other environmental protections, it can be used with any armor. Self-Sealing armors cannot repair major damage or destruction of a suit however.
Smart Fabric: Smart fabrics, when incorporated into armor provide for it a self-cleaning ability cleaning dirt, grime, stains, and unfortunate smells from a suit of armor, though this ability can be shut off if required.
Submarine Functionality: Very few suits of armor provide the ability to function underwater. For those who need that ability, submarine functionality provides a suit of sealed armor protection against crushing pressures of the open ocean and limited propulsion ability allowing, a wearer to completely ignore any penalties for being submerged at depths up to the rated value under standard atmosphere and gravity for as long as it has life support. The wearer therefore is free to operate at shallow to intermediate depths without issue.
Tactical Video Suite: Tactical video suites are more advanced versions body cameras that include greater coverage, and a real time uplink to a central tactical control, granting a DM +1 to Tactics (military) rolls to direct units making heavy use of the TVS. At higher tech levels, the video suite can store increasing amounts of data.
Thruster Pack: Thruster packs initially are emergency protective tools that allow a wearer to right and reorient themselves while conducting a spacewalk. The thruster pack consists of a fuel supply and weak thrusters, these simple packs are intended to be used exclusively in close proximity to ships or space stations. At higher tech levels thruster packs become more capable of travel, and eventually grav plates can make the pack more compact.
Vacc Suit Accessory Pack: A catch-all term for a group of accessory items intended for vacc suits but useful for most sealed armors, Vacc Suit Accessory Pack is a favorite among veteran spacers. It provides a minimal amount of protection against micrometorites if the suit is not already better armored, and additional radiation shielding. An additional belt or torso harness includes pockets that contain over-gloves and safety tethers, a battery-powered lamp with a one-hour power supply, plus two emergency disposable gas thruster units that allow a stranded spacefarer to return to their ship. Also included is a battery and oxygen hookup that provide additional life support with air supplied from the ship so long as battery power holds out, (which is typically longer for full harnesses than belts.

Battledress Mods

Battledress mods are designed specifically for Battledress. While some can, with great difficulty, be used with non-battledress armors, armor must be specially made with the battledress mods built in already, and existing armor cannot be modified with battledress mods.
Battldress Mod Descriptions
Active Camouflage: An advanced stealth system that uses active wave disruption to bend light and other waves around it. Active Camouflage makes the user almost invisible to most sensors except for densitometers, chemical sensors, or sound).
Advanced Life Support: A series of minor systems that include water and food systems, and waste collection that allow a user to, in theory, survive for 72 hours without issue. However, without further modification the power packs in Battledress last only 12 meaning a wearer will have an immobile suit for 60 of those hours.
Active Protection System: Active Protection Systems (APS) protect the wearer from incoming projectiles. Each time the wearer is attacked the APS must make an attack of 8+ (DM dependent on the system), destroying the incoming projectile on a success. However, APS systems cannot keep up with sustained fire with an escalating DM-1 per shot. APS systems can also be turned into light anti-infantry weapons in a pinch making attacks against other combatants when not in use as a defensive weapon.
Enhanced Mobility: Consisting of a series of faster acting servos, strategically placed artificial muscles, and a more responsive interface, enhanced mobility mods increase the speed and agility of the wear, up to, and past human limits.
Enhanced Strength: Fitting strategically placed artificial muscles, more robust servos, and reinforcing the frame the a suit of battledress or other powered armor enhances the strength of the the user up to and past human limits.
Environmental Protection: Battledress, though robust, cannot reliably protect against actively corrosive atmospheres. Environmental protection can protect against such atmospheres with a series of reinforced seals and hardened filters. Environment protection shields battledress against corrosive atmospheres (or corrosive and insidious atmospheres, if using the advanced version) for 72 hours, after which battledress will start to lose one point of Prot every hour until destroyed. A suit damaged in such a way can undergo a thorough decontamination and restoration process to restore lost Prot and reset this limit, which 10% of the suit’s cost per prot lost.
Flight Pack: A series of thrusters, gliding wings, and other elements allow the wearer to fly for a limited duration. The wearer can fly for up to 200km at 200kmh using their agility and Flyer (wing) skill for relevant skill checks. The wearer can increase speed at the cost of reduced endurance going up to 300kmh for 135km.
Fuel Cells: A suit of battledress or powered armor can be equipped with additional fuel cells to extend the duration of the suit’s functionality. Every two slots (or 6kg for non-battledress powered armor) increases the endurance of the suit’s main systems for 12 hours.
Heavy Plating: Additional reinforced armor plates can increase a suit’s protection, though too much armoring can slow the suit down.
High Velocity Targeting Array: Typically a simple modification of the Battledress’ own suite, the High Velocity Targeting Array enhances the tracking capabilities of onboard systems, allowing a battledress user to seek and engage fast moving targets. This is most typically employed for anti-air roles, but can be encountered in other ways.
Integrated Toolkit: A toolset integrated into the battledress that is powered,if necessary from the suit’s own reserve. Integrated Toolkits must be purchased and installed separately.
Integrated Weapon Mount: A very common use of battledress is the installation of onboard weapons so that the wearer is never without a weapon even as the user can keep both of their hands free.Various mounts exist for weapons of up to vehicular scale with a 250kg limit. Up to four such weapons can be linked together to fire as a single weapon in practice known as twin, triple or quad linking. For weapons that require an ammunition supply, extra magazines can be added by multiplying the cost of a weapon’s magazine by ten and doubling the slots required to integrate the mount, ten additional magazines can be stored internally.
Ion Shielding: Ion shielding is a simple modification to a suit of a battledress to negate the effect of personal ion weapons.
Nerve-plug Response System Slave Pin: Paired with an augmented soldier, the slave pin for a Nerve-plug Response System allows the wearer to wear their battledress as, effectively, a second skin dramatically increasing response time and agility.
Parachute: When deployed with a minor action, parachutes arrest the normally extremely fast rate of descent of a battledress wearer. Most variants can only be used in standard density or thicker atmospheres, but some versions allow for use in thin or thicker atmospheres. Retraction is usually automatic, but sometimes a caught parachute must be cut away to restore the mobility of the wearer.
Prismatic Aerosol: Prismatic aerosol dispensers consist of one or a few canisters of reflective particles. Triggered with a minor action and creates a cloud that obscures the wearer for 1D rounds in windless conditions. High winds disperse the cloud in one round, and a person that moves outside the cloud loses the benefits of it.
Sensor Suite: Sensor suites enhance the onboard sensing capabilities of a suit with a number of powerful sensors, and analysis suites that can be incorporated into battle system suites that provide the wearer with much more capability than even the relatively advanced capacity of the onboard battledress suite.
Stealth System: Going far beyond passive, or even active camouflaging measures, a stealth system attempts to mask the battledress from most normal scanners, providing a bonus commensurate with its level of advancement to stealth checks against every type of electronic sensing equipment except for neural activity scanners.


Cover image: by Nightcafe

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