Wasteland Trader Bob

nameBob
level1
xp earned41
xp to next level59
originSurvivor - Trader
Attributes
strength
4
perception
4
endurance
4
charisma
4
intelligence
8
agility
7
luck
9
luck points
9
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 0 4
Barter CHA 3 7
Big Guns END 5 9
Energy Weapons PER 3 7
Explosives PER 0 4
Lockpick PER 3 7
Medicine INT 0 8
Melee Weapons STR 0 4
Pilot PER 0 4
Name TAG Attr Rank
Repair INT 5 13
Science INT 2 10
Small Guns AGI 4 11
Sneak AGI 0 7
Speech CHA 0 4
Survival END 0 4
Throwing AGI 0 7
Unarmed STR 0 4
Combat
melee dmg
-
defense
1
initiative
11
health
13 / 13
poison dr
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2)
Torso (3-8) 1 1
Left Arm (9-11) 1 1
Right Arm (12-14) 1 1
Left Leg (15-17) 2 3
Right Leg (18-20) 2 3
Weapons
Name TAG Type Dmg Ammo Type Range Rate
Pipe Gun Small Guns 3d6 .38 C 2
  Effects Qualities Unreliable Weight 2
Ammo
Caliber Type Count
.38 Physical 22
5 MM Rounds Physical 122
Flamer Fuel Physical 8
Perks & Traits
Perk Rank
Educated N/A
Benefit: You have one additional tag skill.   Penalty: When you fail a skill test using a skill other than a tag skill, the GM gains 1 AP.
Grim Reapers Sprint 1
When you make an attack that kills one or more enemies, roll 1d6. If you roll an Effect, add 2 AP to the group’s pool.
Perk Rank
Mysterious Stranger 1
From time to time, a Mysterious Stranger comes to your aid, with lethal results. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have the Mysterious Stranger appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and the Mysterious Stranger does not appear, the GM must refund the Luck point you spent.
Gear
Item Weight
Tough Clothing 3
Leather Armor Legs (Chaps) 4
Pipe Gun
Garble Holo Disk <1
Signal Flares (7 Charges) <1
Pre-War Money (25 Caps Value) <1
Mutant Ox "Brahmin" (Bob -n- Weave)
Multi Tool 1
Lab Coat 1
Mentats (1 Dose) <1
Welding Goggles 1
Item Weight

caps 50

carry weight 12 / 190

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The 2d20 system and Modiphius Logos are © Modiphius Entertainment Ltd. 2015-2021. All 2d20 system text is © Modiphius Entertainment Ltd.
Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31
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