Wasteland Trader Bob
name | Bob |
---|---|
level | 1 |
xp earned | 41 |
xp to next level | 59 |
origin | Survivor - Trader |
Attributes
strength
4
perception
4
endurance
4
charisma
4
intelligence
8
agility
7
luck
9
luck points
9
2d20
3d20
4d20
5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Athletics | STR | 0 | 4 | |
Barter | CHA | 3 | 7 | |
Big Guns | END | 5 | 9 | |
Energy Weapons | PER | 3 | 7 | |
Explosives | PER | 0 | 4 | |
Lockpick | PER | 3 | 7 | |
Medicine | INT | 0 | 8 | |
Melee Weapons | STR | 0 | 4 | |
Pilot | PER | 0 | 4 |
Name | TAG | Attr | Rank | ∑ |
---|---|---|---|---|
Repair | INT | 5 | 13 | |
Science | INT | 2 | 10 | |
Small Guns | AGI | 4 | 11 | |
Sneak | AGI | 0 | 7 | |
Speech | CHA | 0 | 4 | |
Survival | END | 0 | 4 | |
Throwing | AGI | 0 | 7 | |
Unarmed | STR | 0 | 4 |
Combat
melee dmg
-
defense
1
initiative
11
health
13 / 13
poison dr
Protection
Location | Phys. DR | En. DR | Rad. DR | HP |
Head (1-2) | ||||
Torso (3-8) | 1 | 1 | ||
Left Arm (9-11) | 1 | 1 | ||
Right Arm (12-14) | 1 | 1 | ||
Left Leg (15-17) | 2 | 3 | ||
Right Leg (18-20) | 2 | 3 |
Weapons
Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
---|---|---|---|---|---|---|
Pipe Gun | Small Guns | 3d6 | .38 | C | 2 | |
Effects | Qualities | Unreliable | Weight | 2 |
Ammo
Caliber | Type | Count |
---|---|---|
.38 | Physical | 22 |
5 MM Rounds | Physical | 122 |
Flamer Fuel | Physical | 8 |
Perks & Traits
Perk | Rank |
---|---|
Educated | N/A |
Benefit: You have one additional tag skill. Penalty: When you fail a skill test using a skill other than a tag skill, the GM gains 1 AP. | |
Grim Reapers Sprint | 1 |
When you make an attack that kills one or more enemies, roll 1d6. If you roll an Effect, add 2 AP to the group’s pool. |
Perk | Rank |
---|---|
Mysterious Stranger | 1 |
From time to time, a Mysterious Stranger comes to your aid, with lethal results. At the start of a combat encounter, you may spend 1 Luck point. If you do so, then at any point during the scene, the GM may have the Mysterious Stranger appear, make a single ranged attack against an enemy you attacked, or who just attacked you, and then vanish. If you spend a Luck point and the Mysterious Stranger does not appear, the GM must refund the Luck point you spent. |
Gear
Item | Weight |
---|---|
Tough Clothing | 3 |
Leather Armor Legs (Chaps) | 4 |
Pipe Gun | |
Garble Holo Disk | <1 |
Signal Flares (7 Charges) | <1 |
Pre-War Money (25 Caps Value) | <1 |
Mutant Ox "Brahmin" (Bob -n- Weave) | |
Multi Tool | 1 |
Lab Coat | 1 |
Mentats (1 Dose) | <1 |
Welding Goggles | 1 |
Item | Weight |
---|
caps 50
carry weight 12 / 190
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The 2d20 system and Modiphius Logos are © Modiphius Entertainment Ltd. 2015-2021. All 2d20 system text is © Modiphius Entertainment Ltd.
Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31
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