Panical the Super Mutant

namePanical
level1
xp earned41
xp to next level59
originSuper Mutant
Attributes
strength
9
perception
7
endurance
8
charisma
4
intelligence
4
agility
6
luck
6
luck points
6
2d20 3d20 4d20 5d20
Roll equal or under target number: 1 success (TAG skills: 2 successes), roll of 20: creates complication, roll of 1: 2 successes
Skills
Name TAG Attr Rank
Athletics STR 2 11
Barter CHA 0 4
Big Guns END 0 8
Energy Weapons PER 0 7
Explosives PER 0 7
Lockpick PER 0 7
Medicine INT 0 4
Melee Weapons STR 3 12
Pilot PER 0 7
Name TAG Attr Rank
Repair INT 0 4
Science INT 0 4
Small Guns AGI 3 9
Sneak AGI 3 9
Speech CHA 0 4
Survival END 3 11
Throwing AGI 0 6
Unarmed STR 3 12
Combat
melee dmg
+2d6
defense
1
initiative
13
health
14 / 14
poison dr
0
Protection
Location Phys. DR En. DR Rad. DR HP
Head (1-2)
Torso (3-8) 1 1
Left Arm (9-11)
Right Arm (12-14)
Left Leg (15-17) 1 1
Right Leg (18-20)
Weapons
Name TAG Type Dmg Ammo Type Range Rate
Machete Melee Weapons 3d6 C
  Effects Gain Persistent Qualities Weight 2
Pipe Rifle Small Guns 3d6 .38 L 2
  Effects Qualities unreliable Weight 5
Knickles Unarmed 3d6 C
  Effects Qualities Concealed Weight <1
Ammo
Caliber Type Count
.38 Physical 11
Perks & Traits
Perk Rank
Forced Evolution N/A
Your initial Strength and Endurance attributes are increased by +2 each, and your maximum Strength and Endurance are increased to 12, but your maximum Intelligence and Charisma are reduced to 6. You may not have more than 4 ranks in any skill. You are completely immune to radiation and poison damage.
Perk Rank
Pain Train 1
You may Charge as a major action if you are wearing Power Armor or are a super mutant. This is a movement action, and you may not Move or Sprint in the same turn. When you take this action, you move into reach of an enemy within Medium range (1 zone) and make a STR + Athletics test with a difficulty of 2. If you succeed, the enemy suffers damage equal to your normal unarmed damage, and is knocked prone.
Gear
Item Weight
Raider Armor (Torso) 3
Raider Armor (Left Leg) 1
Calmex <1
Purified Water (2) cans (Heal 4) <1
Iguana on a Stick (1) (Heal 6) <1
ID Card <1
Noodle Bowl (3) (Heal 6) <1
Nuka Cola (3) Bottles (Heal 2 +1 AP. 1d rad) 3
Item Weight

caps 5

carry weight 14 / 240

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Fallout RPG Character Sheet v1.2, made by Tillerz - Updated: 2023-07-31
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